Render different building elevation levels when selected
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@ -118,6 +118,14 @@
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fill: lightblue;
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}
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.building .elevation-2 use {
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fill: lightgreen;
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}
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.building .elevation-3 use {
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fill: lightpink;
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}
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.view-elevation-roof .floor {
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fill: darkgray;
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}
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@ -126,7 +134,7 @@
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display: none;
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}
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.building [class^="elevation"] {
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.building > * {
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display: none;
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}
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@ -134,10 +142,59 @@
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display: none;
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}
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[data-view-elevation="-1"] .building .elevation-basement {
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[data-view-elevation="-1"] .building > * {
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display: none;
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}
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[data-view-elevation="-1"] .building > .elevation-basement,
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[data-view-elevation="-1"] .building > .elevation-basement ~ .structure {
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display: inline;
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}
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[data-view-elevation="0"] .building .elevation-0,
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[data-view-elevation="0"] .building .elevation-0 ~ .structure {
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display: inline;
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}
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[data-view-elevation="1"] .building .elevation-1,
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[data-view-elevation="1"] .building .elevation-1 ~ .structure {
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display: inline;
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}
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[data-view-elevation="1"] .building .elevation-1 + .structure [class*='wall'] {
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display: none;
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}
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[data-view-elevation="1"] .building .elevation-1 + .structure .floor {
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fill: gray;
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}
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[data-view-elevation="2"] .building .elevation-2,
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[data-view-elevation="2"] .building .elevation-2 ~ .structure {
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display: inline;
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}
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[data-view-elevation="2"] .building .elevation-2 + .structure [class*='wall'] {
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display: none;
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}
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[data-view-elevation="2"] .building .elevation-2 + .structure .floor {
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fill: gray;
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}
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[data-view-elevation="3"] .building .elevation-3,
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[data-view-elevation="3"] .building .elevation-3 ~ .structure {
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display: inline;
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}
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[data-view-elevation="3"] .building .elevation-3 + .structure [class*='wall'] {
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display: none;
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}
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[data-view-elevation="3"] .building .elevation-3 + .structure .floor {
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fill: gray;
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}
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[data-view-elevation="0"] .elevation-0 {
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display: inline;
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}
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@ -431,6 +488,8 @@
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<div class="select-elevation">
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<button>🡅</button>
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<input type="radio" id="select-elevation-3" name="select-elevation" value="3" />
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<label for="select-elevation-3">3</label>
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<input type="radio" id="select-elevation-2" name="select-elevation" value="2" />
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<label for="select-elevation-2">2</label>
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<input type="radio" id="select-elevation-1" name="select-elevation" value="1" />
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@ -332,16 +332,19 @@ let mapsheet1 = {
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buildings: [
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{
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type: 'building2',
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elevationLevels: range(0, 1),
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grid: buildingHexes.bld2,
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position: ({ q, r, s }) => ({ q: q + 7, r: r + 7, s: s - 14 })
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},
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{
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type: 'building3',
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elevationLevels: range(-1, 2),
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grid: new Map(buildingHexes.bld3),
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position: ({ q, r, s }) => ({ q: q - 6, r: r - 6, s: s + 12 })
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},
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{
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type: 'building4',
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elevationLevels: range(0, 1),
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grid: generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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@ -357,11 +360,13 @@ let mapsheet1 = {
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},
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{
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type: 'building6',
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elevationLevels: range(0, 1),
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grid: new Map(buildingHexes.bld6),
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position: rotate180({ q: -13, r: 7, s: 6 })
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},
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{
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type: 'terrain',
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elevationLevels: range(0, 0),
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grid: generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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@ -378,36 +383,43 @@ let mapsheet2 = {
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buildings: [
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{
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type: 'building1',
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elevationLevels: range(0, 1),
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grid: new Map(buildingHexes.bld1),
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position: ({ q, r, s }) => ({ q: q, r: r + 7, s: s - 7 })
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},
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{
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type: 'building2',
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elevationLevels: range(0, 1),
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grid: new Map(buildingHexes.bld2),
