Add physical status track to soldier records

This commit is contained in:
Catalin Mititiuc 2024-03-25 10:44:28 -07:00
parent b5143808d2
commit 16843364d3
4 changed files with 69 additions and 259 deletions

View File

@ -1,7 +1,7 @@
<!DOCTYPE html>
<html>
<head>
<title>Infantry Combat</title>
<title>Infantry Combat Solo Basic</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
@ -27,14 +27,10 @@
</label>
</template>
<template id="physical-status-track">
<link rel="stylesheet" href="physical_status_track_style.css">
</template>
<template id="soldier-record-block">
<link rel="stylesheet" href="soldier_record_block.css">
<p class="damage">
<p class="physical-status-track">
<span is="damage-block">
<span slot="block-number">10</span>
<span slot="movement-points">8</span>
@ -89,16 +85,15 @@
</span>
<span is="damage-block">
<span slot="block-number">DEAD</span>
<span slot="movement-points"></span>
</span>
</p>
<p><span>Troop Number</span> 1</p>
<p><span>Primary Weapon Type</span> Rifle</p>
<p><span>Troop Number</span> <slot name="troop-number">1</slot></p>
<p><span>Primary Weapon Type</span> <slot name="primary-weapon-type">Rifle</slot></p>
<ul>
<li><span>Damage</span> 4L</li>
<li><span>Short</span> 1-27</li>
<li><span>Long</span> 28-75</li>
<li><span>Damage</span> <slot name="primary-weapon-damage">4L</slot></li>
<li><span>Short</span> <slot name="primary-weapon-range-short">1-27</slot></li>
<li><span>Long</span> <slot name="primary-weapon-range-long">28-75</slot></li>
</ul>
<p>
<span>Hand Grenades</span>
@ -155,213 +150,26 @@
<!-- 1st Squad, 3rd Platoon, Bravo Company, 2nd Battalion<br>
17th Kestral Mechanized Infantry -->
</p>
<div class="soldier-record" data-troop-number="1" data-troop-allegiance="davion">
<!-- technically called the Physical Status Track -->
<p class="damage">
<span>
10
<label>
<input type="radio" name="d1" checked>
<span class="damage-selector lethal">8</span>
</label>
<label>
<input type="radio" name="d1">
<span class="damage-selector clear">8</span>
</label>
<label>
<input type="radio" name="d1">
<span class="damage-selector bruise">8</span>
</label>
</span>
<span>
9
<label>
<input type="radio" name="d2" checked>
<span class="damage-selector lethal">8</span>
</label>
<label>
<input type="radio" name="d2">
<span class="damage-selector clear">8</span>
</label>
<label>
<input type="radio" name="d2">
<span class="damage-selector bruise">8</span>
</label>
</span>
<span>
8
<label>
<input type="radio" name="d3" checked>
<span class="damage-selector lethal">8</span>
</label>
<label>
<input type="radio" name="d3">
<span class="damage-selector clear">8</span>
</label>
<label>
<input type="radio" name="d3">
<span class="damage-selector bruise">8</span>
</label>
</span>
<span>
7
<label>
<input type="radio" name="d4" checked>
<span class="damage-selector lethal">+1<br>8</span>
</label>
<label>
<input type="radio" name="d4">
<span class="damage-selector clear">+1<br>8</span>
</label>
<label>
<input type="radio" name="d4">
<span class="damage-selector bruise">+1<br>8</span>
</label>
</span>
<span>
6
<label>
<input type="radio" name="d5" checked>
<span class="damage-selector lethal">+1<br>7</span>
</label>
<label>
<input type="radio" name="d5">
<span class="damage-selector clear">+1<br>7</span>
</label>
<label>
<input type="radio" name="d5">
<span class="damage-selector bruise">+1<br>7</span>
</label>
</span>
<span>
5
<label>
<input type="radio" name="d6" checked>
<span class="damage-selector lethal">+2<br>7</span>
</label>
<label>
<input type="radio" name="d6">
<span class="damage-selector clear">+2<br>7</span>
</label>
<label>
<input type="radio" name="d6">
<span class="damage-selector bruise">+2<br>7</span>
</label>
</span>
<span>
4
<label>
<input type="radio" name="d7" checked>
<span class="damage-selector lethal">+2<br>6</span>
</label>
<label>
<input type="radio" name="d7">
<span class="damage-selector clear">+2<br>6</span>
</label>
<label>
<input type="radio" name="d7">
<span class="damage-selector bruise">+2<br>6</span>
</label>
</span>
<span>
3
<label>
<input type="radio" name="d8" checked>
<span class="damage-selector lethal">+2<br>6</span>
</label>
<label>
<input type="radio" name="d8">
<span class="damage-selector clear">+2<br>6</span>
</label>
<label>
<input type="radio" name="d8">
<span class="damage-selector bruise">+2<br>6</span>
</label>
</span>
<span>
2
<label>
<input type="radio" name="d9" checked>
<span class="damage-selector lethal">+3<br>5</span>
</label>
<label>
<input type="radio" name="d9">
<span class="damage-selector clear">+3<br>5</span>
</label>
<label>
