WIP: better rectangle algo

This commit is contained in:
Catalin Constantin Mititiuc 2024-06-18 14:10:17 -07:00
parent e627dfc3a9
commit 6192367671
2 changed files with 184 additions and 66 deletions

View File

@ -5,7 +5,7 @@
<style> <style>
polygon { polygon {
fill: inherit; fill: inherit;
stroke: #999; stroke: inherit;
stroke-width: 0.25px; stroke-width: 0.25px;
} }
@ -20,7 +20,7 @@
user-select: none; user-select: none;
font-family: sans-serif; font-family: sans-serif;
fill: black; fill: black;
display: none; /* display: none; */
} }
.elevation-basement { .elevation-basement {
@ -41,7 +41,8 @@
.elevation-2 { .elevation-2 {
fill: rgb(240, 216, 172); fill: rgb(240, 216, 172);
display: none; opacity: 0.3;
/* display: none; */
} }
.elevation-roof { .elevation-roof {
@ -113,24 +114,66 @@
.building.view-elevation-basement .doors { .building.view-elevation-basement .doors {
display: none; display: none;
} }
use[href="#hex"] {
stroke: #666;
/* fill: wheat; */
fill: url(#asterisk);
}
.building [class*="elevation"] use {
fill-opacity: 0.33;
stroke: black;
}
.building {
display: none;
}
</style> </style>
</head> </head>
<body> <body>
<svg viewBox="-300 -200 600 400" xmlns="http://www.w3.org/2000/svg"> <svg viewBox="-200 -150 400 300" xmlns="http://www.w3.org/2000/svg">
<!-- <svg viewBox="-30 -20 60 40" xmlns="http://www.w3.org/2000/svg"> -->
<defs> <defs>
<polygon id="hex" points="0,10 8.66,5 8.66,-5 0,-10 -8.66,-5 -8.66,5" /> <polygon id="hex" points="0,10 8.66,5 8.66,-5 0,-10 -8.66,-5 -8.66,5" />
<line id="ast-line" stroke="#000000" stroke-width="0.3" x1="-1.2" y1="0" x2="1.2" y2="0" />
<pattern id="asterisk" viewBox="-15 -15 30 30" width="30" height="30" patternUnits="userSpaceOnUse">
<rect x="-15" y="-15" width="30" height="30" fill="wheat" />
<use y="-15" x="-15" href="#ast-line" />
<use y="-15" x="15" href="#ast-line" />
<use y="15" x="-15" href="#ast-line" />
<use y="15" x="15" href="#ast-line" />
<use y="-15" x="-15" transform="rotate(60, -15, -15)" href="#ast-line" />
<use y="15" x="15" transform="rotate(60, 15, 15)" href="#ast-line" />
<use y="-15" x="15" transform="rotate(-60, 15, -15)" href="#ast-line" />
<use y="15" x="-15" transform="rotate(-60, -15, 15)" href="#ast-line" />
</pattern>
</defs> </defs>
<g id="building2" class="building view-elevation-1" transform="translate(-181.86, 105)">
<!-- <g id="building2" class=".building"> --> <g id="building1" class="building view-elevation-1">
<path class="floor" <g transform="translate(-60.62, 105)">
d="m 38.786985,67.5 17.32,-30 v -45 l -17.32,-30 v -30 h -77.94 v 30 l -17.32,30 v 45 l 17.32,30 z" /> <path class="floor" d="M -38.969999,-67.499999 H 38.969999 V 67.499999 h -77.939998 z" />
<path class="outer-wall" <path class="outer-wall"
d="m -21.833015,67.5 v -60 m 17.3200004,-75 v 30 M 17.136985,15 4.146985,7.5 m 51.96,30 -12.99,-7.5 m -38.97,-67.5 v 45 h -60.62 m 17.32,-45 h 77.94 m -69.28,105 h 69.28 l 17.32,-30 v -45 l -17.32,-30 v -30 h -77.94 v 30 l -17.32,30 v 45 l 17.32,30 z" /> d="m 38.969998,-7.500001 h -12.99 v 12.5 m -21.6499995,32.5 H 38.969998 m -34.6399995,30 v -60 h -8.66 v -45 m -8.6600005,105 v -45 h -25.979997 m 0,-89.999998 H 38.969999 V 67.499999 h -77.939998 z" />
<path class="inner-wall" <path class="inner-wall"
