Draw scenario mapsheet hexes with building hexes
This commit is contained in:
525
src/radial.js
525
src/radial.js
@@ -15,7 +15,7 @@ const horzSpacing = hex.inradius;
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const vertSpacing = hex.circumradius * 3 / 2;
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function toKey(q, r, s) {
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function toKey({ q, r, s }) {
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return `${[q, r, s]}`;
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}
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@@ -27,40 +27,15 @@ function getNeighbors(coords) {
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const [q, r, s] = coords.split(',').map(n => +n);
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return [
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toKey(q + 1, r, s - 1),
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toKey(q - 1, r, s + 1),
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toKey(q + 1, r - 1, s),
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toKey(q - 1, r + 1, s),
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toKey(q, r + 1, s - 1),
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toKey(q, r - 1, s + 1),
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toKey({ q: q + 1, r: r, s: s - 1 }),
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toKey({ q: q - 1, r: r, s: s + 1 }),
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toKey({ q: q + 1, r: r - 1, s: s }),
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toKey({ q: q - 1, r: r + 1, s: s }),
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toKey({ q: q, r: r + 1, s: s - 1 }),
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toKey({ q: q, r: r - 1, s: s + 1 }),
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]
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}
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// function generateRadialCoords(l, { q, r, s }, radius) {
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// const origin = toKey(q, r, s);
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// const list = new Map(l);
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// const neighbors = new Set();
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// let next = new Set();
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// list.set(origin);
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// next.add(origin);
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// for (let i = 0; i < radius; i++) {
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// next.forEach(coords => {
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// getNeighbors(coords).forEach(n => {
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// list.set(n, null);
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// neighbors.add(n);
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// });
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// });
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// next = new Set(neighbors);
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// neighbors.clear();
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// }
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// return list;
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// }
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function generateRadialCoordsRect({ rows, columns, odd = false, equal = true } = {}, { q = 0, r = 0, s = 0 } = {}) {
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const list = new Map();
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@@ -77,7 +52,7 @@ function generateRadialCoordsRect({ rows, columns, odd = false, equal = true } =
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ds = ds + alternating;
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}
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list.set(toKey(q + dq, r + dr, s + ds), null);
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list.set(toKey({ q: q + dq, r: r + dr, s: s + ds }), null);
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}
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if (!equal) {
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@@ -90,7 +65,7 @@ function generateRadialCoordsRect({ rows, columns, odd = false, equal = true } =
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ds = ds + alternating;
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}
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list.set(toKey(q + dq, r + dr, s + ds), null);
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list.set(toKey({ q: q + dq, r: r + dr, s: s + ds }), null);
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}
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}
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}
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@@ -123,21 +98,26 @@ function addHexText(q, r, s, v) {
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return [qText, rText, sText, vText];
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}
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function radialToScreenCoords({ q, r, s }) {
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let x;
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if (q === s)
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x = 0;
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else if (sameSigns(q, s))
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x = Math.abs(q - s);
