Refactor sight line module to remove almost all querying for elements
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e385798667
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72b1b8adfc
@ -35,7 +35,7 @@ use[href="#hex"].active {
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stroke: black;
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}
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use[href="#hex"].sight-line-target {
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.sight-line-target use[href="#hex"] {
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opacity: 1;
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stroke: orangered;
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fill-opacity: 0.04;
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@ -140,13 +140,6 @@ use[href="#point"].active {
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opacity: 0.2;
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}
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use[href="#point"].sight-line-target {
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opacity: 1;
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stroke: orangered;
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/* stroke-width: 1px; */
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fill-opacity: 0.04;
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}
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polyline.move-trace {
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stroke: gray;
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stroke-dasharray: 2;
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@ -10,13 +10,16 @@ export default class Game {
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constructor(svg) {
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this.svg = svg;
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this.firingArc = new FiringArc(svg);
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this.sightLine = new SightLine(svg);
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const board = this.getBoard();
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this.firingArc = new FiringArc(svg, board);
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this.sightLine = new SightLine(svg, board);
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this.counter = new Counter(svg);
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this.setUpCells();
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let counter = this.counter.getCounter({ dataset: { allegiance: 'davion', number: '1' }});
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// debug
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const counter = this.counter.getCounter({ dataset: { allegiance: 'davion', number: '1' }});
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this.counter.place(counter, this.getCell(17, 25));
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this.select(counter);
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}
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@ -58,7 +61,7 @@ export default class Game {
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}
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getGridIndex({ parentElement: { dataset: { x }, parentElement: { dataset: { y }}}}) {
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return { x, y };
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return { x: +x, y: +y };
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}
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getCounterAtGridIndex(x, y) {
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@ -177,7 +180,7 @@ export default class Game {
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if (!lockedSl) {
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this.sightLine.clear();
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} else {
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this.sightLine.update(cell, this.getCellPosition(cell));
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this.updateSightLine(cell);
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}
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} else if (toPlace && state.occupant) {
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if (toPlace === state.occupant) {
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@ -200,7 +203,7 @@ export default class Game {
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if (!lockedSl) {
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this.sightLine.clear();
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} else {
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this.sightLine.update(toPlace.parentElement, this.getCellPosition(toPlace.parentElement));
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this.updateSightLine(toPlace.parentElement);
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}
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} else {
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this.unSelect();
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@ -221,7 +224,7 @@ export default class Game {
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if (!lockedSl) {
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this.sightLine.clear();
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} else {
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this.sightLine.update(cell, this.getCellPosition(cell));
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this.updateSightLine(cell);
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}
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} else {
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const index = this.getGridIndex(state.occupant),
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@ -266,19 +269,8 @@ export default class Game {
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cell.addEventListener('contextmenu', e => {
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e.preventDefault();
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let sl = this.getSightLine();
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if (sl) {
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sl.classList.toggle('active');
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if (sl.classList.contains('active')) {
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this.sightLine.clear();
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} else {
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this.getHex(cell).classList.add('sight-line-target');
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}
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cell.dispatchEvent(new MouseEvent('pointerover'));
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}
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this.sightLine.toggleLock(cell);
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cell.dispatchEvent(new MouseEvent('pointerover'));
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});
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cell.addEventListener('pointerover', e => {
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@ -290,7 +282,7 @@ export default class Game {
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sourceCell = selected.parentElement;
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if (isOnBoard && (!sl || sl.classList.contains('active')) && sourceCell != cell) {
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this.sightLine.draw(sourceCell, cell);
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this.drawSightLine(sourceCell, cell);
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}
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}
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@ -332,4 +324,20 @@ export default class Game {
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this.placing.push(counter);
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}
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updateSightLine(cell) {
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const { dataset: { x: sX }, parentElement: { dataset: { y: sY }}} = cell,
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source = { index: { x: sX, y: sY }, position: this.getCellPosition(cell) };
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this.sightLine.update(source);
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}
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drawSightLine(sourceCell, targetCell) {
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const { dataset: { x: sX }, parentElement: { dataset: { y: sY }}} = sourceCell,
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{ dataset: { x: tX }, parentElement: { dataset: { y: tY }}} = targetCell,
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source = { index: { x: sX, y: sY }, position: this.getCellPosition(sourceCell) },
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target = { index: { x: tX, y: tY }, position: this.getCellPosition(targetCell) };