d="m -21.833015,67.5 v -60 m 17.3200004,-75 v 30 M 17.136985,15 4.146985,7.5 m 51.96,30 -12.99,-7.5 m -38.97,-67.5 v 45 h -60.62 m 17.32,-45 h 77.94 m -69.28,105 h 69.28 l 17.32,-30 v -45 l -17.32,-30 v -30 h -77.94 v 30 l -17.32,30 v 45 l 17.32,30 z" /> d="m 38.969998,-7.500001 h -12.99 v 12.5 m -21.6499995,32.5 H 38.969998 m -34.6399995,30 v -60 h -8.66 v -45 m -8.6600005,105 v -45 h -25.979997 m 0,-89.999998 H 38.969999 V 67.499999 h -77.939998 z" />
<path class="doors" </g>
d="m 3.698745,-67.5 h 9.55648 m 7.76351,30 h 9.55648 M -4.9612546,67.5 H 4.595225 m -18.71725,-60 h 9.5564804 m -35.0357204,0 h 9.55648 m 33.74353,-75 h 9.55648 m -35.53648,30 h 9.55648 m 7.7635204,105 H 4.595225 m -18.71725,-60 h 9.5564804 m -35.0357204,0 h 9.55648" /> </g>
<g id="building2" class="building view-elevation-1">
<g transform="translate(-181.86, 105)">
<path class="floor"
d="m 38.786985,67.5 17.32,-30 v -45 l -17.32,-30 v -30 h -77.94 v 30 l -17.32,30 v 45 l 17.32,30 z" />
<path class="outer-wall"
d="m -21.833015,67.5 v -60 m 17.3200004,-75 v 30 M 17.136985,15 4.146985,7.5 m 51.96,30 -12.99,-7.5 m -38.97,-67.5 v 45 h -60.62 m 17.32,-45 h 77.94 m -69.28,105 h 69.28 l 17.32,-30 v -45 l -17.32,-30 v -30 h -77.94 v 30 l -17.32,30 v 45 l 17.32,30 z" />
<path class="inner-wall"
d="m -21.833015,67.5 v -60 m 17.3200004,-75 v 30 M 17.136985,15 4.146985,7.5 m 51.96,30 -12.99,-7.5 m -38.97,-67.5 v 45 h -60.62 m 17.32,-45 h 77.94 m -69.28,105 h 69.28 l 17.32,-30 v -45 l -17.32,-30 v -30 h -77.94 v 30 l -17.32,30 v 45 l 17.32,30 z" />
<path class="doors"
d="m 3.698745,-67.5 h 9.55648 m 7.76351,30 h 9.55648 M -4.9612546,67.5 H 4.595225 m -18.71725,-60 h 9.5564804 m -35.0357204,0 h 9.55648 m 33.74353,-75 h 9.55648 m -35.53648,30 h 9.55648 m 7.7635204,105 H 4.595225 m -18.71725,-60 h 9.5564804 m -35.0357204,0 h 9.55648" />
</g>
</g> </g>
</svg> </svg>
<script src="radial.js"></script> <script src="radial.js"></script>

View File

@ -140,40 +140,51 @@ function drawHexes(el, list) {
}); });
} }
const grid = generateRadialCoordsRect({ rows: 25, columns: 33 }, { q: 22, r: -12, s: -10 }); function translateRadialCoords({ q, r, s }, direction, distance) {
return {
q: q + direction.q * distance,
r: r + direction.r * distance,
s: s + direction.s * distance
};
}
// const grid = generateRadialCoordsRect({ rows: 26, columns: 33 }, { q: 22, r: -12, s: -10 });
const grid = generateRadialCoordsRect({ rows: 52, columns: 33 }, translateRadialCoords({ q: 22, r: -12, s: -10 }, { q: 1, r: -2, s: 1 }, 7));
const building1 = generateRadialCoordsRect({ rows: 5, columns: 3, equal: false }, { q: 7, r: -4, s: -3 }); const building1 = generateRadialCoordsRect({ rows: 5, columns: 3, equal: false }, { q: 7, r: -4, s: -3 });
const building2 = generateRadialCoordsRect({ rows: 4, columns: 3, odd: true }, { q: 0, r: -4, s: 4 }); const building2 = generateRadialCoordsRect({ rows: 4, columns: 3, odd: true }, { q: 0, r: -4, s: 4 });
const building3 = generateRadialCoords(new Map(), { q: -1, r: 2, s: -1 }, 1); const building3 = generateRadialCoords(new Map(), { q: -1, r: 2, s: -1 }, 1);
// generateRadialCoordsRect({ rows: 4, columns: 8, equal: false }, { q: 18, r: -8, s: -10 }).forEach(coords => grid.delete(coords)); const buildingData = [
