Remove prone toggle

This commit is contained in:
2025-06-16 22:41:33 -07:00
parent 0fa99dd283
commit 337da46305
7 changed files with 11 additions and 63 deletions

View File

@@ -16,7 +16,6 @@ if (window.IS_DEV) {
const mapPlaceholder = document.querySelector('.map-placeholder'),
distanceOutput = document.getElementById('status'),
proneToggle = document.getElementById('toggle-prone-counter'),
contentVisToggleEl = document.querySelector('#edge-inputs input[type="checkbox"].visible'),
fileName = localStorage.getItem('map') || 'scenario-side_show',
map = scenarios[fileName]?.hashed || `assets/images/${fileName}.svg`,
@@ -85,10 +84,10 @@ async function buildScenario(req) {
// recordSheet.start(svg.querySelector('.start-locations'), gameboard.getUnits());
recordSheet.start(null, scenarioUnits);
//const [trooper] = gameboard.getUnits();
//Observable.notify('select', trooper);
//gameboard.setCounter('prone');
//gameboard.setCounter('1st-floor');
const [trooper] = gameboard.getUnits();
Observable.notify('select', trooper);
gameboard.setCounter('prone');
gameboard.setCounter('1st-floor');
}
function updateTurnCounter() {
@@ -173,11 +172,6 @@ document.querySelectorAll('#toggle-firing-arc-vis input').forEach(el =>
el.addEventListener('input', gameboard.toggleFiringArcVisibility)
);
document.getElementById('toggle-prone-counter').addEventListener('input', function () {
const selected = recordSheet.getSelected();
selected && gameboard.toggleProne();
});
document.querySelectorAll('.end-move').forEach(el =>
el.addEventListener('click', () => Observable.notify('endmove'))
);
@@ -313,4 +307,3 @@ dice.forEach(el => {
});
Observable.subscribe('distance', distance);
Observable.subscribe('proneflag', checked => proneToggle.checked = checked);