Remove prone toggle
This commit is contained in:
15
src/index.js
15
src/index.js
@@ -16,7 +16,6 @@ if (window.IS_DEV) {
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const mapPlaceholder = document.querySelector('.map-placeholder'),
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distanceOutput = document.getElementById('status'),
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proneToggle = document.getElementById('toggle-prone-counter'),
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contentVisToggleEl = document.querySelector('#edge-inputs input[type="checkbox"].visible'),
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fileName = localStorage.getItem('map') || 'scenario-side_show',
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map = scenarios[fileName]?.hashed || `assets/images/${fileName}.svg`,
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@@ -85,10 +84,10 @@ async function buildScenario(req) {
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// recordSheet.start(svg.querySelector('.start-locations'), gameboard.getUnits());
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recordSheet.start(null, scenarioUnits);
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//const [trooper] = gameboard.getUnits();
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//Observable.notify('select', trooper);
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//gameboard.setCounter('prone');
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//gameboard.setCounter('1st-floor');
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const [trooper] = gameboard.getUnits();
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Observable.notify('select', trooper);
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gameboard.setCounter('prone');
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gameboard.setCounter('1st-floor');
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}
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function updateTurnCounter() {
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@@ -173,11 +172,6 @@ document.querySelectorAll('#toggle-firing-arc-vis input').forEach(el =>
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el.addEventListener('input', gameboard.toggleFiringArcVisibility)
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);
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document.getElementById('toggle-prone-counter').addEventListener('input', function () {
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const selected = recordSheet.getSelected();
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selected && gameboard.toggleProne();
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});
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document.querySelectorAll('.end-move').forEach(el =>
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el.addEventListener('click', () => Observable.notify('endmove'))
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);
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@@ -313,4 +307,3 @@ dice.forEach(el => {
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});
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Observable.subscribe('distance', distance);
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Observable.subscribe('proneflag', checked => proneToggle.checked = checked);
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