// generateRadialCoordsRect({ rows: 8, columns: 2, equal: false }, { q: 9, r: -10, s: 1 }).forEach(coords => grid.delete(coords)); [{ rows: 4, columns: 8, equal: false }, { q: 18, r: -8, s: -10 }],
// generateRadialCoordsRect({ rows: 6, columns: 13, odd: true }, { q: 2, r: -8, s: 6 }).forEach(coords => grid.delete(coords)); [{ rows: 8, columns: 2, equal: false }, { q: 9, r: -10, s: 1 }],
// generateRadialCoordsRect({ rows: 1, columns: 10 }, { q: -1, r: -9, s: 10 }).forEach(coords => grid.delete(coords)); [{ rows: 6, columns: 13, odd: true }, { q: 2, r: -8, s: 6 }],
// generateRadialCoordsRect({ rows: 1, columns: 2 }, { q: -1, r: -2, s: 3 }).forEach(coords => grid.delete(coords)); [{ rows: 1, columns: 10 }, { q: -1, r: -9, s: 10 }],
// generateRadialCoordsRect({ rows: 1, columns: 6 }, { q: -8, r: -2, s: 10 }).forEach(coords => grid.delete(coords)); [{ rows: 1, columns: 2 }, { q: -1, r: -2, s: 3 }],
// generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: 4, r: 3, s: -7 }).forEach(coords => grid.delete(coords)); [{ rows: 1, columns: 6 }, { q: -8, r: -2, s: 10 }],
// generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: -5, r: 3, s: 2 }).forEach(coords => grid.delete(coords)); [{ rows: 8, columns: 4, odd: true }, { q: -5, r: 3, s: 2 }],
// generateRadialCoordsRect({ rows: 6, columns: 3, equal: false }, { q: -12, r: 3, s: 9 }).forEach(coords => grid.delete(coords)); [{ rows: 6, columns: 3, equal: false }, { q: -12, r: 3, s: 9 }],
// generateRadialCoordsRect({ rows: 8, columns: 4 }, { q: 10, r: 3, s: -13 }).forEach(coords => grid.delete(coords)); ].map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 7)]);
// generateRadialCoordsRect({ rows: 3, columns: 1 }, { q: 9, r: 7, s: -16 }).forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }).forEach(coords => grid.delete(coords));
const buildingCoords = [ const buildingCoords = buildingData.map(([size, start]) => generateRadialCoordsRect(size, start));
generateRadialCoordsRect({ rows: 4, columns: 8, equal: false }, { q: 18, r: -8, s: -10 }),
generateRadialCoordsRect({ rows: 8, columns: 2, equal: false }, { q: 9, r: -10, s: 1 }),
generateRadialCoordsRect({ rows: 6, columns: 13, odd: true }, { q: 2, r: -8, s: 6 }),
generateRadialCoordsRect({ rows: 1, columns: 10 }, { q: -1, r: -9, s: 10 }),
generateRadialCoordsRect({ rows: 1, columns: 2 }, { q: -1, r: -2, s: 3 }),
generateRadialCoordsRect({ rows: 1, columns: 6 }, { q: -8, r: -2, s: 10 }),
generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: 4, r: 3, s: -7 }),
generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: -5, r: 3, s: 2 }),
generateRadialCoordsRect({ rows: 6, columns: 3, equal: false }, { q: -12, r: 3, s: 9 }),
// hex building // const buildingCoords = [
// generateRadialCoordsRect({ rows: 8, columns: 4 }, { q: 10, r: 3, s: -13 }), // generateRadialCoordsRect({ rows: 4, columns: 8, equal: false }, { q: 18, r: -8, s: -10 }),
// generateRadialCoordsRect({ rows: 3, columns: 1 }, { q: 9, r: 7, s: -16 }), // generateRadialCoordsRect({ rows: 8, columns: 2, equal: false }, { q: 9, r: -10, s: 1 }),
// generateRadialCoordsRect({ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }), // generateRadialCoordsRect({ rows: 6, columns: 13, odd: true }, { q: 2, r: -8, s: 6 }),