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else
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x = Math.abs(q) + Math.abs(s);
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x = (q > s ? -1 : 1) * x * horzSpacing;
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y = r * vertSpacing;
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return { x, y };
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}
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function drawHexes(el, list, renderText = false) {
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for ([key, v] of list) {
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const [q, r, s] = key.split(',').map(n => +n);
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let x;
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if (q === s)
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x = 0;
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else if (sameSigns(q, s))
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x = Math.abs(q - s);
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else
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x = Math.abs(q) + Math.abs(s);
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x = (q > s ? -1 : 1) * x * horzSpacing;
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y = r * vertSpacing;
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const { x, y } = radialToScreenCoords({ q, r, s });
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const cell = document.createElementNS(xmlns, 'g');
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cell.setAttributeNS(null, 'transform', `translate(${x}, ${y})`);
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@@ -152,7 +132,7 @@ function drawHexes(el, list, renderText = false) {
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}
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}
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function translateRadialCoords({ q, r, s }, direction, distance) {
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function translateRadialCoords({ q, r, s }, direction, distance = 1) {
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return {
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q: q + direction.q * distance,
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r: r + direction.r * distance,
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@@ -160,6 +140,103 @@ function translateRadialCoords({ q, r, s }, direction, distance) {
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};
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}
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function generateRadialCoords(l, { q, r, s }, { left, top, right, bottom }, offset) {
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const origin = toKey({ q, r, s });
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const list = new Map(l);
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list.set(origin, 0);
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let queue = [origin];
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while (queue.length > 0) {
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const v = queue.shift();
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getNeighbors(v).forEach(w => {
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const [wq, wr, ws] = w.split(',').map(n => +n);
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const rDist = Math.abs(wr - r);
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const alternating = rDist % 2;
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const dr = (rDist + alternating) / 2;
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let dLeft = left;
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let dRight = right;
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if (['left', 'both'].includes(offset)) dRight -= alternating;
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if (['right', 'both'].includes(offset)) dLeft -= alternating;
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if ([
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!list.has(w),
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wr < bottom + r && wr > -top + r,
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wq > -dRight + q - dr && wq < dLeft + q + dr,
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ws > -dLeft + s - dr && ws < dRight + s + dr,
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].every(v => v)) {
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list.set(w, dr);
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queue.push(w);
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}
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});
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}
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return list;
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}
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function translateCoords(map, translator) {
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const translated = new Map();
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for ([key, val] of map) {
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const [q, r, s] = key.split(',').map(n => +n);
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translated.set(toKey(translator({ q, r, s })), val);
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}
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return translated;
