Remove prone toggle

This commit is contained in:
Catalin Constantin Mititiuc 2024-07-28 12:24:24 -07:00
parent d2e80b341c
commit 7183511dbf
7 changed files with 11 additions and 63 deletions

View File

@ -78,24 +78,12 @@ g.troop-counter-template text {
stroke: none;
}
[href="#counter-prone"] {
transform: translate(-5px, 6px);
}
g.clone {
stroke: white;
stroke-width: 0.5px;
stroke-dasharray: 1;
}
g.clone [href="#counter-prone"] {
opacity: 0.5;
}
.removed[href="#counter-prone"] {
opacity: 0.5;
}
g[data-allegiance="defender"].clone {
fill: rgb(255, 126, 126);
}
@ -505,8 +493,8 @@ use[class^="counter-"] {
}
g.counter use[class^="counter-"] {
--translateX: calc(var(--x) - 5px);
--translateY: var(--y);
--translateX: calc((var(--x)) * 1.25 - 5px);
--translateY: calc((var(--y)) * 1.25 - 5px);
}
[data-q][data-r][data-s][data-t] > use[class^="counter-"] {

View File

@ -91,10 +91,6 @@ g.troop-counter-template text {
stroke: none;
}
g.troop-counter [href="#counter-prone"] {
transform: translate(-5px, 6px);
}
text.counter, #troop-counter text {
font-size: 12px;
font-weight: bold;

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@ -221,7 +221,6 @@
</button>
<span style="white-space: nowrap;">
Prone: <input type="checkbox" id="toggle-prone-counter" />
<button type="button" class="set-firing-arc" data-size="small">
<img src="assets/images/firing_arc_small.png" height="12" /> 2 MP
</button>

View File

@ -16,7 +16,6 @@ if (window.IS_DEV) {
const mapPlaceholder = document.querySelector('.map-placeholder'),
distanceOutput = document.getElementById('status'),
proneToggle = document.getElementById('toggle-prone-counter'),
contentVisToggleEl = document.querySelector('#edge-inputs input[type="checkbox"].visible'),
fileName = localStorage.getItem('map') || 'scenario-side_show',
map = scenarios[fileName]?.hashed || `assets/images/${fileName}.svg`,
@ -85,10 +84,10 @@ async function buildScenario(req) {
// recordSheet.start(svg.querySelector('.start-locations'), gameboard.getUnits());
recordSheet.start(null, scenarioUnits);
//const [trooper] = gameboard.getUnits();
//Observable.notify('select', trooper);
//gameboard.setCounter('prone');
//gameboard.setCounter('1st-floor');
const [trooper] = gameboard.getUnits();
Observable.notify('select', trooper);
gameboard.setCounter('prone');
gameboard.setCounter('1st-floor');
}
function updateTurnCounter() {
@ -173,11 +172,6 @@ document.querySelectorAll('#toggle-firing-arc-vis input').forEach(el =>
el.addEventListener('input', gameboard.toggleFiringArcVisibility)
);
document.getElementById('toggle-prone-counter').addEventListener('input', function () {
const selected = recordSheet.getSelected();
selected && gameboard.toggleProne();
});
document.querySelectorAll('.end-move').forEach(el =>
el.addEventListener('click', () => Observable.notify('endmove'))
);
@ -313,4 +307,3 @@ dice.forEach(el => {
});
Observable.subscribe('distance', distance);
Observable.subscribe('proneflag', checked => proneToggle.checked = checked);

View File

@ -152,24 +152,6 @@ export function endMove(svg, counter) {
removeClones(svg, counter);
}
export function hasProne(counter) {
return !!counter.querySelector('[href="#counter-prone"]:not(.removed)');
}
export function toggleProne(counter) {
let proneCounter = counter.querySelector('[href="#counter-prone"]');
if (!proneCounter) {
proneCounter = document.createElementNS(svgns, 'use');
proneCounter.setAttributeNS(null, 'href', '#counter-prone');
counter.appendChild(proneCounter);
} else if ('preexisting' in proneCounter.dataset) {
proneCounter.classList.toggle('removed');
} else {
proneCounter.remove();
}
}
export function getSelectedClass() {
return selectedClass;
}

View File

@ -79,7 +79,6 @@ function getSelected() {
function deselect() {
const selected = getSelected();
placing = [];
Observable.notify('proneflag', false);
if (selected) {
selected.classList.remove(soldier.getSelectedClass());
@ -194,7 +193,6 @@ function select(data) {
counter.classList.add(soldier.getSelectedClass());
firingArc.get(svg, counter).forEach(el => el.removeAttribute('clip-path'));
Observable.notify('proneflag', soldier.hasProne(counter));
placing.push(counter);
}
@ -266,7 +264,6 @@ export function start(el) {
}
const selected = getSelected();
//Observable.notify('proneflag', selected && soldier.hasProne(selected));
}
getCells(svg).forEach(cell => {
@ -317,7 +314,6 @@ export function start(el) {
}
const selected = getSelected();
Observable.notify('proneflag', selected && soldier.hasProne(selected));
});
cell.addEventListener('dblclick', e => {
@ -406,14 +402,14 @@ export function start(el) {
// debug //
// Add a trooper counter
//const attacker = { dataset: { allegiance: 'attacker', number: 1, squad: 1 }};
const attacker = { dataset: { allegiance: 'attacker', number: 1, squad: 1 }};
// const defender = { dataset: { allegiance: 'defender', number: 1, squad: 2 }};
//const cell = getCell(0, 0, 0, 0);
//const trooper = soldier.createCounter(attacker, 'blazer');
const cell = getCell(0, 0, 0, 0);
const trooper = soldier.createCounter(attacker, 'blazer');
//const trooperSack = document.createElementNS(svgns, 'g');
//trooperSack.classList.add('cell-contents');
//trooperSack.append(trooper);
//soldier.place(svg, trooper, cell);
soldier.place(svg, trooper, cell);
// Add some counters in an unoccupied cell
//const countersCell = getCell(-1, 1, 0, 0);
@ -445,11 +441,6 @@ export function clearFiringArcs(allegiance) {
firingArc.clear(svg, allegiance);
}
export function toggleProne() {
const selected = getSelected();
if (selected) soldier.toggleProne(selected);
}
export function toggleFiringArcVisibility() {
firingArc.toggleVisibility(svg, this.dataset.allegiance);
}