Remove 'reveal pattern' from game, as it's not necessary
This commit is contained in:
19
src/index.js
19
src/index.js
@@ -1,5 +1,5 @@
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import PanZoom from './modules/panzoom.js';
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import Game from './modules/game.js';
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import * as panzoom from './modules/panzoom.js';
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import * as game from './modules/game.js';
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const RecordSheet = {
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unSelect: function () {
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@@ -40,19 +40,18 @@ document.querySelector('object').addEventListener('load', function () {
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});
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window.addEventListener('load', () => {
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const svg = document.querySelector('object').contentDocument.querySelector('svg'),
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game = Game(svg);
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const svg = document.querySelector('object').contentDocument.querySelector('svg');
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window.game = game;
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game.start(svg);
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panzoom.start(svg);
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const svgns = "http://www.w3.org/2000/svg",
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recordSheetVisibility = document.querySelector('#content input[type="checkbox"].visible');
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PanZoom(svg);
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const distanceOutput = document.getElementById('status');
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game.distanceCallback = count => {
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game.setDistanceCallback(count => {
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const output = {
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count: '-',
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display: 'none'
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@@ -65,12 +64,12 @@ window.addEventListener('load', () => {
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distanceOutput.querySelector('#hex-count').textContent = output.count;
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distanceOutput.style.display = output.display;
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};
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});
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const proneToggle = document.getElementById('toggle-prone-counter');
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game.proneFlagCallback = checked => proneToggle.checked = checked;
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game.selectCallback = data => RecordSheet.select(data);
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game.setProneFlagCallback(checked => proneToggle.checked = checked);
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game.setSelectCallback(data => RecordSheet.select(data));
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// Object.values(settingsPanel.querySelectorAll('fieldset')).forEach(fieldset => {
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// const identityMtx = [1, 0, 0, 1, 0, 0];
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