WIP: counters
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@ -77,7 +77,7 @@ use[href="#hex"] {
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}
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[data-view-elevation="-1"] #background {
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fill: #333;
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fill: #999;
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}
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[data-view-elevation="-1"] .building .elevation-basement {
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@ -174,6 +174,7 @@ polygon.firing-arc[data-allegiance="attacker"] {
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.soldier-record svg.weapon-icon use {
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stroke: white;
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stroke-width: 0.5px;
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r: 6px;
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}
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.weapon-symbol {
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@ -1,5 +1,6 @@
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<?xml version="1.0" standalone="no"?>
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<svg viewBox="-6 -6 12 24" xmlns="http://www.w3.org/2000/svg">
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<svg viewBox="-6 -6 12 24"
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xmlns="http://www.w3.org/2000/svg">
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<defs>
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<circle id="counter-base" style="r: inherit;" cx="0" cy="0" />
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@ -46,22 +47,28 @@
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<g id="rifle" style="r: inherit;" class="weapon-symbol">
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<use style="r: inherit;" href="#counter-base"/>
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<use href="#semi-auto"/>
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<line x1="0" y1="-5" x2="0" y2="5"/>
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<polyline style="fill: none;" points="-2,-3.5 0,-5 2,-3.5"/>
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<use href="#semi-auto" />
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<line x1="0" y1="-5" x2="0" y2="5"/>
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<polyline points="-2,-3.5 0,-5 2,-3.5"/>
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</g>
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</g>
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<g id="smg" style="r: inherit;" class="weapon-symbol">
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<use style="r: inherit;" href="#counter-base"/>
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<use href="#auto"/>
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<line x1="0" y1="-5" x2="0" y2="4.5"/>
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<line x1="-2" y1="4.5" x2="2" y2="4.5"/>
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<use href="#auto"/>
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<line x1="0" y1="-5" x2="0" y2="4.5"/>
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<line x1="-2" y1="4.5" x2="2" y2="4.5"/>
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</g>
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</g>
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<g id="blazer" style="r: inherit;" class="weapon-symbol">
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<use style="r: inherit;" href="#counter-base"/>
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<use href="#auto"/>
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<polyline points="0,-5 0,-3 -3,-2.5 3,-1.5 0,-1 0,2.5 -3,3, 3,4 0,4.5 0,5"/>
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<polyline points="-2,-3.5 0,-5 2,-3.5"/>
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<use href="#auto"/>
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<polyline points="0,-5 0,-3 -3,-2.5 3,-1.5 0,-1 0,2.5 -3,3, 3,4 0,4.5 0,5"/>
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<polyline points="-2,-3.5 0,-5 2,-3.5"/>
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</g>
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</g>
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</svg>
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Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 2.8 KiB |
@ -1,3 +1,5 @@
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import counters from './assets/images/counters.svg';
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const selectedClass = 'selected';
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function dataSelector({ dataset: { allegiance, number }}) {
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@ -53,15 +55,15 @@ function createTrace(previous, current, selected) {
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return trace;
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}
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export function createCounter(selected) {
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export function createCounter(selected, weapon = 'rifle') {
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const use = document.createElementNS(svgns, 'use');
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const g = document.createElementNS(svgns, 'g');
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// use.setAttributeNS(null, 'href', `#t-${selected.dataset.number}`);
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use.setAttributeNS(null, 'href', `counters.svg#rifle`);
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use.setAttributeNS(null, 'href', `../../${counters}#${weapon}`);
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use.classList.add('primary-weapon');
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g.classList.add('counter');
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g.dataset.allegiance = selected.dataset.allegiance;
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g.dataset.number = selected.dataset.number;
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g.dataset.squad = selected.dataset.squad;
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g.appendChild(use);
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return g;
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@ -3,7 +3,7 @@ import * as sightLine from './game/sight_line.js';
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import * as soldier from './game/soldier.js';
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import { Observable } from "./observable";
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let svg, selected,
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let svg,
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placing = [];
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function getCellContents(cell) {
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@ -100,16 +100,6 @@ function getSightLineHexes(source, target) {
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}
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function updateSightLine(cell) {
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// const CURRENT_ELEVATION_LEVEL = 0;
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// const { q: sq, r: sr, s: ss } = cell.dataset;
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// const { q: tq, r: tr, s: ts } = sightLine.getLockTarget().dataset;
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// const sourceIndex = { q: +sq, r: +sr, s: +ss };
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// const targetIndex = { q: +tq, r: +tr, s: +ts };
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// const selector = sightLine.calcIndexes(sourceIndex, targetIndex)
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// .map(({ q, r, s }) => `g[data-q="${q}"][data-r="${r}"][data-s="${s}"][data-t="${CURRENT_ELEVATION_LEVEL}"] use[href="#hex"]`)
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// .join(', ');
