Fix distance calculation
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b9aa686528
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@ -90,33 +90,39 @@ function clearSightLine() {
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Observable.notify('distance');
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}
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function getSightLineHexes(source, target) {
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function calcSightLineIndexes(source, target) {
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const { q: sq, r: sr, s: ss } = source.dataset;
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const { q: tq, r: tr, s: ts } = target.dataset;
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const sourceIndex = { q: +sq, r: +sr, s: +ss };
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const targetIndex = { q: +tq, r: +tr, s: +ts };
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const selector = sightLine
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.calcIndexes(sourceIndex, targetIndex)
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return sightLine.calcIndexes(sourceIndex, targetIndex);
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}
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function getSightLineHexes(indexes) {
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const selector = indexes
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.map(({ q, r, s }) => `g[data-q="${q}"][data-r="${r}"][data-s="${s}"] use[href="#hex"]`)
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.join(', ');
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return svg.querySelectorAll(selector);
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}
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function updateSightLine(cell) {
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const hexes = getSightLineHexes(cell, sightLine.getLockTarget());
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function calcSightLine(source, target) {
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const indexes = calcSightLineIndexes(source, target);
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const hexes = getSightLineHexes(indexes);
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sightLine.setHexes(hexes);
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Observable.notify('distance', indexes.length - 1);
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}
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function updateSightLine(cell) {
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calcSightLine(cell, sightLine.getLockTarget());
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sightLine.update(getCellPosition(cell));
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Observable.notify('distance', hexes.length - 1);
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}
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function drawSightLine(sourceCell, targetCell) {
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const hexes = getSightLineHexes(sourceCell, targetCell);
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sightLine.setHexes(hexes);
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calcSightLine(sourceCell, targetCell)
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const line = sightLine.create(getCellPosition(sourceCell), getCellPosition(targetCell));
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svg.querySelector('.gameboard').appendChild(line);
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Observable.notify('distance', hexes.length - 1);
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}
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function moveBackOneStepInHistory(counter) {
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