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}
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function placeBuilding(buildingSelector, mapsheetSelector) {
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const building = svg.querySelector(buildingSelector);
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const bld2grid = document.createElementNS(xmlns, 'g');
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const bld2origin = { q: 0, r: 0, s: 0 };
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const bld2map2 = svg.querySelector(`${mapsheetSelector} ${buildingSelector}`);
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const [q, r, s] = bld2map2.dataset.placement.split(',').map(n => +n);
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const map2bld2place = { q, r, s };
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bld2hexes = building.querySelector('[data-grid-footprint]').dataset.gridFootprint.split(':').map(coords => {
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const [q, r, s] = coords.split(',').map(n => +n);
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const { q: tq, r: tr, s: ts } = translateRadialCoords({ q, r, s }, map2bld2place);
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return [toKey({ q: tq, r: tr, s: ts }), null];
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});
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const bld2screenCoords = radialToScreenCoords(translateRadialCoords(bld2origin, map2bld2place));
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const bld2structure = document.createElementNS(xmlns, 'g');
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bld2structure.setAttributeNS(null, 'transform', `translate(${bld2screenCoords.x}, ${bld2screenCoords.y})`)
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building.querySelectorAll('[data-grid-footprint] > *').forEach(el => {
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const use = document.createElementNS(xmlns, 'use');
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use.setAttributeNS(null, 'href', `#${el.id}`);
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el.classList.forEach(className => use.classList.add(className));
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bld2structure.appendChild(use);
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});
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drawHexes(bld2grid, new Map(bld2hexes), true);
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const bld2elvBasement = bld2grid.cloneNode(true);
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bld2elvBasement.classList.add('elevation-basement');
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bld2map2.appendChild(bld2elvBasement);
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const bld2elv1 = bld2grid.cloneNode(true);
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bld2elv1.classList.add('elevation-1');
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bld2map2.appendChild(bld2elv1);
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const bld2elv2 = bld2grid.cloneNode(true);
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bld2elv2.classList.add('elevation-2');
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bld2map2.appendChild(bld2elv2);
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const bld2elvRoof = bld2grid.cloneNode(true);
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bld2elvRoof.classList.add('elevation-roof');
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bld2map2.appendChild(bld2elvRoof);
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bld2map2.appendChild(bld2structure);
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}
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// const building1 = generateRadialCoordsRect({ rows: 5, columns: 3, equal: false }, { q: 7, r: -4, s: -3 });
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// const building2 = generateRadialCoordsRect({ rows: 4, columns: 3, odd: true }, { q: 0, r: -4, s: 4 });
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// const building3 = generateRadialCoords(new Map(), { q: -1, r: 2, s: -1 }, 1);
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@@ -214,160 +291,99 @@ function translateRadialCoords({ q, r, s }, direction, distance) {
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// bldElevation2.classList.add('elevation-2');
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// buildingCoords.forEach(building => drawHexes(bldElevation2, building));
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const elevation1 = document.createElementNS(xmlns, 'g');
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elevation1.classList.add('elevation-1');
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// buildings.appendChild(bldElevationBasement);
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// buildings.appendChild(bldElevation1);
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// buildings.appendChild(bldElevation2);
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const buildingBlah = svg.querySelector('#building2');
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const elevation1 = document.createElementNS(xmlns, 'g');
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elevation1.classList.add('elevation-1');
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const bld2grid = document.createElementNS(xmlns, 'g');
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const elevation2 = document.createElementNS(xmlns, 'g');
