Change attacker color from green to blue; change trace color
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parent
56cb96c0f8
commit
66887e3710
@ -39,7 +39,7 @@ polyline {
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}
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}
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polyline.move-trace {
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polyline.move-trace {
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stroke: white;
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stroke: gray;
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stroke-dasharray: 2;
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stroke-dasharray: 2;
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}
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}
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@ -104,7 +104,7 @@ g[data-allegiance="defender"].clone {
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}
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}
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g[data-allegiance="attacker"].clone {
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g[data-allegiance="attacker"].clone {
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fill: rgb(130, 190, 130);
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fill: rgb(126, 126, 255);
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}
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}
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text.counter, #troop-counter text {
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text.counter, #troop-counter text {
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@ -124,7 +124,7 @@ polygon.firing-arc[data-allegiance="defender"] {
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}
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}
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polygon.firing-arc[data-allegiance="attacker"] {
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polygon.firing-arc[data-allegiance="attacker"] {
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fill: green;
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fill: blue;
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}
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}
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#shapes {
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#shapes {
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@ -209,7 +209,7 @@ g.selected use[href="#counter-base"] {
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}
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}
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.counter[data-allegiance="attacker"] {
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.counter[data-allegiance="attacker"] {
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fill: green;
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fill: blue;
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}
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}
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.counter[data-allegiance="defender"] {
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.counter[data-allegiance="defender"] {
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@ -390,7 +390,6 @@ g[data-y="76"] { --i: 76; }
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transform: scale(0.9);
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transform: scale(0.9);
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}
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}
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.floor {
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.floor {
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fill: white;
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fill: white;
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}
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}
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@ -400,7 +399,7 @@ g[data-y="76"] { --i: 76; }
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}
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}
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.furniture {
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.furniture {
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fill: violet;
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fill: lightseagreen;
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}
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}
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.building path.walls {
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.building path.walls {
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@ -412,16 +411,17 @@ g[data-y="76"] { --i: 76; }
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stroke-linecap: square;
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stroke-linecap: square;
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}
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}
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.building .windows, .building .doors, .building .door-edges {
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.building .windows, .building .door-edges {
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stroke-width: 2.5px;
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stroke-width: 2.5px;
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}
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}
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.building .windows, .building .door-edges {
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.building .windows, .building .door-edges {
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stroke: lightseagreen;
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stroke: orange;
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}
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}
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.building .doors {
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.building .doors {
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stroke: orange;
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stroke: white;
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stroke-width: 2.25
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}
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}
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#test-arcs line, #test-arcs polyline {
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#test-arcs line, #test-arcs polyline {
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@ -272,7 +272,7 @@ polygon.firing-arc[data-allegiance="defender"] {
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}
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}
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polygon.firing-arc[data-allegiance="attacker"] {
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polygon.firing-arc[data-allegiance="attacker"] {
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fill: green;
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fill: blue;
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}
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}
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#shapes {
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#shapes {
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@ -307,7 +307,7 @@ button.set-firing-arc img {
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}
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}
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.soldier-record[data-allegiance="attacker"] [slot="troop-number"] svg {
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.soldier-record[data-allegiance="attacker"] [slot="troop-number"] svg {
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fill: green;
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fill: blue;
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}
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}
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.soldier-record[data-allegiance="defender"] [slot="troop-number"] svg {
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.soldier-record[data-allegiance="defender"] [slot="troop-number"] svg {
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@ -335,7 +335,7 @@ button.set-firing-arc img {
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}
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}
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.soldier-record[data-allegiance="attacker"] [slot="troop-number"] img {
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.soldier-record[data-allegiance="attacker"] [slot="troop-number"] img {
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fill: green;
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fill: blue;
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}
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}
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.soldier-record.selected {
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.soldier-record.selected {
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@ -80,7 +80,7 @@ export function handleTrace(svg, selected, clone, current) {
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if (!trace) {
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if (!trace) {
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trace = createTrace(getCellPosition(clone.parentElement), current, selected);
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trace = createTrace(getCellPosition(clone.parentElement), current, selected);
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svg.querySelector('.gameboard').prepend(trace);
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svg.querySelector('.grid').before(trace);
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} else {
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} else {
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const points = `${trace.getAttribute('points')} ${current.x},${current.y}`;
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const points = `${trace.getAttribute('points')} ${current.x},${current.y}`;
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trace.setAttributeNS(null, 'points', points);
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trace.setAttributeNS(null, 'points', points);
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