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this.sightLine.draw(source, target);
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}
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}
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@ -1,8 +1,11 @@
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const svgns = "http://www.w3.org/2000/svg";
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export default class Counter {
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constructor(svg) {
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#board;
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constructor(svg, board) {
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this.svg = svg;
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this.#board = board;
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this.selectedClass = 'selected';
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}
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@ -1,4 +1,6 @@
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const svgns = "http://www.w3.org/2000/svg";
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const svgns = "http://www.w3.org/2000/svg",
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targetClassName = 'sight-line-target',
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activeClassName = 'active';
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function evenr_to_axial(x, y) {
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return { q: x - (y + (y & 1)) / 2, r: y };
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@ -13,26 +15,26 @@ function axial_distance(q1, r1, q2, r2) {
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}
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function offset_distance(x1, y1, x2, y2) {
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let { q: q1, r: r1 } = evenr_to_axial(x1, y1),
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const { q: q1, r: r1 } = evenr_to_axial(x1, y1),
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{ q: q2, r: r2 } = evenr_to_axial(x2, y2);
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return axial_distance(q1, r1, q2, r2);
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}
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function cube_to_axial(q, r, s) {
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return { q: q, r: r };
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function cube_to_axial(q, r, _) {
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return { q, r };
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}
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function axial_to_cube(q, r) {
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return { q: q, r: r, s: -q - r };
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return { q, r, s: -q - r };
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}
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function cube_round(q, r, s) {
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rQ = Math.round(q);
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rR = Math.round(r);
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rS = Math.round(s);
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let rQ = Math.round(q),
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rR = Math.round(r),
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rS = Math.round(s);
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let q_diff = Math.abs(rQ - q),
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const q_diff = Math.abs(rQ - q),
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r_diff = Math.abs(rR - r),
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s_diff = Math.abs(rS - s);
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@ -48,7 +50,7 @@ function cube_round(q, r, s) {
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}
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function axial_round(q, r) {
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let cube = axial_to_cube(q, r),
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const cube = axial_to_cube(q, r),
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round = cube_round(cube.q, cube.r, cube.s),
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axial = cube_to_axial(round.q, round.r, round.s);
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@ -64,13 +66,13 @@ function axial_lerp(q1, r1, q2, r2, t) {
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}
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function linedraw(x1, y1, x2, y2) {
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let axial1 = evenr_to_axial(x1, y1),
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const axial1 = evenr_to_axial(x1, y1),
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axial2 = evenr_to_axial(x2, y2),
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n = offset_distance(x1, y1, x2, y2),
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results = [];
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for (let i = 0; i <= n; i++) {
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let lerp = axial_lerp(axial1.q, axial1.r, axial2.q, axial2.r, 1.0 / n * i),
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const lerp = axial_lerp(axial1.q, axial1.r, axial2.q, axial2.r, 1.0 / n * i),
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round = axial_round(lerp.q, lerp.r),
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{ x, y } = axial_to_evenr(round.q, round.r);
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@ -81,119 +83,93 @@ function linedraw(x1, y1, x2, y2) {
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}
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export default class SightLine {
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constructor(svg) {
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#board;
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#lockTarget;
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#activeHexes = [];
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sightLine;
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constructor(svg, board) {
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this.svg = svg;
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this.#board = board;
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}
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getBoard() {
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return this.svg.querySelector('.board');
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}
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getActiveHexes() {
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return this.svg.querySelectorAll('use[href="#hex"].active');
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}
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clear() {
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const board = this.getBoard(),
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sl = board.querySelector('line.sight-line'),
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target = board.querySelector(`use[href="#hex"].sight-line-target`);
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if (sl) {
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sl.remove();
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}
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if (target) {
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target.classList.remove('sight-line-target');
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}
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this.clearHexes();
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}
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clearHexes() {
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if (this.distanceCallback) {
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this.distanceCallback();
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}
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this.getActiveHexes().forEach(el => el.classList.remove('active'));
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}
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draw(source, target) {
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this.clear();
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let pt = new DOMPoint(0, 0),
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transform = getComputedStyle(source).transform.match(/-?\d+\.?\d*/g),
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mtx = new DOMMatrix(transform);
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pt = pt.matrixTransform(mtx);
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transform = getComputedStyle(source.parentElement).transform.match(/-?\d+\.?\d*/g);
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mtx = new DOMMatrix(transform);
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pt = pt.matrixTransform(mtx);