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elevation2.classList.add('elevation-2');
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// const bld2hexes = new Map([
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// ...generateRadialCoordsRect({ rows: 9, columns: 4, odd: true, equal: false }, { q: 0, r: 0, s: 0 }),
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// ...generateRadialCoordsRect({ rows: 5, columns: 1 }, { q: 10, r: 6, s: -16 }),
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// ...generateRadialCoordsRect({ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }),
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// ]);
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const buildingHexes = {};
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let bld2hexes = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 3, top: 5, right: 3, bottom: 5 }, 'both');
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buildingHexes.bld2 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 3, top: 5, right: 3, bottom: 5 },
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'both'
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);
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bld2hexes = generateRadialCoords(
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bld2hexes,
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buildingHexes.bld2 = generateRadialCoords(
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buildingHexes.bld2,
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translateRadialCoords({ q: 0, r: 0, s: 0 }, { q: 1, r: 0, s: -1 }, 3),
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{ left: 1, top: 2, right: 1, bottom: 4 },
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'right'
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);
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bld2hexes = generateRadialCoords(
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bld2hexes,
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buildingHexes.bld2 = generateRadialCoords(
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buildingHexes.bld2,
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translateRadialCoords({ q: 0, r: 0, s: 0 }, { q: 1, r: 0, s: -1 }, -3),
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{ left: 1, top: 2, right: 1, bottom: 4 },
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'left'
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);
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buildingHexes.bld1 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 3, top: 5, right: 3, bottom: 5 },
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'both'
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);
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console.log(bld2hexes);
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buildingHexes.bld3 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 2, top: 3, right: 2, bottom: 4 }
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);
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drawHexes(bld2grid, bld2hexes);
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buildingHexes.bld4 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 2, top: 4, right: 3, bottom: 5 },
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'left'
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);
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const bld2elvBasement = bld2grid.cloneNode(true);
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bld2elvBasement.classList.add('elevation-basement');
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buildingBlah.appendChild(bld2elvBasement);
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buildingHexes.bld5 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 5, top: 3, right: 4, bottom: 2 }
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);
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const bld2elv1 = bld2grid.cloneNode(true);
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bld2elv1.classList.add('elevation-1');
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buildingBlah.appendChild(bld2elv1);
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buildingHexes.bld6 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 1, top: 5, right: 2, bottom: 4 }
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);
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const bld2elv2 = bld2grid.cloneNode(true);
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bld2elv2.classList.add('elevation-2');
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buildingBlah.appendChild(bld2elv2);
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buildingHexes.bld7 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 7, top: 4, right: 7, bottom: 3 },
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'left'
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);
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const bld2elvRoof = bld2grid.cloneNode(true);
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bld2elvRoof.classList.add('elevation-roof');
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buildingBlah.appendChild(bld2elvRoof);
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buildingHexes.bld7 = generateRadialCoords(
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buildingHexes.bld7,
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{ q: 1, r: -4, s: 3 },
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{ left: 5, top: 1, right: 6, bottom: 1 }
