Add a sight line module
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0407095ec3
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@ -1,4 +1,5 @@
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import FiringArc from './firingArc.js';
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import SightLine from './sightLine.js';
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const svgns = "http://www.w3.org/2000/svg";
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@ -10,86 +11,6 @@ function radToDeg(radians) {
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return radians * 180 / Math.PI;
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}
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function evenr_to_axial(x, y) {
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return { q: x - (y + (y & 1)) / 2, r: y };
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}
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function axial_to_evenr(q, r) {
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return { x: q + (r + (r & 1)) / 2, y: r };
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}
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function axial_distance(q1, r1, q2, r2) {
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return (Math.abs(q1 - q2) + Math.abs(q1 + r1 - q2 - r2) + Math.abs(r1 - r2)) / 2;
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}
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function offset_distance(x1, y1, x2, y2) {
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let { q: q1, r: r1 } = evenr_to_axial(x1, y1),
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{ q: q2, r: r2 } = evenr_to_axial(x2, y2);
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return axial_distance(q1, r1, q2, r2);
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}
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function cube_to_axial(q, r, s) {
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return { q: q, r: r };
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}
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function axial_to_cube(q, r) {
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return { q: q, r: r, s: -q - r };
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}
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function cube_round(q, r, s) {
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rQ = Math.round(q);
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rR = Math.round(r);
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rS = Math.round(s);
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let q_diff = Math.abs(rQ - q),
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r_diff = Math.abs(rR - r),
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s_diff = Math.abs(rS - s);
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if (q_diff > r_diff && q_diff > s_diff) {
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rQ = -rR - rS;
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} else if (r_diff > s_diff) {
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rR = -rQ - rS;
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} else {
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rS = -rQ - rR;
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}
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return { q: rQ, r: rR, s: rS };
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}
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function axial_round(q, r) {
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let cube = axial_to_cube(q, r),
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round = cube_round(cube.q, cube.r, cube.s),
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axial = cube_to_axial(round.q, round.r, round.s);
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return { q: axial.q, r: axial.r };
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}
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function lerp(a, b, t) {
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return a + (b - a) * t;
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}
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function axial_lerp(q1, r1, q2, r2, t) {
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return { q: lerp(q1, q2, t), r: lerp(r1, r2, t) };
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}
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function linedraw(x1, y1, x2, y2) {
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let axial1 = evenr_to_axial(x1, y1),
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axial2 = evenr_to_axial(x2, y2),
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n = offset_distance(x1, y1, x2, y2),
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results = [];
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for (let i = 0; i <= n; i++) {
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let lerp = axial_lerp(axial1.q, axial1.r, axial2.q, axial2.r, 1.0 / n * i),
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round = axial_round(lerp.q, lerp.r),
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{ x, y } = axial_to_evenr(round.q, round.r);
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results.push([x, y]);
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}
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return results;
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}
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export default class Game {
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info;
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placing = [];
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@ -102,8 +23,8 @@ export default class Game {
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constructor(svg) {
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this.svg = svg;
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this.firingArc = new FiringArc(svg);
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this.sightLine = new SightLine(svg);
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this.setUpSightLine(this);
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this.setUpCounter(this);
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this.setUpCells();
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}
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@ -160,10 +81,6 @@ export default class Game {
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return this.svg.querySelector('.board');
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}
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getActiveHexes() {
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return this.svg.querySelectorAll('use[href="#hex"].active');
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}
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getCellPosition(cell) {
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let pt = new DOMPoint(0, 0),
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transform = getComputedStyle(cell).transform.match(/-?\d+\.?\d*/g),
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@ -177,6 +94,13 @@ export default class Game {
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return pt;
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}
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/**
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* @param {(count: [number]) => void} fn
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*/
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set distanceCallback(fn) {
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this.sightLine.distanceCallback = fn;
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}
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endMove() {
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const selected = this.getSelected();
