Clone template instead of modifying original
This commit is contained in:
25
src/index.js
25
src/index.js
@@ -35,6 +35,12 @@ const mapPlaceholder = document.querySelector('.map-placeholder'),
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6: 'six'
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},
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attrNames = {
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'primary-weapon': 'weapon',
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'troop-number': 'number',
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'squad-number': 'squad'
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},
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toggleContentVis = (function () {
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document.querySelector('#content').style.minWidth = this.checked ? '' : 0;
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@@ -55,19 +61,12 @@ async function buildScenario(req) {
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gameboard.stop();
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recordSheet.stop();
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// const svg = scenarioTemplate.querySelector('svg').cloneNode(true);
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const map = document.querySelector('object').contentDocument.querySelector('svg');
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const template = scenarioTemplate.querySelector('svg').cloneNode(true);
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map.replaceWith(template);
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const svg = document.querySelector('object').contentDocument.querySelector('svg');
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await build(svg, req);
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await build(template, req);
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const scenario = await req;
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const attrNames = {
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'primary-weapon': 'weapon',
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'troop-number': 'number',
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'squad-number': 'squad'
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};
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const scenarioUnits = scenario.querySelectorAll('svg g.counter');
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scenarioUnits.forEach(cntr => {
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@@ -81,8 +80,8 @@ async function buildScenario(req) {
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mapResourceEl.style.opacity = 1;
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mapPlaceholder.style.opacity = 0;
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panzoom.start(svg);
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gameboard.start(svg);
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panzoom.start(template);
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gameboard.start(template);
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// recordSheet.start(svg.querySelector('.start-locations'), gameboard.getUnits());
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recordSheet.start(null, scenarioUnits);
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