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);
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buildingHexes.bld7 = generateRadialCoords(
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buildingHexes.bld7,
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{ q: 5, r: 3, s: -8 },
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{ left: 1, top: 1, right: 2, bottom: 1 }
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);
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const bld1 = svg.querySelector('#building1');
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const bld1grid = document.createElementNS(xmlns, 'g');
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const bld1hexes = generateRadialCoordsRect({ rows: 9, columns: 4, odd: true, equal: false }, { q: 4, r: 3, s: -7 });
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// drawHexes(bld1grid, bld1hexes);
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const bld1elv1 = bld1grid.cloneNode(true);
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bld1elv1.classList.add('elevation-1');
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bld1.appendChild(bld1elv1);
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function generateRadialCoords(l, { q, r, s }, { left, top, right, bottom }, offset) {
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const origin = toKey(q, r, s);
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const list = new Map(l);
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list.set(origin, 0);
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let queue = [origin];
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while (queue.length > 0) {
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const v = queue.shift();
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getNeighbors(v).forEach(w => {
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const [wq, wr, ws] = w.split(',').map(n => +n);
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const rDist = Math.abs(wr - r);
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const alternating = rDist % 2;
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const dr = (rDist + alternating) / 2;
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let dLeft = left;
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let dRight = right;
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if (['left', 'both'].includes(offset)) dRight -= alternating;
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if (['right', 'both'].includes(offset)) dLeft -= alternating;
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if ([
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!list.has(w),
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wr < bottom + r && wr > -top + r,
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wq > -dRight + q - dr && wq < dLeft + q + dr,
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ws > -dLeft + s - dr && ws < dRight + s + dr,
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].every(v => v)) {
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list.set(w, dr);
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queue.push(w);
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}
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});
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}
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return list;
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}
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const elevation2 = document.createElementNS(xmlns, 'g');
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elevation2.classList.add('elevation-2');
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buildingHexes.bld7 = generateRadialCoords(
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buildingHexes.bld7,
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{ q: -4, r: 3, s: 1 },
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{ left: 3, top: 1, right: 4, bottom: 1 }
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);
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const grid = generateRadialCoordsRect({ rows: 25, columns: 33 }, { q: 22, r: -12, s: -10 });
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// const grid = generateRadialCoordsRect({ rows: 52, columns: 33 }, translateRadialCoords({ q: 22, r: -12, s: -10 }, { q: 1, r: -2, s: 1 }, 7));
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const mapsheet2BuildingData = [
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[{ rows: 4, columns: 8, equal: false }, { q: 18, r: -8, s: -10 }],
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[{ rows: 8, columns: 2, equal: false }, { q: 9, r: -10, s: 1 }],
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[{ rows: 6, columns: 13, odd: true }, { q: 2, r: -8, s: 6 }],
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[{ rows: 1, columns: 10 }, { q: -1, r: -9, s: 10 }],
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[{ rows: 1, columns: 2 }, { q: -1, r: -2, s: 3 }],
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[{ rows: 1, columns: 6 }, { q: -8, r: -2, s: 10 }],
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[{ rows: 8, columns: 4, odd: true }, { q: -5, r: 3, s: 2 }],
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[{ rows: 6, columns: 3, equal: false }, { q: -12, r: 3, s: 9 }],
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[{ rows: 9, columns: 4, odd: true, equal: false }, { q: 11, r: 3, s: -14 }],
