Use observable for end move and prone flag
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12
src/index.js
12
src/index.js
@ -2,6 +2,7 @@ import * as panzoom from './modules/pan-zoom.js';
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import * as gameboard from './modules/gameboard.js';
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import * as recordSheet from './modules/record_sheet.js';
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import * as mapSelectDialog from './modules/map_select_dialog.js';
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import { Observable } from './modules/observable.js';
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globalThis.svgns = 'http://www.w3.org/2000/svg';
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@ -131,7 +132,7 @@ document.querySelectorAll('.end-turn').forEach(el =>
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clearMoveEndedIndicators(opponentRecords);
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gameboard.clearFiringArcs(opponent);
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gameboard.select(firstOpponentRecord);
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Observable.notify('select', firstOpponentRecord);
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})
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);
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@ -157,12 +158,11 @@ gameboard.setDistanceCallback((count = '-') => {
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distanceOutput.style.display = count === '-' ? 'none' : 'block';
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});
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gameboard.setProneFlagCallback(checked => proneToggle.checked = checked);
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Observable.subscribe('proneflag', checked => proneToggle.checked = checked);
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document.querySelectorAll('.end-move').forEach(el => el.addEventListener('click', () => {
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recordSheet.endMove();
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gameboard.endMove();
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}));
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document.querySelectorAll('.end-move').forEach(el =>
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el.addEventListener('click', () => Observable.notify('endmove'))
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);
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document.querySelector('#fullscreen').addEventListener('click', () => {
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if (!document.fullscreenElement) {
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@ -129,7 +129,7 @@ export function endMove(svg, counter) {
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}
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export function hasProne(counter) {
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return !!counter.querySelector('[href="#counter-prone"]');
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return !!counter.querySelector('[href="#counter-prone"]:not(.removed)');
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}
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export function toggleProne(counter) {
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@ -3,8 +3,7 @@ import * as sightLine from './game/sight_line.js';
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import * as soldier from './game/soldier.js';
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import { Observable } from "./observable";
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let svg, distanceCallback, proneFlagCallback,
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selected,
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let svg, distanceCallback, selected,
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placing = [];
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function getCellContents(cell) {
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@ -78,6 +77,7 @@ function getSelected() {
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function deselect() {
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const selected = getSelected();
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placing = [];
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Observable.notify('proneflag', false);
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if (selected) {
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selected.classList.remove(soldier.getSelectedClass());
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@ -182,10 +182,6 @@ export function setDistanceCallback(callback) {
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distanceCallback = callback;
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}
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export function setProneFlagCallback(callback) {
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proneFlagCallback = callback;
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}
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export function start(el) {
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svg = el;
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@ -231,6 +227,9 @@ export function start(el) {
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console.log('removing cell contents');
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getCellContents(cell).forEach(el => el.remove());
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}
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const selected = getSelected();
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Observable.notify('proneflag', selected && soldier.hasProne(selected));
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});
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cell.addEventListener('dblclick', e => {
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@ -280,6 +279,7 @@ export function start(el) {
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});
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Observable.subscribe('select', select);
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Observable.subscribe('endmove', endMove);
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console.log('gameboard.js loaded');
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}
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@ -295,6 +295,7 @@ export function select(data) {
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counter.classList.add(soldier.getSelectedClass());
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firingArc.get(svg, counter).forEach(el => el.removeAttribute('clip-path'));
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Observable.notify('proneflag', soldier.hasProne(counter));
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placing.push(counter);
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}
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@ -2,7 +2,7 @@ const observers = {};
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export const Observable = Object.freeze({
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notify: (event, data) => {
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observers[event].forEach((observer) => observer(data))
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(observers[event] || []).forEach((observer) => observer(data))
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},
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subscribe: (event, func) => {
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@ -118,8 +118,6 @@ function deselect() {
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if (selected) {
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selected.classList.remove('selected');
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}
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document.getElementById('toggle-prone-counter').checked = false;
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}
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function clear() {
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@ -137,7 +135,6 @@ function select(data) {
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if (isSelected || !data) return;
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record.classList.add('selected');
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document.querySelector('#toggle-prone-counter').checked = data.prone;
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}
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export function getSelected() {
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@ -170,5 +167,6 @@ export function start(startLoc, units) {
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}
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Observable.subscribe('select', select);
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Observable.subscribe('endmove', endMove);
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addEventListeners();
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}
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