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@ -250,9 +174,9 @@ export default class Game {
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if (sl) {
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if (sl.classList.contains('active')) {
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this.SightLine.clear();
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this.sightLine.clear();
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} else {
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this.SightLine.update(point);
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this.sightLine.update(point, this.getCellPosition(point.parentElement));
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}
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}
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}
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@ -276,7 +200,7 @@ export default class Game {
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sl.classList.toggle('active');
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if (sl.classList.contains('active')) {
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this.SightLine.clear();
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this.sightLine.clear();
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} else {
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group.querySelector(`use[href="#hex"]`).classList.add('sight-line-target');
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}
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@ -294,7 +218,7 @@ export default class Game {
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sourceCell = selected.parentElement;
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if (isOnBoard && (!sl || sl.classList.contains('active')) && sourceCell != group) {
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this.SightLine.draw(sourceCell, group);
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this.sightLine.draw(sourceCell, group);
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}
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}
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});
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@ -303,7 +227,7 @@ export default class Game {
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let sl = this.svg.querySelector('.sight-line.active');
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if (sl && sl.classList.contains('active')) {
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this.SightLine.clear();
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this.sightLine.clear();
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}
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});
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});
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@ -351,9 +275,9 @@ export default class Game {
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counter.setAttributeNS(null, 'y', 0);
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if (!lockedSl) {
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container.SightLine.clear();
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container.sightLine.clear();
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} else {
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container.SightLine.update(this);
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container.sightLine.update(this, container.getCellPosition(this.parentElement));
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}
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container.proneFlagCallback(!!this.parentElement.querySelector('[href="#counter-prone"]'));
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@ -426,9 +350,9 @@ export default class Game {
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let sl = container.svg.querySelector('.sight-line');
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if (sl) {
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container.SightLine.update(clone)
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container.sightLine.update(clone, this.getCellPosition(clone.parentElement));
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} else {
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container.SightLine.draw(this.parentElement, clone.parentElement);
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container.sightLine.draw(this.parentElement, clone.parentElement);
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}
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const proneCounter = this.parentElement.querySelector('[href="#counter-prone"]');
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@ -491,7 +415,7 @@ export default class Game {
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selected.classList.remove(selectedClass);
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selected.removeAttribute('style');
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container.SightLine.clear();
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container.sightLine.clear();
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container
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.svg
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@ -628,116 +552,6 @@ export default class Game {
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this.getCounters().forEach(c => this.Counter.addEventListeners(c));
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}
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setUpSightLine(ptGrp) {
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const grid = this.svg.querySelector('.board');
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this.SightLine = new function() {
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this.clear = function() {
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let sl = grid.querySelector('line.sight-line');
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let target = grid.querySelector(`use[href="#hex"].sight-line-target`);
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if (sl) {
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sl.remove();
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}
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if (target) {
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target.classList.remove('sight-line-target');
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}
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this.clearHexes();
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};
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this.clearHexes = function() {
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if (ptGrp.distanceCallback) {
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ptGrp.distanceCallback();
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}
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ptGrp.getActiveHexes().forEach(el => el.classList.remove('active'));
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};
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this.draw = function (source, target) {
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ptGrp.SightLine.clear();
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let pt = new DOMPoint(0, 0),
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transform = getComputedStyle(source).transform.match(/-?\d+\.?\d*/g),
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mtx = new DOMMatrix(transform);
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pt = pt.matrixTransform(mtx);
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transform = getComputedStyle(source.parentElement).transform.match(/-?\d+\.?\d*/g);
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mtx = new DOMMatrix(transform);
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pt = pt.matrixTransform(mtx);
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let slX1 = pt.x,
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slY1 = pt.y;