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position: ({ q, r, s }) => ({ q: q + 7, r: r + 7, s: s - 14 })
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},
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{
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type: 'building3',
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elevationLevels: range(0, 1),
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grid: new Map(buildingHexes.bld3),
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position: ({ q, r, s }) => ({ q: q - 14, r: r + 5, s: s + 9 })
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},
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{
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type: 'building4',
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elevationLevels: range(0, 1),
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grid: new Map(buildingHexes.bld4),
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position: ({ q, r, s }) => ({ q: q - 8, r: r + 6, s: s + 2 })
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},
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{
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type: 'building5',
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elevationLevels: range(-1, 3),
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grid: new Map(buildingHexes.bld5),
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position: ({ q, r, s }) => ({ q: q + 13, r: r - 6, s: s - 7 })
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},
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{
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type: 'building6',
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elevationLevels: range(0, 1),
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grid: new Map(buildingHexes.bld6),
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position: ({ q, r, s }) => ({ q: q + 7, r: r - 6, s: s - 1 })
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},
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{
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type: 'building7',
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elevationLevels: range(-1, 3),
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grid: new Map(buildingHexes.bld7),
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position: ({ q, r, s }) => ({ q: q - 6, r: r - 5, s: s + 11 }),
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},
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@ -420,36 +432,43 @@ let mapsheet3 = {
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buildings: [
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{
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type: 'building1',
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elevationLevels: range(0, 1),
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grid: new Map(buildingHexes.bld1),
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position: ({ q, r, s }) => ({ q: q - 2, r: r - 5, s: s + 7 })
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},
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{
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type: 'building2',
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elevationLevels: range(-1, 3),
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grid: new Map(buildingHexes.bld2),
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position: rotate180({ q: 9, r: -6, s: -3 })
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},
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{
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type: 'building3',
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elevationLevels: range(0, 1),
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grid: new Map(buildingHexes.bld3),
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position: rotate180({ q: 17, r: -7, s: -10 })
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},
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{
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type: 'building4',
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elevationLevels: range(0, 1),
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grid: new Map(buildingHexes.bld4),
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position: rotate180({ q: -10, r: -5, s: 15 })
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},
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{
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type: 'building5',
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elevationLevels: range(-1, 2),
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grid: new Map(buildingHexes.bld5),
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position: ({ q, r, s }) => ({ q: q + 6, r: r + 8, s: s - 14 })
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},
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{
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type: 'building6',
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elevationLevels: range(0, 1),
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grid: new Map(buildingHexes.bld6),
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position: rotate180({ q: 0, r: 6, s: -6 })
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},
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{
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type: 'building7',
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elevationLevels: range(-1, 2),
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grid: new Map(buildingHexes.bld7),
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position: ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })
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},
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@ -462,12 +481,17 @@ let mapsheet4 = {
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buildings: [
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{
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type: 'building8',
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elevationLevels: range(0, 2),
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grid: buildingHexes.bld8,
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position: ({ q, r, s }) => ({ q: q + 1, r: r + 1, s: s - 2 })
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},
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]
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}
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function range(start, stop, step = 1) {
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return Array.from({ length: (stop - start) / step + 1 }, (_, i) => start + i * step);
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}
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function rotate180(coords) {
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return function ({ q, r, s }) {
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return {
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@ -497,7 +521,7 @@ function drawMapsheet(gameboard, { id, grid, buildings }, { q: pq, r: pr, s: ps
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let buildingGrid = translateCoords(building.grid, building.position);
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buildingGrid = translateCoords(buildingGrid, ({ q, r, s }) => ({ q: q + pq, r: r + pr, s: s + ps }));
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[-1, 0, 1].forEach(elevationLevel => {
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building.elevationLevels.forEach(elevationLevel => {
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const hexContainer = document.createElementNS(xmlns, 'g');
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hexContainer.classList.add(`elevation-${elevationLevel === -1 ? 'basement' : elevationLevel}`);
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buildingContainer.appendChild(hexContainer);
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@ -593,12 +617,12 @@ let sheets = [];
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// sheets = [[mapsheet1]];
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// sheets = [[mapsheet3]];
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// sheets = [[mapsheet2], [mapsheet3]];
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sheets = [[mapsheet2], [mapsheet1], [mapsheet3]];
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// sheets = [[mapsheet2], [mapsheet1], [mapsheet3]];
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// sheets = [
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// [mapsheet2, mapsheet1],
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// [mapsheet3, mapsheet4]
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// ];
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sheets = [
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[mapsheet2, mapsheet1],
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[mapsheet3, mapsheet4]
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];
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findScalar(findMult(sheets)).forEach(([vscalar, row]) => {
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const vertMapVect = function(coords) {
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