Add troop number and squad number when creating counters

This commit is contained in:
2025-06-16 22:41:32 -07:00
parent 7e5557bd32
commit 703b2d8929
5 changed files with 58 additions and 20 deletions

View File

@@ -66,7 +66,26 @@ async function buildScenario(req) {
panzoom.start(svg);
gameboard.start(svg);
recordSheet.start(svg.querySelector('.start-locations'), gameboard.getUnits());
// recordSheet.start(svg.querySelector('.start-locations'), gameboard.getUnits());
const units = [
{ dataset: { allegiance: 'attacker', number: 1, squad: 1, weapon: 'blazer' }},
{ dataset: { allegiance: 'attacker', number: 2, squad: 1, weapon: 'rifle' }},
{ dataset: { allegiance: 'attacker', number: 3, squad: 1, weapon: 'rifle' }},
{ dataset: { allegiance: 'attacker', number: 4, squad: 1, weapon: 'smg' }},
{ dataset: { allegiance: 'attacker', number: 5, squad: 1, weapon: 'smg' }},
{ dataset: { allegiance: 'attacker', number: 6, squad: 1, weapon: 'smg' }},
{ dataset: { allegiance: 'attacker', number: 7, squad: 1, weapon: 'smg' }},
{ dataset: { allegiance: 'defender', number: 1, squad: 1, weapon: 'blazer' }},
{ dataset: { allegiance: 'defender', number: 2, squad: 1, weapon: 'rifle' }},
{ dataset: { allegiance: 'defender', number: 3, squad: 1, weapon: 'rifle' }},
{ dataset: { allegiance: 'defender', number: 4, squad: 1, weapon: 'smg' }},
{ dataset: { allegiance: 'defender', number: 5, squad: 1, weapon: 'smg' }},
{ dataset: { allegiance: 'defender', number: 6, squad: 1, weapon: 'smg' }},
{ dataset: { allegiance: 'defender', number: 7, squad: 1, weapon: 'smg' }},
]
recordSheet.start(null, units);
}
function updateTurnCounter() {