<input type="radio" name="d9">
<span class="damage-selector bruise">+3<br>5</span>
</label>
</span>
<span>
1
<label>
<input type="radio" name="d10" checked>
<span class="damage-selector lethal">+3<br>4</span>
</label>
<label>
<input type="radio" name="d10">
<span class="damage-selector clear">+3<br>4</span>
</label>
<label>
<input type="radio" name="d10">
<span class="damage-selector bruise">+3<br>4</span>
</label>
</span>
<span>
0
<label>
<input type="radio" name="d11" checked>
<span class="damage-selector lethal">None<br>0</span>
</label>
<label>
<input type="radio" name="d11">
<span class="damage-selector clear">None<br>0</span>
</label>
<label>
<input type="radio" name="d11">
<span class="damage-selector bruise">None<br>0</span>
</label>
</span>
<span>
DEAD
<label>
<input type="radio" name="d12" checked>
<span class="damage-selector lethal">&nbsp;</span>
</label>
<label>
<input type="radio" name="d12">
<span class="damage-selector clear">&nbsp;</span>
</label>
<label>
<input type="radio" name="d12">
<span class="damage-selector bruise">&nbsp;</span>
</label>
</span>
</p>
<p><span>Troop Number</span> 1</p>
<p><span>Primary Weapon Type</span> Rifle</p>
<ul>
<li><span>Damage</span> 4L</li>
<li><span>Short</span> 1-27</li>
<li><span>Long</span> 28-75</li>
</ul>
<p>
<span>Hand Grenades</span>
<input type="number" min="0" max="4" value="4" />
</p>
<div is="soldier-record-block" class="soldier-record" data-troop-number="1" data-troop-allegiance="davion">
<span slot="troop-number">1</span>
<span slot="primary-weapon-type">Rifle</span>
<span slot="primary-weapon-damage">4L</span>
<span slot="primary-weapon-range-short">1-27</span>
<span slot="primary-weapon-range-long">28-75</span>
</div>
<div class="soldier-record" data-troop-number="2" data-troop-allegiance="davion">
Troop Number: 2<br>
Primary Weapon Type: SMG, Damage: 3L, Short: 1-15, Long: 16-25<br>
Hand Grenades: 4
<div is="soldier-record-block" class="soldier-record" data-troop-number="2" data-troop-allegiance="davion">
<span slot="troop-number">2</span>
<span slot="primary-weapon-type">SMG</span>
<span slot="primary-weapon-damage">3L</span>
<span slot="primary-weapon-range-short">1-15</span>
<span slot="primary-weapon-range-long">16-25</span>
</div>
<div class="soldier-record" data-troop-number="3" data-troop-allegiance="davion">
Troop Number: 3<br>
Primary Weapon Type: Blazer, Damage: 4L, Short: 1-17, Long: 18-105<br>
Hand Grenades: 4
<div is="soldier-record-block" class="soldier-record" data-troop-number="3" data-troop-allegiance="davion">
<span slot="troop-number">3</span>
<span slot="primary-weapon-type">Blazer</span>
<span slot="primary-weapon-damage">4L</span>
<span slot="primary-weapon-range-short">1-17</span>
<span slot="primary-weapon-range-long">18-105</span>
</div>
</div>
<div>
@ -371,21 +179,26 @@
<!-- 2nd Squad, 1st Platoon, 3rd Company, 2nd Battalion<br>
Aldebaran Home Guard -->
</p>
<div is="soldier-record-block" class="soldier-record" data-troop-number="1" data-troop-allegiance="liao"></div>
<div class="soldier-record" data-troop-number="1" data-troop-allegiance="liao">
Troop Number: 1<br>
Primary Weapon Type: Rifle, Damage: 4L, Short: 1-27, Long: 28-75<br>
HG: 4
<div is="soldier-record-block" class="soldier-record" data-troop-number="1" data-troop-allegiance="liao">
<span slot="troop-number">1</span>
<span slot="primary-weapon-type">Rifle</span>
<span slot="primary-weapon-damage">4L</span>
<span slot="primary-weapon-range-short">1-27</span>
<span slot="primary-weapon-range-long">28-75</span>
</div>
<div class="soldier-record" data-troop-number="2" data-troop-allegiance="liao">
Troop Number: 2<br>
Primary Weapon Type: SMG, Damage: 3L, Short: 1-15, Long: 16-25<br>
HG: 4
<div is="soldier-record-block" class="soldier-record" data-troop-number="2" data-troop-allegiance="liao">
<span slot="troop-number">2</span>
<span slot="primary-weapon-type">SMG</span>
<span slot="primary-weapon-damage">3L</span>
<span slot="primary-weapon-range-short">1-15</span>
<span slot="primary-weapon-range-long">16-25</span>
</div>
<div class="soldier-record" data-troop-number="3" data-troop-allegiance="liao">
Troop Number: 3<br>
Primary Weapon Type: Blazer, Damage: 4L, Short: 1-17, Long: 18-105<br>
HG: 4
<div is="soldier-record-block" class="soldier-record" data-troop-number="3" data-troop-allegiance="liao">
<span slot="troop-number">3</span>
<span slot="primary-weapon-type">Blazer</span>
<span slot="primary-weapon-damage">4L</span>
<span slot="primary-weapon-range-short">1-17</span>
<span slot="primary-weapon-range-long">18-105</span>
</div>
</div>
</div>

