Fix vectorAdd calculation; draw grid hexes after buildings
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@ -16,7 +16,7 @@ text {
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use[href="#hex"] {
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opacity: 0.25;
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fill: transparent;
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fill: purple;
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fill-opacity: 0.5;
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stroke-width: 0.5px;
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stroke: black;
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@ -236,7 +236,7 @@ g[data-y]:nth-child(odd) {
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transform: scale(var(--scale));
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}
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[data-x]:hover use[href="#hex"] {
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[data-x]:hover use[href="#hex"], [data-q][data-r][data-s][data-t]:hover use[href="#hex"] {
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opacity: 1;
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fill: orange;
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stroke: black;
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@ -1,8 +1,8 @@
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<?xml version="1.0" standalone="no"?>
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<svg viewBox="-10 -10 200 300"
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xmlns="http://www.w3.org/2000/svg">
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<link xmlns="http://www.w3.org/1999/xhtml" rel="stylesheet" href="../css/map.css" type="text/css" />
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<link xmlns="http://www.w3.org/1999/xhtml" rel="stylesheet" href="../css/radial.css" type="text/css" />
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<link xmlns="http://www.w3.org/1999/xhtml" rel="stylesheet" href="../css/map.css" type="text/css" />
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<style>
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#background {
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stroke: #304b75;
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
@ -23,7 +23,8 @@ function getCellOccupant(cell) {
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}
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function getCells(svg) {
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return svg.querySelectorAll('g.grid > g[data-y] > g[data-x]');
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// return svg.querySelectorAll('g.grid > g[data-y] > g[data-x]');
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return svg.querySelectorAll('[data-q][data-r][data-s][data-t]');
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}
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function getLockedSightLine(svg) {
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@ -88,6 +88,10 @@ function drawHexes(el, list, renderText = false) {
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const { x, y } = radialToScreenCoords({ q, r, s });
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const cell = document.createElementNS(xmlns, 'g');
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cell.dataset.q = q;
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cell.dataset.r = r;
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cell.dataset.s = s;
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cell.dataset.t = t;
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cell.setAttributeNS(null, 'transform', `translate(${x}, ${y})`);
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const use = document.createElementNS(xmlns, 'use');
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@ -469,7 +473,6 @@ function drawMapsheet(gameboard, mapsheet, position) {
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const gridContainer = document.createElementNS(xmlns, 'g');
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gridContainer.classList.add('elevation-0');
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container.appendChild(gridContainer);
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const buildingHexes = drawBuildings(mapsheet.buildings, container, position, document.querySelector(`defs .${mapsheet.id}`));
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@ -492,6 +495,8 @@ function drawMapsheet(gameboard, mapsheet, position) {
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gridContainer.appendChild(use);
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});
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container.appendChild(gridContainer);
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return new Map([...grid, ...buildingHexes]);
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// return { id, grid, buildings };
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}
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@ -505,7 +510,7 @@ const vertMapVect = function(coords) {
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}
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function vectorAdd({ q, r, s }, { q: dq, r: dr, s: ds }, scalar) {
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return ({ q: q - dq * scalar, r: r + dr * scalar, s: s - ds * scalar });
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return ({ q: q + dq * scalar, r: r + dr * scalar, s: s + ds * scalar });
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}
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function findMult(arr) {
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@ -553,9 +558,11 @@ let sheets = [];
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// sheets = [[mapsheet1]];
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// sheets = [[mapsheet2]];
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// sheets = [[mapsheet2], [mapsheet3]];
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// sheets = [[mapsheet2, mapsheet3]];
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// sheets = [[mapsheet2], [mapsheet1], [mapsheet3]];
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// drawMapsheet(grid, mapsheet2, vectorAdd({ q: 0, r: 0, s: 0 }, { q: 1, r: -2, s: 1 }, 6));
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sheets = [
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[mapsheet2, mapsheet1],
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[mapsheet3, mapsheet4]
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@ -571,6 +578,10 @@ sheets = [
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// const map1building2furniture = document.querySelector('defs .mapsheet2 .building2 .furniture');
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// document.querySelector('.gameboard .building2 .structure').appendChild(map1building2furniture);
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// console.log(mapsheet2);
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let finalGrid = new Map();
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findScalar(findMult(sheets)).forEach(([vscalar, row]) => {
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const vertMapVect = function(coords) {
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return vectorAdd(coords, { q: 1, r: -2, s: 1 }, vscalar);
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@ -578,13 +589,22 @@ findScalar(findMult(sheets)).forEach(([vscalar, row]) => {
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row.forEach(([hscalar, ms]) => {
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const horzMapVect = function(coords) {
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return vectorAdd(coords, { q: 1, r: 0, s: -1 }, hscalar);
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return vectorAdd(coords, { q: -1, r: 0, s: 1 }, hscalar);
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}
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ms = drawMapsheet(grid, ms, horzMapVect(vertMapVect({ q: 0, r: 0, s: 0 })));
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// console.log(ms);
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finalGrid = new Map([...finalGrid, ...ms]);
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})
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});
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const origin = document.querySelector('[transform="translate(0, 0)"]');
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// console.log(origin);
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// console.log([...finalGrid.entries()].find(([k, v]) => v === origin));
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console.log(finalGrid.get('0,0,0,0'));
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const circle = document.createElementNS(xmlns, 'circle');
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circle.setAttributeNS(null, 'r', 5);
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circle.setAttributeNS(null, 'fill', 'green');
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