Add weapon counters for new weapons

This commit is contained in:
2024-08-02 18:53:02 -07:00
parent b27a139c9e
commit 34ed6e2a9c
5 changed files with 51 additions and 4 deletions

View File

@@ -371,9 +371,9 @@ export function start(el) {
// debug //
// Add a trooper counter
//const defender = { dataset: { allegiance: 'defender', number: 1, squad: 2 }};
//const cell2 = getCell(-1, 0, 1, 0);
//const cell2 = getCell(-5, 10, -5, 0);
//frontmost.setAttributeNS(null, 'transform', cell2.getAttributeNS(null, 'transform'));
//const trooper2 = soldier.createCounter(defender, 'blazer');
//const trooper2 = soldier.createCounter(defender, 'gl');
//frontmostStore.set(trooper2, cell2);
//frontmost.append(trooper2);
//cell2.classList.add('hover');
@@ -381,7 +381,7 @@ export function start(el) {
//const cell = getCell(0, 0, 0, 0);
//const attacker = { dataset: { allegiance: 'attacker', number: 1, squad: 1 }};
//const trooper = soldier.createCounter(attacker, 'blazer');
//soldier.place(svg, trooper, cell);
//soldier.place(svg, trooper2, cell2);
// Add some counters in an unoccupied cell
//const countersCell = getCell(-1, 1, 0, 0);

View File

@@ -45,7 +45,7 @@ const weapons = {
longRange: '31-84'
},
gl: {
name: 'Grenade Launcher',
name: 'SMG w/Grenade Launcher',
damage: '4/2/1 L',
shortRange: '1-10',
longRange: '11-24'