Add troop number and squad number when creating counters
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21
src/index.js
21
src/index.js
@@ -66,7 +66,26 @@ async function buildScenario(req) {
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panzoom.start(svg);
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gameboard.start(svg);
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recordSheet.start(svg.querySelector('.start-locations'), gameboard.getUnits());
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// recordSheet.start(svg.querySelector('.start-locations'), gameboard.getUnits());
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const units = [
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{ dataset: { allegiance: 'attacker', number: 1, squad: 1, weapon: 'blazer' }},
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{ dataset: { allegiance: 'attacker', number: 2, squad: 1, weapon: 'rifle' }},
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{ dataset: { allegiance: 'attacker', number: 3, squad: 1, weapon: 'rifle' }},
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{ dataset: { allegiance: 'attacker', number: 4, squad: 1, weapon: 'smg' }},
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{ dataset: { allegiance: 'attacker', number: 5, squad: 1, weapon: 'smg' }},
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{ dataset: { allegiance: 'attacker', number: 6, squad: 1, weapon: 'smg' }},
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{ dataset: { allegiance: 'attacker', number: 7, squad: 1, weapon: 'smg' }},
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{ dataset: { allegiance: 'defender', number: 1, squad: 1, weapon: 'blazer' }},
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{ dataset: { allegiance: 'defender', number: 2, squad: 1, weapon: 'rifle' }},
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{ dataset: { allegiance: 'defender', number: 3, squad: 1, weapon: 'rifle' }},
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{ dataset: { allegiance: 'defender', number: 4, squad: 1, weapon: 'smg' }},
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{ dataset: { allegiance: 'defender', number: 5, squad: 1, weapon: 'smg' }},
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{ dataset: { allegiance: 'defender', number: 6, squad: 1, weapon: 'smg' }},
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{ dataset: { allegiance: 'defender', number: 7, squad: 1, weapon: 'smg' }},
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]
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recordSheet.start(null, units);
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}
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function updateTurnCounter() {
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