View File

@ -8,29 +8,29 @@ class SoldierRecordBlock extends HTMLDivElement {
const shadowRoot = this.attachShadow({ mode: "open" });
shadowRoot.appendChild(templateContent.cloneNode(true));
customElements.define(
'damage-block',
class extends HTMLSpanElement {
constructor() {
super();
let template = document.getElementById('damage-block');
let templateContent = template.content;
const shadowRoot = this.attachShadow({ mode: "open" });
shadowRoot.appendChild(templateContent.cloneNode(true));
}
},
{ extends: 'span' }
);
this.shadowRoot
.querySelector('input[type="number"]')
.addEventListener('click', e => e.stopPropagation())
.querySelectorAll('p:has(input[type="number"]), .physical-status-track')
.forEach(el => el.addEventListener('click', e => e.stopPropagation()))
;
}
}
customElements.define(
'damage-block',
class extends HTMLSpanElement {
constructor() {
super();
let template = document.getElementById('damage-block');
let templateContent = template.content;
const shadowRoot = this.attachShadow({ mode: "open" });
shadowRoot.appendChild(templateContent.cloneNode(true));
}
},
{ extends: 'span' }
);
customElements.define(
'soldier-record-block',
SoldierRecordBlock,
@ -313,8 +313,6 @@ document.querySelectorAll('.soldier-record').forEach(el =>
})
);
document.querySelectorAll('#record-sheet .damage').forEach(el => el.addEventListener('click', e => e.stopPropagation()));
document.querySelectorAll('.set-firing-arc').forEach(el => el.addEventListener('click', e => {
let selectedSoldier = document.querySelector('.soldier-record.selected');

View File

@ -4,7 +4,7 @@ span {
margin-right: 1em;
}
.damage span {
.physical-status-track span {
margin: 0;
padding: 0;
display: inline-block;
@ -12,7 +12,7 @@ span {
vertical-align: middle;
}
.damage span[slot="block-number"] {
.physical-status-track span[slot="block-number"] {
font-family: serif;
font-size: unset;
}

View File

@ -45,10 +45,11 @@ rect#map {
}
polygon.firing-arc {
/* opacity: 0.1; */
fill: transparent;
opacity: 0.1;
fill: black;
/* fill: transparent;
stroke-width: 2px;
stroke: black;
stroke: black; */
}
button.set-firing-arc img {
@ -65,10 +66,8 @@ line.ruler {
stroke-width: 0.25in;
}
.soldier-record span {
font-size: smaller;
font-family: monospace;
margin-right: 1em;
.soldier-record {
display: inline-block;
}
.soldier-record ul {