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let slX1 = pt.x,
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slY1 = pt.y;
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pt = new DOMPoint(0, 0);
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transform = getComputedStyle(target).transform.match(/-?\d+\.?\d*/g);
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mtx = new DOMMatrix(transform);
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pt = pt.matrixTransform(mtx);
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transform = getComputedStyle(target.parentElement).transform.match(/-?\d+\.?\d*/g);
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mtx = new DOMMatrix(transform);
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pt = pt.matrixTransform(mtx);
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let slX2 = pt.x,
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slY2 = pt.y;
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let sightLine = document.createElementNS(svgns, 'line');
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sightLine.classList.add('sight-line');
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sightLine.classList.add('active');
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sightLine.setAttributeNS(null, 'x1', slX1);
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sightLine.setAttributeNS(null, 'y1', slY1);
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sightLine.setAttributeNS(null, 'x2', slX2);
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sightLine.setAttributeNS(null, 'y2', slY2);
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this.getBoard().appendChild(sightLine);
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let coords = [
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source.dataset.x,
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source.parentElement.dataset.y,
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target.dataset.x,
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target.parentElement.dataset.y
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].map(n => parseInt(n));
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this.drawHexes(...coords);
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}
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update(cell, { x, y }) {
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const sl = this.svg.querySelector('.sight-line'),
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target = this.svg.querySelector('.sight-line-target').parentElement,
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x1 = cell.dataset.x,
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y1 = cell.parentElement.dataset.y,
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x2 = target.dataset.x,
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y2 = target.parentElement.dataset.y;
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sl.setAttributeNS(null, 'x1', x);
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sl.setAttributeNS(null, 'y1', y);
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this.drawHexes(...[x1, y1, x2, y2].map(n => parseInt(n)));
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}
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drawHexes(...coords) {
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this.clearHexes()
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#drawHexes(...coords) {
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this.#clearHexes()
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if (this.distanceCallback) {
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this.distanceCallback(offset_distance(...coords));
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}
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let lineCoords = linedraw(...coords);
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const lineCoords = linedraw(...coords),
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let s = lineCoords
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.map(([x, y]) => `g[data-y="${y}"] g[data-x="${x}"] use[href="#hex"]`)
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.join(', ');
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selector = lineCoords
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.map(([x, y]) => `g[data-y="${y}"] g[data-x="${x}"] use[href="#hex"]`)
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.join(', '),
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this.svg.querySelectorAll(s).forEach(p => p.classList.add('active'));
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hexes = this.svg.querySelectorAll(selector);
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hexes.forEach(p => p.classList.add(activeClassName));
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this.#activeHexes = hexes;
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}
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#clearHexes() {
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if (this.distanceCallback) {
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this.distanceCallback();
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}
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this.#activeHexes.forEach(el => el.classList.remove(activeClassName));
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this.#activeHexes = [];
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}
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clear() {
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if (this.sightLine) {
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this.sightLine.remove();
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delete this.sightLine;
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}
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if (this.#lockTarget) {
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this.#lockTarget.classList.remove(targetClassName);
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this.#lockTarget = undefined;
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}
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this.#clearHexes();
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}
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draw(source, target) {
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this.clear();
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const sightLine = document.createElementNS(svgns, 'line');
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sightLine.classList.add('sight-line');
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sightLine.classList.add(activeClassName);
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sightLine.setAttributeNS(null, 'x1', source.position.x);
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sightLine.setAttributeNS(null, 'y1', source.position.y);
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sightLine.setAttributeNS(null, 'x2', target.position.x);
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sightLine.setAttributeNS(null, 'y2', target.position.y);
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this.sightLine = sightLine;
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this.#board.appendChild(sightLine);
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this.#drawHexes(+source.index.x, +source.index.y, +target.index.x, +target.index.y);
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}
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update(source) {
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const { dataset: { x }, parentElement: { dataset: { y }}} = this.#lockTarget;
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this.sightLine.setAttributeNS(null, 'x1', source.position.x);
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this.sightLine.setAttributeNS(null, 'y1', source.position.y);
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this.#drawHexes(+source.index.x, +source.index.y, +x, +y);
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}
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toggleLock(cell) {
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if (this.#lockTarget) {
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this.sightLine.classList.add(activeClassName);
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this.#lockTarget.classList.remove(targetClassName);
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this.#lockTarget = undefined;
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} else {
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this.sightLine.classList.remove(activeClassName);
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cell.classList.add(targetClassName);
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this.#lockTarget = cell;
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}
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}
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}
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