WIP: hover over counter reveals firing arc working again

This commit is contained in:
Catalin Constantin Mititiuc 2024-04-24 10:11:18 -07:00
parent 96e6f8a09a
commit 3d2d5cad85
2 changed files with 53 additions and 59 deletions

View File

@ -61,29 +61,29 @@ export default class Counter {
return pt; return pt;
} }
pointerOver(e) { // pointerOver(e) {
const { number: troopNumber, allegiance: troopAllegiance } = e.target.dataset, // const { number: troopNumber, allegiance: troopAllegiance } = e.target.dataset,
cp = this.svg.querySelector(`#clip-path-${troopAllegiance}-${troopNumber}`); // cp = this.svg.querySelector(`#clip-path-${troopAllegiance}-${troopNumber}`);
if (cp) { // if (cp) {
cp.style.display = 'none'; // cp.style.display = 'none';
} // }
} // }
pointerOut(e) { // pointerOut(e) {
let { number: troopNumber, allegiance: troopAllegiance } = e.target.dataset, // let { number: troopNumber, allegiance: troopAllegiance } = e.target.dataset,
cp = this.svg.querySelector(`#clip-path-${troopAllegiance}-${troopNumber}`); // cp = this.svg.querySelector(`#clip-path-${troopAllegiance}-${troopNumber}`);
if (cp) { // if (cp) {
let isVisible = // let isVisible =
document // document
.getElementById('toggle-firing-arc-vis') // .getElementById('toggle-firing-arc-vis')
.querySelector(`input[data-allegiance="${troopAllegiance}"]`) // .querySelector(`input[data-allegiance="${troopAllegiance}"]`)
.checked; // .checked;
cp.style.display = isVisible ? 'none' : ''; // cp.style.display = isVisible ? 'none' : '';
} // }
} // }
click(e) { click(e) {
if (e.target.classList.contains(selectedClass)) { if (e.target.classList.contains(selectedClass)) {

View File

@ -133,9 +133,6 @@ export default class Game {
setUpCells() { setUpCells() {
this.getCells().forEach(cell => { this.getCells().forEach(cell => {
let group = cell,
point = this.getHex(cell);
function isGrenade(el) { function isGrenade(el) {
return el && el.getAttribute('href') === '#counter-grenade'; return el && el.getAttribute('href') === '#counter-grenade';
} }
@ -164,7 +161,7 @@ export default class Game {
if (isGrenade(toPlace)) { if (isGrenade(toPlace)) {
state.hex.after(toPlace); state.hex.after(toPlace);
} else if (toPlace && !state.occupant) { } else if (toPlace && !state.occupant) {
this.counter.place(point); this.counter.place(this.getHex(cell));
this.placing.push(toPlace); this.placing.push(toPlace);
const lockedSl = this.svg.querySelector('.sight-line:not(.active)'); const lockedSl = this.svg.querySelector('.sight-line:not(.active)');
@ -247,33 +244,6 @@ export default class Game {
} }
}); });
// point.addEventListener('click', e => {
// const toPlace = this.placing.pop();
// // TODO
// let existingOccupant =
// this.svg.querySelector(`.counter[data-x="${point.dataset.x}"][data-y="${point.dataset.y}"]`);
// if (toPlace && toPlace.getAttribute('href') === '#counter-grenade') {
// point.after(toPlace);
// return;
// }
// if (this.getSelected() && !existingOccupant) {
// let sl = this.svg.querySelector('.sight-line');
// this.placing.push(toPlace);
// this.counter.place(point);
// if (sl) {
// if (sl.classList.contains('active')) {
// this.sightLine.clear();
// } else {
// this.sightLine.update(point, this.getCellPosition(point.parentElement));
// }
// }
// }
// });
// Logic for this event: // Logic for this event:
// If there's a locked sightline, unlock it. Otherwise, if there's an // If there's a locked sightline, unlock it. Otherwise, if there's an
// active sightline, lock it. // active sightline, lock it.
@ -284,8 +254,9 @@ export default class Game {
// There is a locked sightline when there is a selected soldier, its // There is a locked sightline when there is a selected soldier, its
// counter is on the board, and one cell has the 'sight-line-target' class. // counter is on the board, and one cell has the 'sight-line-target' class.
group.addEventListener('contextmenu', e => { cell.addEventListener('contextmenu', e => {
e.preventDefault(); e.preventDefault();
let sl = this.svg.querySelector('.sight-line'); let sl = this.svg.querySelector('.sight-line');
if (sl) { if (sl) {
@ -294,14 +265,14 @@ export default class Game {
if (sl.classList.contains('active')) { if (sl.classList.contains('active')) {
this.sightLine.clear(); this.sightLine.clear();
} else { } else {
group.querySelector(`use[href="#hex"]`).classList.add('sight-line-target'); cell.querySelector(`use[href="#hex"]`).classList.add('sight-line-target');
} }
group.dispatchEvent(new MouseEvent('pointerover')); cell.dispatchEvent(new MouseEvent('pointerover'));
} }
}); });
group.addEventListener('pointerover', e => { cell.addEventListener('pointerover', e => {
let selected = this.getSelected(); let selected = this.getSelected();
if (selected) { if (selected) {
@ -309,26 +280,49 @@ export default class Game {
isOnBoard = selected.parentElement.hasAttribute('data-x'), isOnBoard = selected.parentElement.hasAttribute('data-x'),
sourceCell = selected.parentElement; sourceCell = selected.parentElement;
if (isOnBoard && (!sl || sl.classList.contains('active')) && sourceCell != group) { if (isOnBoard && (!sl || sl.classList.contains('active')) && sourceCell != cell) {
this.sightLine.draw(sourceCell, group); this.sightLine.draw(sourceCell, cell);
}
}
let occupant = cell.querySelector('use[href*="#t-"');
if (occupant) {
const { number, allegiance } = occupant.dataset;
const cp = this.svg.querySelector(`#clip-path-${allegiance}-${number}`);
if (cp) {
cp.style.display = 'none';
} }
} }
}); });
group.addEventListener('pointerout', e => { cell.addEventListener('pointerout', e => {
let sl = this.svg.querySelector('.sight-line.active'); let sl = this.svg.querySelector('.sight-line.active');
if (sl && sl.classList.contains('active')) { if (sl && sl.classList.contains('active')) {
this.sightLine.clear(); this.sightLine.clear();
} }
let occupant = cell.querySelector('use[href*="#t-"');
if (occupant) {
let { number, allegiance } = occupant.dataset,
cp = this.svg.querySelector(`#clip-path-${allegiance}-${number}`);
if (cp) {
cp.style.display = this.#firingArcVisibility[allegiance] ? 'none' : '';
}
}
}); });
}); });
} }
setFiringArc(size) { setFiringArc(size) {
const counter = this.getSelected(); const counter = this.getSelected(),
isOnBoard = counter => counter && counter.parentElement.hasAttribute('data-x');
if (counter) { if (isOnBoard(counter)) {
const { allegiance, number } = counter.dataset, const { allegiance, number } = counter.dataset,
cellPosition = this.getCellPosition(counter.parentElement); cellPosition = this.getCellPosition(counter.parentElement);