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pt = new DOMPoint(0, 0);
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transform = getComputedStyle(target).transform.match(/-?\d+\.?\d*/g);
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mtx = new DOMMatrix(transform);
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pt = pt.matrixTransform(mtx);
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transform = getComputedStyle(target.parentElement).transform.match(/-?\d+\.?\d*/g);
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mtx = new DOMMatrix(transform);
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pt = pt.matrixTransform(mtx);
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let slX2 = pt.x,
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slY2 = pt.y;
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let sightLine = document.createElementNS(svgns, 'line');
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sightLine.classList.add('sight-line');
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sightLine.classList.add('active');
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sightLine.setAttributeNS(null, 'x1', slX1);
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sightLine.setAttributeNS(null, 'y1', slY1);
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sightLine.setAttributeNS(null, 'x2', slX2);
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sightLine.setAttributeNS(null, 'y2', slY2);
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ptGrp.getBoard().appendChild(sightLine);
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let coords = [
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source.dataset.x,
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source.parentElement.dataset.y,
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target.dataset.x,
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target.parentElement.dataset.y
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].map(n => parseInt(n));
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this.drawHexes(...coords);
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};
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this.update = function (cell) {
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const sl = ptGrp.svg.querySelector('.sight-line'),
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target = ptGrp.svg.querySelector('.sight-line-target').parentElement,
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{ x, y } = ptGrp.getCellPosition(cell.parentElement),
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x1 = cell.parentElement.dataset.x,
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y1 = cell.parentElement.parentElement.dataset.y,
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x2 = target.dataset.x,
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y2 = target.parentElement.dataset.y;
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sl.setAttributeNS(null, 'x1', x);
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sl.setAttributeNS(null, 'y1', y);
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this.drawHexes(...[x1, y1, x2, y2].map(n => parseInt(n)));
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}
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this.drawHexes = function (...coords) {
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this.clearHexes()
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if (ptGrp.distanceCallback) {
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ptGrp.distanceCallback(offset_distance(...coords));
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}
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let lineCoords = linedraw(...coords);
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let s = lineCoords
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.map(([x, y]) => `g[data-y="${y}"] g[data-x="${x}"] use[href="#hex"]`)
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.join(', ');
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ptGrp.svg.querySelectorAll(s).forEach(p => p.classList.add('active'));
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};
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}
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}
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setFiringArc(size) {
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const counter = this.getSelected();
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@ -753,6 +567,7 @@ export default class Game {
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let counter = document.createElementNS(svgns, 'use');
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counter.setAttributeNS(null, 'href', '#counter-grenade');
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counter.addEventListener('click', () => counter.remove());
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this.placing.push(counter);
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}
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}
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199
src/modules/sightLine.js
Normal file
199
src/modules/sightLine.js
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@ -0,0 +1,199 @@
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const svgns = "http://www.w3.org/2000/svg";
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function evenr_to_axial(x, y) {
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return { q: x - (y + (y & 1)) / 2, r: y };
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}
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function axial_to_evenr(q, r) {
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return { x: q + (r + (r & 1)) / 2, y: r };
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}
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function axial_distance(q1, r1, q2, r2) {
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return (Math.abs(q1 - q2) + Math.abs(q1 + r1 - q2 - r2) + Math.abs(r1 - r2)) / 2;
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}
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function offset_distance(x1, y1, x2, y2) {
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let { q: q1, r: r1 } = evenr_to_axial(x1, y1),
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{ q: q2, r: r2 } = evenr_to_axial(x2, y2);
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return axial_distance(q1, r1, q2, r2);
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}
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function cube_to_axial(q, r, s) {
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return { q: q, r: r };
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}
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function axial_to_cube(q, r) {
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return { q: q, r: r, s: -q - r };
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}
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function cube_round(q, r, s) {
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rQ = Math.round(q);
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rR = Math.round(r);
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rS = Math.round(s);
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let q_diff = Math.abs(rQ - q),
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r_diff = Math.abs(rR - r),
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s_diff = Math.abs(rS - s);
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if (q_diff > r_diff && q_diff > s_diff) {
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rQ = -rR - rS;
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} else if (r_diff > s_diff) {
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rR = -rQ - rS;
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} else {
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rS = -rQ - rR;
