Add callbacks for updating the UI

This commit is contained in:
2024-04-17 12:52:28 -07:00
parent 4229c732bc
commit 143e3cdb45
4 changed files with 115 additions and 42 deletions

View File

@@ -345,6 +345,23 @@ export default class Game {
}
}
select(allegiance, number) {
this.Counter.select({ dataset: { allegiance, number } });
}
unSelect() {
this.Counter.unSelect();
}
endTurn(allegiance) {
const selector = `#firing-arcs [data-troop-allegiance="${allegiance}"]`;
this.svg.querySelectorAll(selector).forEach(el => el.remove());
}
toggleProne() {
this.Counter.toggleProne();
}
toggleFiringArcVisibility(allegiance) {
const vis = this.#firingArcVisibility[allegiance],
clipPaths = this.svg.querySelectorAll(`clipPath[data-troop-allegiance="${allegiance}"]`);
@@ -483,15 +500,23 @@ export default class Game {
container.SightLine.update(this);
}
container.proneFlagCallback(!!this.parentElement.querySelector('[href="#counter-prone"]'));
this.parentElement.appendChild(counter);
this.remove();
container.Counter.removeClones(counter);
trace.remove();
} else {
const proneCounter = this.parentElement.querySelector('[href="#counter-prone"]');
if (proneCounter) {
proneCounter.remove();
}
points = points.filter(p => p != `${pos.x},${pos.y}`).join(' ');
trace.setAttributeNS(null, 'points', points);
this.remove();
}
this.remove();
}
},
@@ -550,6 +575,14 @@ export default class Game {
container.SightLine.draw(this.parentElement, clone.parentElement);
}
const proneCounter = this.parentElement.querySelector('[href="#counter-prone"]');
if (proneCounter) {
proneCounter.remove();
}
container.proneFlagCallback(!!clone.parentElement.querySelector('[href="#counter-prone"]'));
clone.parentElement.appendChild(this);
clone.remove();
}
@@ -588,6 +621,7 @@ export default class Game {
counter.classList.add(selectedClass);
let existingArcs = container.getExistingArcs(allegiance, number);
existingArcs.forEach(el => el.removeAttribute('clip-path'));
container.selectCallback({ prone: this.hasProne(counter), ...counter.dataset });
}
};
@@ -639,6 +673,10 @@ export default class Game {
original.parentElement.appendChild(counter);
point.parentElement.appendChild(original);
if (counter.parentElement.querySelector('[href="#counter-prone"]')) {
container.Counter.toggleProne();
}
let previous = container.getCellPosition(counter.parentElement),
current = container.getCellPosition(original.parentElement);
@@ -671,7 +709,15 @@ export default class Game {
};
this.removeClones = function ({ dataset: { allegiance, number }}) {
container.getClones(allegiance, number).forEach(el => el.remove());
container.getClones(allegiance, number).forEach(el => {
const proneCounter = el.parentElement.querySelector('[href="#counter-prone"]');
if (proneCounter) {
proneCounter.remove();
}
el.remove()
});
};
this.endMove = function (el) {
@@ -686,12 +732,33 @@ export default class Game {
this.unSelect();
};
this.hasProne = function (troopNumber, troopAllegiance) {
let selector = `g#${troopAllegiance}-${troopNumber} use[href="#counter-prone"]`;
this.hasProne = function (counter) {
const isOnBoard = counter.parentElement.hasAttribute('data-x');
return !!container.svg.querySelector(selector);
if (isOnBoard) {
return !!counter.parentElement.querySelector('[href="#counter-prone"]');
}
return false;
};
this.toggleProne = function() {
const selected = container.getSelected(),
isOnBoard = selected && selected.parentElement.hasAttribute('data-x');
if (selected && isOnBoard) {
const proneCounter = selected.parentElement.querySelector('[href="#counter-prone"]');
if (proneCounter) {
proneCounter.remove();
} else {
const counter = document.createElementNS(svgns, 'use');
counter.setAttributeNS(null, 'href', '#counter-prone');
selected.parentElement.appendChild(counter);
}
}
}
this.addEventListeners = function (counter) {
counter.addEventListener('pointerover', pointerOver);
counter.addEventListener('pointerout', pointerOut);
@@ -724,9 +791,8 @@ export default class Game {
};
this.clearHexes = function() {
if (ptGrp.info) {
ptGrp.info.querySelector('#hex-count').textContent = '-';
ptGrp.info.style.display = 'none';
if (ptGrp.distanceCallback) {
ptGrp.distanceCallback();
}
ptGrp.getActiveHexes().forEach(el => el.classList.remove('active'));
@@ -800,9 +866,8 @@ export default class Game {
this.drawHexes = function (...coords) {
this.clearHexes()
if (ptGrp.info) {
ptGrp.info.querySelector('#hex-count').textContent = offset_distance(...coords);
ptGrp.info.style.display = 'block';
if (ptGrp.distanceCallback) {
ptGrp.distanceCallback(offset_distance(...coords));
}
let lineCoords = linedraw(...coords);