WIP: hover over counter reveals firing arc working again
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@ -61,29 +61,29 @@ export default class Counter {
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return pt;
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}
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pointerOver(e) {
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const { number: troopNumber, allegiance: troopAllegiance } = e.target.dataset,
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cp = this.svg.querySelector(`#clip-path-${troopAllegiance}-${troopNumber}`);
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// pointerOver(e) {
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// const { number: troopNumber, allegiance: troopAllegiance } = e.target.dataset,
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// cp = this.svg.querySelector(`#clip-path-${troopAllegiance}-${troopNumber}`);
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if (cp) {
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cp.style.display = 'none';
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}
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}
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// if (cp) {
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// cp.style.display = 'none';
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// }
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// }
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pointerOut(e) {
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let { number: troopNumber, allegiance: troopAllegiance } = e.target.dataset,
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cp = this.svg.querySelector(`#clip-path-${troopAllegiance}-${troopNumber}`);
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// pointerOut(e) {
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// let { number: troopNumber, allegiance: troopAllegiance } = e.target.dataset,
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// cp = this.svg.querySelector(`#clip-path-${troopAllegiance}-${troopNumber}`);
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if (cp) {
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let isVisible =
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document
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.getElementById('toggle-firing-arc-vis')
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.querySelector(`input[data-allegiance="${troopAllegiance}"]`)
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.checked;
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// if (cp) {
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// let isVisible =
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// document
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// .getElementById('toggle-firing-arc-vis')
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// .querySelector(`input[data-allegiance="${troopAllegiance}"]`)
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// .checked;
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cp.style.display = isVisible ? 'none' : '';
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}
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}
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// cp.style.display = isVisible ? 'none' : '';
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// }
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// }
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click(e) {
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if (e.target.classList.contains(selectedClass)) {
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@ -133,9 +133,6 @@ export default class Game {
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setUpCells() {
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this.getCells().forEach(cell => {
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let group = cell,
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point = this.getHex(cell);
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function isGrenade(el) {
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return el && el.getAttribute('href') === '#counter-grenade';
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}
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@ -164,7 +161,7 @@ export default class Game {
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if (isGrenade(toPlace)) {
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state.hex.after(toPlace);
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} else if (toPlace && !state.occupant) {
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this.counter.place(point);
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this.counter.place(this.getHex(cell));
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this.placing.push(toPlace);
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const lockedSl = this.svg.querySelector('.sight-line:not(.active)');
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@ -247,33 +244,6 @@ export default class Game {
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}
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});
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// point.addEventListener('click', e => {
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// const toPlace = this.placing.pop();
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// // TODO
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// let existingOccupant =
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// this.svg.querySelector(`.counter[data-x="${point.dataset.x}"][data-y="${point.dataset.y}"]`);
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// if (toPlace && toPlace.getAttribute('href') === '#counter-grenade') {
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// point.after(toPlace);
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// return;
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// }
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// if (this.getSelected() && !existingOccupant) {
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// let sl = this.svg.querySelector('.sight-line');
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// this.placing.push(toPlace);
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// this.counter.place(point);
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// if (sl) {
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// if (sl.classList.contains('active')) {
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// this.sightLine.clear();
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// } else {
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// this.sightLine.update(point, this.getCellPosition(point.parentElement));
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// }
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// }
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// }
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// });
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// Logic for this event:
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// If there's a locked sightline, unlock it. Otherwise, if there's an
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// active sightline, lock it.
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@ -284,8 +254,9 @@ export default class Game {
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// There is a locked sightline when there is a selected soldier, its
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// counter is on the board, and one cell has the 'sight-line-target' class.
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group.addEventListener('contextmenu', e => {
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cell.addEventListener('contextmenu', e => {
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e.preventDefault();
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let sl = this.svg.querySelector('.sight-line');
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if (sl) {
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@ -294,14 +265,14 @@ export default class Game {
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if (sl.classList.contains('active')) {
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this.sightLine.clear();
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} else {
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group.querySelector(`use[href="#hex"]`).classList.add('sight-line-target');
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cell.querySelector(`use[href="#hex"]`).classList.add('sight-line-target');
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}
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group.dispatchEvent(new MouseEvent('pointerover'));
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cell.dispatchEvent(new MouseEvent('pointerover'));
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}
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});
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group.addEventListener('pointerover', e => {
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cell.addEventListener('pointerover', e => {
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let selected = this.getSelected();
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if (selected) {
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@ -309,26 +280,49 @@ export default class Game {
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isOnBoard = selected.parentElement.hasAttribute('data-x'),
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sourceCell = selected.parentElement;
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if (isOnBoard && (!sl || sl.classList.contains('active')) && sourceCell != group) {
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this.sightLine.draw(sourceCell, group);
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if (isOnBoard && (!sl || sl.classList.contains('active')) && sourceCell != cell) {
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this.sightLine.draw(sourceCell, cell);
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}
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}
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let occupant = cell.querySelector('use[href*="#t-"');
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if (occupant) {
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const { number, allegiance } = occupant.dataset;
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const cp = this.svg.querySelector(`#clip-path-${allegiance}-${number}`);
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if (cp) {
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cp.style.display = 'none';
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}
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}
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});
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group.addEventListener('pointerout', e => {
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cell.addEventListener('pointerout', e => {
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let sl = this.svg.querySelector('.sight-line.active');
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if (sl && sl.classList.contains('active')) {
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this.sightLine.clear();
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}
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let occupant = cell.querySelector('use[href*="#t-"');
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if (occupant) {
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let { number, allegiance } = occupant.dataset,
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cp = this.svg.querySelector(`#clip-path-${allegiance}-${number}`);
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if (cp) {
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cp.style.display = this.#firingArcVisibility[allegiance] ? 'none' : '';
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}
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}
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});
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});
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}
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setFiringArc(size) {
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const counter = this.getSelected();
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const counter = this.getSelected(),
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isOnBoard = counter => counter && counter.parentElement.hasAttribute('data-x');
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if (counter) {
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if (isOnBoard(counter)) {
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const { allegiance, number } = counter.dataset,
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cellPosition = this.getCellPosition(counter.parentElement);
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