] // generateRadialCoordsRect({ rows: 1, columns: 10 }, { q: -1, r: -9, s: 10 }),
// generateRadialCoordsRect({ rows: 1, columns: 2 }, { q: -1, r: -2, s: 3 }),
// generateRadialCoordsRect({ rows: 1, columns: 6 }, { q: -8, r: -2, s: 10 }),
// // generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: 4, r: 3, s: -7 }),
// generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: -5, r: 3, s: 2 }),
// generateRadialCoordsRect({ rows: 6, columns: 3, equal: false }, { q: -12, r: 3, s: 9 }),
// // hex building
// // generateRadialCoordsRect({ rows: 8, columns: 4 }, { q: 10, r: 3, s: -13 }),
// // generateRadialCoordsRect({ rows: 3, columns: 1 }, { q: 9, r: 7, s: -16 }),
// // generateRadialCoordsRect({ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }),
// ]
buildingCoords.forEach(building => building.forEach(coords => grid.delete(coords))); buildingCoords.forEach(building => building.forEach(coords => grid.delete(coords)));
@ -194,51 +205,115 @@ buildingCoords.forEach(building => building.forEach(coords => grid.delete(coords
// drawHexes(svg, generateRadialCoordsRect({ rows: 7, columns: 6, odd: true, equal: false }, { q: 5, r: -5, s: 0 })); // drawHexes(svg, generateRadialCoordsRect({ rows: 7, columns: 6, odd: true, equal: false }, { q: 5, r: -5, s: 0 }));
const buildings = document.createElementNS(xmlns, 'g'); // const buildings = document.createElementNS(xmlns, 'g');
buildings.classList.add('buildings'); // buildings.classList.add('buildings');
const bldElevationBasement = document.createElementNS(xmlns, 'g'); // const bldElevationBasement = document.createElementNS(xmlns, 'g');
bldElevationBasement.classList.add('elevation-basement'); // bldElevationBasement.classList.add('elevation-basement');
buildingCoords.forEach(building => drawHexes(bldElevationBasement, building)); // buildingCoords.forEach(building => drawHexes(bldElevationBasement, building));
const bldElevation1 = document.createElementNS(xmlns, 'g'); // const bldElevation1 = document.createElementNS(xmlns, 'g');
bldElevation1.classList.add('elevation-1'); // bldElevation1.classList.add('elevation-1');
buildingCoords.forEach(building => drawHexes(bldElevation1, building)); // buildingCoords.forEach(building => drawHexes(bldElevation1, building));
const bldElevation2 = document.createElementNS(xmlns, 'g'); // const bldElevation2 = document.createElementNS(xmlns, 'g');
bldElevation2.classList.add('elevation-2'); // bldElevation2.classList.add('elevation-2');
buildingCoords.forEach(building => drawHexes(bldElevation2, building)); // buildingCoords.forEach(building => drawHexes(bldElevation2, building));
const elevation1 = document.createElementNS(xmlns, 'g'); const elevation1 = document.createElementNS(xmlns, 'g');
elevation1.classList.add('elevation-1'); elevation1.classList.add('elevation-1');
drawHexes(elevation1, grid);
buildings.appendChild(bldElevationBasement); // buildings.appendChild(bldElevationBasement);
buildings.appendChild(bldElevation1); // buildings.appendChild(bldElevation1);
buildings.appendChild(bldElevation2); // buildings.appendChild(bldElevation2);
const buildingBlah = svg.querySelector('#building2'); const buildingBlah = svg.querySelector('#building2');
const bld2grid = document.createElementNS(xmlns, 'g'); const bld2grid = document.createElementNS(xmlns, 'g');