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}
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return { q: rQ, r: rR, s: rS };
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}
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function axial_round(q, r) {
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let cube = axial_to_cube(q, r),
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round = cube_round(cube.q, cube.r, cube.s),
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axial = cube_to_axial(round.q, round.r, round.s);
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return { q: axial.q, r: axial.r };
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}
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function lerp(a, b, t) {
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return a + (b - a) * t;
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}
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function axial_lerp(q1, r1, q2, r2, t) {
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return { q: lerp(q1, q2, t), r: lerp(r1, r2, t) };
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}
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function linedraw(x1, y1, x2, y2) {
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let axial1 = evenr_to_axial(x1, y1),
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axial2 = evenr_to_axial(x2, y2),
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n = offset_distance(x1, y1, x2, y2),
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results = [];
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for (let i = 0; i <= n; i++) {
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let lerp = axial_lerp(axial1.q, axial1.r, axial2.q, axial2.r, 1.0 / n * i),
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round = axial_round(lerp.q, lerp.r),
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{ x, y } = axial_to_evenr(round.q, round.r);
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results.push([x, y]);
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}
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return results;
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}
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export default class SightLine {
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constructor(svg) {
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this.svg = svg;
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}
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getBoard() {
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return this.svg.querySelector('.board');
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}
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getActiveHexes() {
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return this.svg.querySelectorAll('use[href="#hex"].active');
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}
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clear() {
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const board = this.getBoard(),
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sl = board.querySelector('line.sight-line'),
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target = board.querySelector(`use[href="#hex"].sight-line-target`);
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if (sl) {
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sl.remove();
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}
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if (target) {
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target.classList.remove('sight-line-target');
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}
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this.clearHexes();
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}
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clearHexes() {
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if (this.distanceCallback) {
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this.distanceCallback();
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}
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this.getActiveHexes().forEach(el => el.classList.remove('active'));
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}
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draw(source, target) {
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this.clear();
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let pt = new DOMPoint(0, 0),
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transform = getComputedStyle(source).transform.match(/-?\d+\.?\d*/g),
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mtx = new DOMMatrix(transform);
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pt = pt.matrixTransform(mtx);
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transform = getComputedStyle(source.parentElement).transform.match(/-?\d+\.?\d*/g);
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mtx = new DOMMatrix(transform);
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pt = pt.matrixTransform(mtx);
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let slX1 = pt.x,
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slY1 = pt.y;
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pt = new DOMPoint(0, 0);
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transform = getComputedStyle(target).transform.match(/-?\d+\.?\d*/g);
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mtx = new DOMMatrix(transform);
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pt = pt.matrixTransform(mtx);
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transform = getComputedStyle(target.parentElement).transform.match(/-?\d+\.?\d*/g);
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mtx = new DOMMatrix(transform);
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pt = pt.matrixTransform(mtx);
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let slX2 = pt.x,
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slY2 = pt.y;
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let sightLine = document.createElementNS(svgns, 'line');
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sightLine.classList.add('sight-line');
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sightLine.classList.add('active');
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sightLine.setAttributeNS(null, 'x1', slX1);
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sightLine.setAttributeNS(null, 'y1', slY1);
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sightLine.setAttributeNS(null, 'x2', slX2);
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sightLine.setAttributeNS(null, 'y2', slY2);
|
||||
|
||||
this.getBoard().appendChild(sightLine);
|
||||
|
||||
let coords = [
|
||||
source.dataset.x,
|
||||
source.parentElement.dataset.y,
|
||||
target.dataset.x,
|
||||
target.parentElement.dataset.y
|
||||
].map(n => parseInt(n));
|
||||
|
||||
this.drawHexes(...coords);
|
||||
}
|
||||
|
||||
update(cell, { x, y }) {
|
||||
const sl = this.svg.querySelector('.sight-line'),
|
||||
target = this.svg.querySelector('.sight-line-target').parentElement,
|
||||
x1 = cell.parentElement.dataset.x,
|
||||
y1 = cell.parentElement.parentElement.dataset.y,
|
||||
x2 = target.dataset.x,
|
||||
y2 = target.parentElement.dataset.y;
|
||||
|
||||
sl.setAttributeNS(null, 'x1', x);
|
||||
sl.setAttributeNS(null, 'y1', y);
|
||||
|
||||
this.drawHexes(...[x1, y1, x2, y2].map(n => parseInt(n)));
|
||||
}
|
||||
|
||||
drawHexes(...coords) {
|
||||
this.clearHexes()
|
||||
|
||||
if (this.distanceCallback) {
|
||||
this.distanceCallback(offset_distance(...coords));
|
||||
}
|
||||
|
||||
let lineCoords = linedraw(...coords);
|
||||
|
||||
let s = lineCoords
|
||||
.map(([x, y]) => `g[data-y="${y}"] g[data-x="${x}"] use[href="#hex"]`)
|
||||
.join(', ');
|
||||
|
||||
this.svg.querySelectorAll(s).forEach(p => p.classList.add('active'));
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user