Remove prone toggle
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@ -78,24 +78,12 @@ g.troop-counter-template text {
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stroke: none;
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}
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[href="#counter-prone"] {
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transform: translate(-5px, 6px);
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}
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g.clone {
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stroke: white;
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stroke-width: 0.5px;
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stroke-dasharray: 1;
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}
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g.clone [href="#counter-prone"] {
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opacity: 0.5;
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}
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.removed[href="#counter-prone"] {
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opacity: 0.5;
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}
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g[data-allegiance="defender"].clone {
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fill: rgb(255, 126, 126);
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}
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@ -505,8 +493,8 @@ use[class^="counter-"] {
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}
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g.counter use[class^="counter-"] {
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--translateX: calc(var(--x) - 5px);
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--translateY: var(--y);
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--translateX: calc((var(--x)) * 1.25 - 5px);
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--translateY: calc((var(--y)) * 1.25 - 5px);
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}
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[data-q][data-r][data-s][data-t] > use[class^="counter-"] {
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@ -91,10 +91,6 @@ g.troop-counter-template text {
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stroke: none;
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}
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g.troop-counter [href="#counter-prone"] {
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transform: translate(-5px, 6px);
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}
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text.counter, #troop-counter text {
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font-size: 12px;
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font-weight: bold;
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File diff suppressed because one or more lines are too long
Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 43 KiB |
@ -221,7 +221,6 @@
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</button>
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<span style="white-space: nowrap;">
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Prone: <input type="checkbox" id="toggle-prone-counter" />
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<button type="button" class="set-firing-arc" data-size="small">
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<img src="assets/images/firing_arc_small.png" height="12" /> 2 MP
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</button>
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15
src/index.js
15
src/index.js
@ -16,7 +16,6 @@ if (window.IS_DEV) {
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const mapPlaceholder = document.querySelector('.map-placeholder'),
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distanceOutput = document.getElementById('status'),
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proneToggle = document.getElementById('toggle-prone-counter'),
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contentVisToggleEl = document.querySelector('#edge-inputs input[type="checkbox"].visible'),
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fileName = localStorage.getItem('map') || 'scenario-side_show',
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map = scenarios[fileName]?.hashed || `assets/images/${fileName}.svg`,
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@ -85,10 +84,10 @@ async function buildScenario(req) {
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// recordSheet.start(svg.querySelector('.start-locations'), gameboard.getUnits());
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recordSheet.start(null, scenarioUnits);
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//const [trooper] = gameboard.getUnits();
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//Observable.notify('select', trooper);
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//gameboard.setCounter('prone');
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//gameboard.setCounter('1st-floor');
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const [trooper] = gameboard.getUnits();
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Observable.notify('select', trooper);
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gameboard.setCounter('prone');
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gameboard.setCounter('1st-floor');
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}
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function updateTurnCounter() {
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@ -173,11 +172,6 @@ document.querySelectorAll('#toggle-firing-arc-vis input').forEach(el =>
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el.addEventListener('input', gameboard.toggleFiringArcVisibility)
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);
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document.getElementById('toggle-prone-counter').addEventListener('input', function () {
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const selected = recordSheet.getSelected();
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selected && gameboard.toggleProne();
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});
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document.querySelectorAll('.end-move').forEach(el =>
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el.addEventListener('click', () => Observable.notify('endmove'))
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);
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@ -313,4 +307,3 @@ dice.forEach(el => {
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});
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Observable.subscribe('distance', distance);
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Observable.subscribe('proneflag', checked => proneToggle.checked = checked);
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@ -152,24 +152,6 @@ export function endMove(svg, counter) {
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removeClones(svg, counter);
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}
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export function hasProne(counter) {
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return !!counter.querySelector('[href="#counter-prone"]:not(.removed)');
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}
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export function toggleProne(counter) {
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let proneCounter = counter.querySelector('[href="#counter-prone"]');
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if (!proneCounter) {
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proneCounter = document.createElementNS(svgns, 'use');
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proneCounter.setAttributeNS(null, 'href', '#counter-prone');
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counter.appendChild(proneCounter);
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} else if ('preexisting' in proneCounter.dataset) {
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proneCounter.classList.toggle('removed');
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} else {
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proneCounter.remove();
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}
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}
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export function getSelectedClass() {
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return selectedClass;
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}
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@ -79,7 +79,6 @@ function getSelected() {
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function deselect() {
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const selected = getSelected();
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placing = [];
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Observable.notify('proneflag', false);
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if (selected) {
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selected.classList.remove(soldier.getSelectedClass());
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@ -194,7 +193,6 @@ function select(data) {
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counter.classList.add(soldier.getSelectedClass());
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firingArc.get(svg, counter).forEach(el => el.removeAttribute('clip-path'));
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Observable.notify('proneflag', soldier.hasProne(counter));
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placing.push(counter);
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}
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@ -266,7 +264,6 @@ export function start(el) {
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}
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const selected = getSelected();
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//Observable.notify('proneflag', selected && soldier.hasProne(selected));
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}
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getCells(svg).forEach(cell => {
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@ -317,7 +314,6 @@ export function start(el) {
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}
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const selected = getSelected();
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Observable.notify('proneflag', selected && soldier.hasProne(selected));
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});
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cell.addEventListener('dblclick', e => {
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@ -406,14 +402,14 @@ export function start(el) {
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// debug //
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// Add a trooper counter
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//const attacker = { dataset: { allegiance: 'attacker', number: 1, squad: 1 }};
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const attacker = { dataset: { allegiance: 'attacker', number: 1, squad: 1 }};
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// const defender = { dataset: { allegiance: 'defender', number: 1, squad: 2 }};
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//const cell = getCell(0, 0, 0, 0);
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//const trooper = soldier.createCounter(attacker, 'blazer');
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const cell = getCell(0, 0, 0, 0);
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const trooper = soldier.createCounter(attacker, 'blazer');
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//const trooperSack = document.createElementNS(svgns, 'g');
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//trooperSack.classList.add('cell-contents');
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//trooperSack.append(trooper);
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//soldier.place(svg, trooper, cell);
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soldier.place(svg, trooper, cell);
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// Add some counters in an unoccupied cell
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//const countersCell = getCell(-1, 1, 0, 0);
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@ -445,11 +441,6 @@ export function clearFiringArcs(allegiance) {
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firingArc.clear(svg, allegiance);
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}
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export function toggleProne() {
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const selected = getSelected();
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if (selected) soldier.toggleProne(selected);
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}
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export function toggleFiringArcVisibility() {
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firingArc.toggleVisibility(svg, this.dataset.allegiance);
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}
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