Render different elevation level hex grids

This commit is contained in:
2024-06-17 16:09:23 -07:00
parent 2979c6c3fd
commit 5e05d00197
2 changed files with 82 additions and 7 deletions

View File

@@ -140,16 +140,45 @@ function drawHexes(el, list) {
});
}
const grid = generateRadialCoordsRect({ rows: 10, columns: 14 }, { q: 9, r: -5, s: -4 });
const grid = generateRadialCoordsRect({ rows: 25, columns: 33 }, { q: 22, r: -12, s: -10 });
const building1 = generateRadialCoordsRect({ rows: 5, columns: 3, equal: false }, { q: 7, r: -4, s: -3 });
const building2 = generateRadialCoordsRect({ rows: 4, columns: 3, odd: true }, { q: 0, r: -4, s: 4 });
const building3 = generateRadialCoords(new Map(), { q: -1, r: 2, s: -1 }, 1);
building1.forEach(coords => grid.delete(coords));
building2.forEach(coords => grid.delete(coords));
building3.forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 4, columns: 8, equal: false }, { q: 18, r: -8, s: -10 }).forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 8, columns: 2, equal: false }, { q: 9, r: -10, s: 1 }).forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 6, columns: 13, odd: true }, { q: 2, r: -8, s: 6 }).forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 1, columns: 10 }, { q: -1, r: -9, s: 10 }).forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 1, columns: 2 }, { q: -1, r: -2, s: 3 }).forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 1, columns: 6 }, { q: -8, r: -2, s: 10 }).forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: 4, r: 3, s: -7 }).forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: -5, r: 3, s: 2 }).forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 6, columns: 3, equal: false }, { q: -12, r: 3, s: 9 }).forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 8, columns: 4 }, { q: 10, r: 3, s: -13 }).forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 3, columns: 1 }, { q: 9, r: 7, s: -16 }).forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }).forEach(coords => grid.delete(coords));
drawHexes(svg, grid);
const buildingCoords = [
generateRadialCoordsRect({ rows: 4, columns: 8, equal: false }, { q: 18, r: -8, s: -10 }),
generateRadialCoordsRect({ rows: 8, columns: 2, equal: false }, { q: 9, r: -10, s: 1 }),
generateRadialCoordsRect({ rows: 6, columns: 13, odd: true }, { q: 2, r: -8, s: 6 }),
generateRadialCoordsRect({ rows: 1, columns: 10 }, { q: -1, r: -9, s: 10 }),
generateRadialCoordsRect({ rows: 1, columns: 2 }, { q: -1, r: -2, s: 3 }),
generateRadialCoordsRect({ rows: 1, columns: 6 }, { q: -8, r: -2, s: 10 }),
generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: 4, r: 3, s: -7 }),
generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: -5, r: 3, s: 2 }),
generateRadialCoordsRect({ rows: 6, columns: 3, equal: false }, { q: -12, r: 3, s: 9 }),
generateRadialCoordsRect({ rows: 8, columns: 4 }, { q: 10, r: 3, s: -13 }),
generateRadialCoordsRect({ rows: 3, columns: 1 }, { q: 9, r: 7, s: -16 }),
generateRadialCoordsRect({ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }),
]
buildingCoords.forEach(building => building.forEach(coords => grid.delete(coords)));
// building2.forEach(coords => grid.delete(coords));
// building3.forEach(coords => grid.delete(coords));
// drawHexes(svg, generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, 16));
// const rectEven = generateRadialCoordsRect({ rows: 2, columns: 2 }, { q: 9, r: -5, s: -4 });
// const rectOdd = generateRadialCoordsRect({ rows: 2, columns: 2, odd: true }, { q: 8, r: -2, s: -6 });
@@ -162,3 +191,28 @@ drawHexes(svg, grid);
// drawHexes(svg, rectOddUnevenCols);
// drawHexes(svg, generateRadialCoordsRect({ rows: 7, columns: 6, odd: true, equal: false }, { q: 5, r: -5, s: 0 }));
const buildings = document.createElementNS(xmlns, 'g');
buildings.classList.add('buildings');
const bldElevationBasement = document.createElementNS(xmlns, 'g');
bldElevationBasement.classList.add('elevation-basement');
buildingCoords.forEach(building => drawHexes(bldElevationBasement, building));
const bldElevation1 = document.createElementNS(xmlns, 'g');
bldElevation1.classList.add('elevation-1');
buildingCoords.forEach(building => drawHexes(bldElevation1, building));
const bldElevation2 = document.createElementNS(xmlns, 'g');
bldElevation2.classList.add('elevation-2');
buildingCoords.forEach(building => drawHexes(bldElevation2, building));
const elevation1 = document.createElementNS(xmlns, 'g');
elevation1.classList.add('elevation-1');
drawHexes(elevation1, grid);
buildings.appendChild(bldElevationBasement);
buildings.appendChild(bldElevation1);
buildings.appendChild(bldElevation2);
svg.appendChild(elevation1);
svg.appendChild(buildings);