drawHexes(bld2grid, generateRadialCoordsRect({ rows: 9, columns: 4, odd: true, equal: false }, { q: 4, r: -4, s: 0 }));
drawHexes(bld2grid, generateRadialCoordsRect({ rows: 5, columns: 1 }, { q: 3, r: -1, s: -2 })); const bld2hexes = [
drawHexes(bld2grid, generateRadialCoordsRect({ rows: 5, columns: 1, odd: true }, { q: -2, r: -1, s: 3 })); generateRadialCoordsRect({ rows: 9, columns: 4, odd: true, equal: false }, { q: 11, r: 3, s: -14 }),
generateRadialCoordsRect({ rows: 5, columns: 1 }, { q: 10, r: 6, s: -16 }),
generateRadialCoordsRect({ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }),
]
// bld2hexes.forEach(list => drawHexes(bld2grid, list));
const bld2elvBasement = bld2grid.cloneNode(true); const bld2elvBasement = bld2grid.cloneNode(true);
bld2elvBasement.classList.add('elevation-basement'); bld2elvBasement.classList.add('elevation-basement');
buildingBlah.querySelector('.floor').after(bld2elvBasement); buildingBlah.appendChild(bld2elvBasement);
const bld2elv1 = bld2grid.cloneNode(true); const bld2elv1 = bld2grid.cloneNode(true);
bld2elv1.classList.add('elevation-1'); bld2elv1.classList.add('elevation-1');
bld2elvBasement.after(bld2elv1); buildingBlah.appendChild(bld2elv1);
const bld2elv2 = bld2grid.cloneNode(true); const bld2elv2 = bld2grid.cloneNode(true);
bld2elv2.classList.add('elevation-2'); bld2elv2.classList.add('elevation-2');
bld2elv1.after(bld2elv2); buildingBlah.appendChild(bld2elv2);
const bld2elvRoof = bld2grid.cloneNode(true); const bld2elvRoof = bld2grid.cloneNode(true);
bld2elvRoof.classList.add('elevation-roof'); bld2elvRoof.classList.add('elevation-roof');
bld2elv2.after(bld2elvRoof); buildingBlah.appendChild(bld2elvRoof);
buildingBlah.before(elevation1);
buildingBlah.before(buildings); const bld1 = svg.querySelector('#building1');
const bld1grid = document.createElementNS(xmlns, 'g');
const bld1hexes = generateRadialCoordsRect({ rows: 9, columns: 4, odd: true, equal: false }, { q: 4, r: 3, s: -7 });
// drawHexes(bld1grid, bld1hexes);
const bld1elv1 = bld1grid.cloneNode(true);
bld1elv1.classList.add('elevation-1');
bld1.appendChild(bld1elv1);
bld1hexes.forEach(coords => grid.delete(coords))
bld2hexes.forEach(list => list.forEach(coords => grid.delete(coords)));
// drawHexes(elevation1, grid);
function generateRadialCoords2(l, { q, r, s }, radius) {
const origin = toKey(q, r, s);
const list = new Set(l);
const neighbors = new Set();
let next = new Set();
list.add(origin);
next.add(origin);
for (let i = 0; i < radius; i++) {
next.forEach(coords => {
getNeighbors(coords).forEach(n => {
const [q, r, s] = n.split(',').map(n => +n);
const height = 7;
const width = 3;
const mod = (Math.abs(r) - height % 2) / 2;
if (Math.abs(r) < height && Math.abs(q) - mod < width && Math.abs(s) - mod < width) {
list.add(n);
neighbors.add(n);
}
});
});
next = new Set(neighbors);
neighbors.clear();
}
return list;
}
const elevation2 = document.createElementNS(xmlns, 'g');
elevation2.classList.add('elevation-2');
drawHexes(elevation2, generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, 10));
drawHexes(elevation1, generateRadialCoords2(new Map(), { q: 0, r: 0, s: 0 }, 10));
const defs = svg.querySelector('defs');
defs.after(elevation2);
elevation2.after(elevation1);