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const hexes = getSightLineHexes(cell, sightLine.getLockTarget());
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sightLine.setHexes(hexes);
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sightLine.update(getCellPosition(cell));
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@ -117,16 +107,6 @@ function updateSightLine(cell) {
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}
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function drawSightLine(sourceCell, targetCell) {
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// const CURRENT_ELEVATION_LEVEL = 0;
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// const { q: sq, r: sr, s: ss } = sourceCell.dataset;
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// const { q: tq, r: tr, s: ts } = targetCell.dataset;
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// const sourceIndex = { q: +sq, r: +sr, s: +ss };
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// const targetIndex = { q: +tq, r: +tr, s: +ts };
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// const selector = sightLine.calcIndexes(sourceIndex, targetIndex)
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// .map(({ q, r, s }) => `g[data-q="${q}"][data-r="${r}"][data-s="${s}"][data-t="${CURRENT_ELEVATION_LEVEL}"] use[href="#hex"]`)
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// .join(', ');
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const hexes = getSightLineHexes(sourceCell, targetCell);
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sightLine.setHexes(hexes);
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const line = sightLine.create(getCellPosition(sourceCell), getCellPosition(targetCell));
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@ -136,10 +116,12 @@ function drawSightLine(sourceCell, targetCell) {
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function moveBackOneStepInHistory(counter) {
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const trace = soldier.getTrace(svg, counter);
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counter.remove();
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counter = getCounterAtGridIndex(...counter.dataset.previous.split(','));
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counter.classList.remove('clone');
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counter.classList.add(soldier.getSelectedClass());
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if (!('previous' in counter.dataset)) {
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trace.remove();
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} else {
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@ -299,7 +281,7 @@ export function start(el) {
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cell.addEventListener('pointerout', () => {
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getActiveSightLine(svg) && clearSightLine();
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let occupant = getCellOccupant(cell);
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const occupant = getCellOccupant(cell);
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if (occupant) {
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firingArc.toggleCounterVisibility(svg, occupant, false);
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@ -308,9 +290,11 @@ export function start(el) {
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});
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// debug //
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const c = soldier.createCounter({ dataset: { allegiance: 'attacker', number: 1, squad: 1 }});
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soldier.place(svg, c, svg.querySelector('[data-q="0"][data-r="0"][data-s="0"][data-t="0"]'));
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// soldier.place(svg, c, svg.querySelector('[data-q="-2"][data-r="-3"][data-s="5"][data-t="0"]'));
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const attacker = { dataset: { allegiance: 'attacker', number: 1, squad: 1 }};
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const defender = { dataset: { allegiance: 'defender', number: 1, squad: 2 }};
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soldier.place(svg, soldier.createCounter(attacker, 'blazer'), getCell(0, 0, 0, 0));
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soldier.place(svg, soldier.createCounter(defender, 'rifle'), getCell(-1, 0, 1, 0));
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///////////
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Observable.subscribe('select', select);
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@ -1,17 +1,5 @@
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import { Observable } from "./observable";
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// import counters from '../../public/assets/images/counters.svg';
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// console.log('counters', counters);
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// import svg from '../../public/assets/images/counters.svg';
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// const doc = new DOMParser().parseFromString(svg, 'image/svg+xml');
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// const rifle = document.importNode(doc.querySelector('#rifle'), true);
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// const smg = document.importNode(doc.querySelector('#smg'), true);
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// console.log('svg', counters);
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// console.log('doc', doc);
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// console.log('imported svg', rifle);
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// console.log('imported svg', smg);
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import counters from './assets/images/counters.svg';
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const weapons = {
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rifle: {
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@ -42,9 +30,7 @@ function createIcon(number) {
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icon.setAttributeNS(null, 'viewBox', '-6 -6 12 12');
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icon.setAttribute('xmlns', svgns);
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// use.setAttributeNS(null, 'href', `assets/images/counters.svg?v=${cacheBuster}#counter-base`);
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use.setAttributeNS(null, 'href', `assets/images/counters.svg#counter-base`);
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// use.setAttributeNS(null, 'href', `${counters}#counter-base`);
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use.setAttributeNS(null, 'href', `./${counters}#counter-base`);
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text.textContent = number;
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@ -68,12 +54,9 @@ function createWeaponIcon(type) {
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icon.setAttribute('xmlns', svgns);
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icon.classList.add('weapon-icon');
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// use.setAttributeNS(null, 'href', `assets/images/counters.svg?v=${cacheBuster}#${type}`);
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// use.setAttributeNS(null, 'href', `${counters}#${type}`);
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use.setAttributeNS(null, 'href', `assets/images/counters.svg#${type}`);
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use.setAttributeNS(null, 'href', `${counters}#${type}`);
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icon.appendChild(use);
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// icon.appendChild(document.importNode(doc.querySelector(`#${type}`), true));
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return icon;
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}
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