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[{ rows: 5, columns: 1 }, { q: 10, r: 6, s: -16 }],
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[{ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }],
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[{ rows: 9, columns: 4, odd: true, equal: false }, { q: 4, r: 3, s: -7 }]
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]//.map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 7)])
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;
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// const bld2hexes = [
|
||||
// generateRadialCoordsRect({ rows: 9, columns: 4, odd: true, equal: false }, { q: 11, r: 3, s: -14 }),
|
||||
// generateRadialCoordsRect({ rows: 5, columns: 1 }, { q: 10, r: 6, s: -16 }),
|
||||
// generateRadialCoordsRect({ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }),
|
||||
// ]
|
||||
// const bld1hexes = generateRadialCoordsRect({ rows: 9, columns: 4, odd: true, equal: false }, { q: 4, r: 3, s: -7 });
|
||||
|
||||
const mapsheet3BuildingData = [
|
||||
[{ rows: 6, columns: 3, equal: false, odd: true }, { q: 20, r: -10, s: -10 }],
|
||||
[{ rows: 4, columns: 8, equal: false }, { q: 11, r: 6, s: -17 }],
|
||||
[{ rows: 8, columns: 2, equal: false, odd: true }, { q: 3, r: 3, s: -6 }],
|
||||
|
||||
[{ rows: 9, columns: 4, odd: true, equal: false }, { q: 13, r: -10, s: -3 }],
|
||||
[{ rows: 5, columns: 1, odd: true }, { q: 8, r: -9, s: 1 }],
|
||||
[{ rows: 5, columns: 1 }, { q: 13, r: -9, s: -4 }],
|
||||
|
||||
[{ rows: 9, columns: 4, odd: true, equal: false }, { q: 2, r: -9, s: 7 }],
|
||||
|
||||
[{ rows: 8, columns: 4, odd: true }, { q: -6, r: -9, s: 15 }],
|
||||
|
||||
[{ rows: 6, columns: 13, odd: true }, { q: -4, r: 5, s: -1 }],
|
||||
[{ rows: 1, columns: 10 }, { q: -7, r: 4, s: 3 }],
|
||||
[{ rows: 1, columns: 2 }, { q: -7, r: 11, s: -4 }],
|
||||
[{ rows: 1, columns: 6 }, { q: -14, r: 11, s: 3 }],
|
||||
];
|
||||
|
||||
const mapsheet1BuildingData = [
|
||||
[{ rows: 6, columns: 3, equal: false }, { q: -4, r: -8, s: 12 }],
|
||||
[{ rows: 8, columns: 2, equal: false, odd: true }, { q: -10, r: 4, s: 6 }],
|
||||
@@ -383,79 +399,148 @@ const mapsheet1BuildingData = [
|
||||
];
|
||||
|
||||
const mapsheet1BuildingCoords = mapsheet1BuildingData.map(([size, start]) => generateRadialCoordsRect(size, start));
|
||||
const mapsheet2BuildingCoords = mapsheet2BuildingData.map(([size, start]) => generateRadialCoordsRect(size, start));
|
||||
const mapsheet3BuildingCoords = mapsheet3BuildingData.map(([size, start]) => generateRadialCoordsRect(size, start));
|
||||
|
||||
const list = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 });
|
||||
const mapsheet2BuildingCoords = [
|
||||
translateCoords(buildingHexes.bld1, ({ q, r, s }) => ({ q: q, r: r + 7, s: s - 7 })),
|
||||
translateCoords(buildingHexes.bld2, ({ q, r, s }) => ({ q: q + 7, r: r + 7, s: s - 14 })),
|
||||
translateCoords(buildingHexes.bld3, ({ q, r, s }) => ({ q: q - 14, r: r + 5, s: s + 9 })),
|
||||
translateCoords(buildingHexes.bld4, ({ q, r, s }) => ({ q: q - 8, r: r + 6, s: s + 2 })),
|
||||
translateCoords(buildingHexes.bld5, ({ q, r, s }) => ({ q: q + 13, r: r - 6, s: s - 7 })),
|
||||
translateCoords(buildingHexes.bld6, ({ q, r, s }) => ({ q: q + 7, r: r - 6, s: s - 1 })),
|
||||
translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 6, r: r - 5, s: s + 11 })),
|
||||
];
|
||||
|
||||
const mapsheet1 = new Map(list);
|
||||
const mapsheet2 = new Map(list);
|
||||
const mapsheet3 = new Map(list);
|
||||
const mapsheet3BuildingCoords = [
|
||||
translateCoords(buildingHexes.bld1, ({ q, r, s }) => ({ q: q - 2, r: r - 5, s: s + 7 })),
|
||||
translateCoords(buildingHexes.bld2, ({ q, r, s }) => ({ q: -s + 9, r: -r - 6, s: -q - 3 })),
|
||||
translateCoords(buildingHexes.bld3, ({ q, r, s }) => ({ q: -s + 17, r: -r - 7, s: -q - 10 })),
|
||||
translateCoords(buildingHexes.bld4, ({ q, r, s }) => ({ q: q - 9, r: r - 6, s: s + 15 })),
|
||||
translateCoords(buildingHexes.bld5, ({ q, r, s }) => ({ q: q + 6, r: r + 8, s: s - 14 })),
|
||||
translateCoords(buildingHexes.bld6, ({ q, r, s }) => ({ q: -s + 1, r: -r + 6, s: -q - 7 })),
|
||||
translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })),
|
||||
]
|
||||
|
||||
mapsheet1BuildingCoords.forEach(building => {
|
||||
for ([coords, v] of building) mapsheet1.delete(coords);
|
||||
});
|
||||
// drawHexes(elevation2, translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })), true);
|
||||
// drawHexes(elevation1, buildingHexes.bld7, true);
|
||||
|
||||
const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 });
|
||||
|
||||
const mapsheet1hexCoords = new Map(mapsheetHexCoords);
|
||||
const mapsheet2hexCoords = new Map(mapsheetHexCoords);
|
||||
const mapsheet3hexCoords = new Map(mapsheetHexCoords);
|
||||
|
||||
mapsheet2BuildingCoords.forEach(building => {
|
||||
for ([coords, v] of building) mapsheet2.delete(coords);
|
||||
for ([coords, v] of building) mapsheet2hexCoords.delete(coords);
|
||||
});
|
||||
|
||||
mapsheet3BuildingCoords.forEach(building => {
|
||||
for ([coords, v] of building) mapsheet3.delete(coords);
|
||||
for ([coords, v] of building) mapsheet3hexCoords.delete(coords);
|
||||
});
|
||||
|
||||
function coordsScenario2() {
|
||||
const grid = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 39, right: 17, bottom: 40 });
|
||||
|
||||
mapsheet2BuildingData
|
||||
.map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 13)])
|
||||
.map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
|
||||
for ([coords, v] of building) grid.delete(coords);
|
||||
}
|
||||
);
|
||||
// mapsheet2BuildingCoords
|
||||
// // .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 13)])
|
||||
// .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 13)])
|
||||
// .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
|
||||
// for ([coords, v] of building) grid.delete(coords);
|
||||
// }
|
||||
// );
|
||||
|
||||
mapsheet3BuildingData
|
||||
.map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, -13)])
|
||||
.map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
|
||||
for ([coords, v] of building) grid.delete(coords);
|
||||
}
|
||||
);
|
||||
// mapsheet3BuildingCoords
|
||||
// .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, -13)])
|
||||
// .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
|
||||
// for ([coords, v] of building) grid.delete(coords);
|
||||
// }
|
||||
// );
|
||||
|
||||
mapsheet1BuildingData
|
||||
.map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
|
||||
for ([coords, v] of building) grid.delete(coords);
|
||||
}
|
||||
);
|
||||
// mapsheet1BuildingData
|
||||
// .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
|
||||
// for ([coords, v] of building) grid.delete(coords);
|
||||
// }
|
||||
// );
|
||||
|
||||
return grid;
|
||||
return new Map([...mapsheet2hexCoords]);
|
||||
}
|
||||
|
||||
function coordsScenario1() {
|
||||
const grid = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 27, right: 17, bottom: 26 });
|
||||
// drawHexes(elevation1, coordsScenario1(), true);
|
||||
|
||||
mapsheet2BuildingData
|
||||
.map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 7)])
|
||||
.map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
|
||||
for ([coords, v] of building) grid.delete(coords);
|
||||
}
|
||||
);
|
||||
const gameboard = svg.querySelector('.gameboard');
|
||||
|
||||
mapsheet3BuildingData
|
||||
.map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, -6)])
|
||||
.map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
|
||||
for ([coords, v] of building) grid.delete(coords);
|
||||
}
|
||||
);
|
||||
function drawScenario1() {
|
||||
const mapsheet2container = document.createElementNS(xmlns, 'g');
|
||||
mapsheet2container.id = 'mapsheet2';
|
||||
gameboard.appendChild(mapsheet2container);
|
||||
|
||||
return grid;
|
||||
const mapsheet3container = document.createElementNS(xmlns, 'g');
|
||||
mapsheet3container.id = 'mapsheet3';
|
||||
gameboard.appendChild(mapsheet3container);
|
||||
|
||||
const [map2elevation1, map3elevation1] = [mapsheet2container, mapsheet3container].map(el => {
|
||||
const hexContainer = document.createElementNS(xmlns, 'g');
|
||||
hexContainer.classList.add('elevation-1');
|
||||
el.appendChild(hexContainer);
|
||||
return hexContainer;
|
||||
});
|
||||
|
||||
[
|
||||
[map2elevation1, mapsheet2hexCoords, ({ q, r, s }) => ({ q: q + 7, r: r - 14, s: s + 7 })],
|
||||
[map3elevation1, mapsheet3hexCoords, ({ q, r, s }) => ({ q: q - 6, r: r + 12, s: s - 6 })],
|
||||
].forEach(([el, coords, translator]) => drawHexes(el, translateCoords(coords, translator), true));
|
||||
|
||||
mapsheet2BuildingCoords.forEach((buildingCoords, index) => {
|
||||
const buildingContainer = document.createElementNS(xmlns, 'g');
|
||||
buildingContainer.classList.add(`building`);
|
||||
buildingContainer.classList.add(`building${index}`);
|
||||
mapsheet2container.appendChild(buildingContainer);
|
||||
|
||||
const translatedCoords = translateCoords(buildingCoords, ({ q, r, s }) =>
|
||||
({ q: q + 7, r: r - 14, s: s + 7 })
|
||||
);
|
||||
|
||||
['elevation-1', 'elevation-2', 'elevation-basement'].forEach(elevation => {
|
||||
const hexContainer = document.createElementNS(xmlns, 'g');
|
||||
hexContainer.classList.add(elevation);
|
||||
buildingContainer.appendChild(hexContainer);
|
||||
|
||||
drawHexes(hexContainer, translatedCoords, true);
|
||||
});
|
||||
});
|
||||
|
||||
mapsheet3BuildingCoords.forEach((buildingCoords, index) => {
|
||||
const buildingContainer = document.createElementNS(xmlns, 'g');
|
||||
buildingContainer.classList.add(`building`);
|
||||
buildingContainer.classList.add(`building${index}`);
|
||||
mapsheet3container.appendChild(buildingContainer);
|
||||
|
||||
const translatedCoords = translateCoords(buildingCoords, ({ q, r, s }) =>
|
||||
({ q: q - 6, r: r + 12, s: s - 6 })
|
||||
);
|
||||
|
||||
['elevation-1', 'elevation-2', 'elevation-basement'].forEach(elevation => {
|
||||
const hexContainer = document.createElementNS(xmlns, 'g');
|
||||
hexContainer.classList.add(elevation);
|
||||
buildingContainer.appendChild(hexContainer);
|
||||
|
||||
drawHexes(hexContainer, translatedCoords, true);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
drawHexes(elevation1, coordsScenario1(), true);
|
||||
// const gameboardGrid = svg.querySelector('.grid');
|
||||
|
||||
drawScenario1();
|
||||
|
||||
// drawHexes(document.querySelector('#mapsheet1'), mapsheet1, true);
|
||||
// drawHexes(document.querySelector('#mapsheet2'), mapsheet2, true);
|
||||
// drawHexes(document.querySelector('#mapsheet3'), mapsheet3, true);
|
||||
|
||||
const defs = svg.querySelector('defs');
|
||||
// placeBuilding('.building2', '#mapsheet2');
|
||||
// drawHexes(document.querySelector('#mapsheet2 .grid'), mapsheet2, true);
|
||||
|
||||
// placeBuilding('.building2', '#mapsheet3');
|
||||
// drawHexes(document.querySelector('#mapsheet3 .grid'), mapsheet3, true);
|
||||
|
||||
|
||||
// defs.after(elevation2);
|
||||
defs.after(elevation1);
|
||||
// gameboardGrid.appendChild(elevation1);
|
||||
// gameboardGrid.appendChild(elevation2);
|
||||
|
||||
Reference in New Issue
Block a user