Complete military symbols and add a map
This commit is contained in:
@@ -238,6 +238,10 @@ pattern use {
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--y-step: calc((3 / 2) * var(--circumradius));
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--y-step: calc((3 / 2) * var(--circumradius));
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}
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}
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g.start-locations {
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display: none;
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}
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g[data-y], g.start-locations > g {
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g[data-y], g.start-locations > g {
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--translateX: 0;
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--translateX: 0;
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transform: translate(var(--translateX), calc(var(--y-step) * var(--i)));
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transform: translate(var(--translateX), calc(var(--y-step) * var(--i)));
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@@ -1,6 +1,5 @@
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<?xml version="1.0" standalone="no"?>
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<?xml version="1.0" standalone="no"?>
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<svg viewBox="-6 -6 12 24"
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<svg viewBox="-6 -6 12 24" xmlns="http://www.w3.org/2000/svg">
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xmlns="http://www.w3.org/2000/svg">
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<defs>
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<defs>
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<circle id="counter-base" style="r: inherit;" cx="0" cy="0" />
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<circle id="counter-base" style="r: inherit;" cx="0" cy="0" />
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@@ -34,18 +33,27 @@
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</g>
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</g>
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<g id="semi-auto">
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<g id="semi-auto">
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<line x1="-2" y1="0" x2="2" y2="0"/>
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<line x1="-2" y1="1" x2="2" y2="1"/>
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<line x1="-2" y1="1" x2="2" y2="1"/>
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<line x1="-2" y1="2" x2="2" y2="2"/>
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</g>
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</g>
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<g id="auto">
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<g id="auto">
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<line x1="-2" y1="0" x2="2" y2="0"/>
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<line x1="-2" y1="-0.5" x2="2" y2="-0.5"/>
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<line x1="-2" y1="1" x2="2" y2="1"/>
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<line x1="-2" y1="0.5" x2="2" y2="0.5"/>
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<line x1="-2" y1="2" x2="2" y2="2"/>
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<line x1="-2" y1="1.5" x2="2" y2="1.5"/>
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</g>
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</g>
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<g id="laser">
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<g id="laser">
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<polyline points="0,-5 0,-3 -3,-2.5 3,-1.5 0,-1 0,2.5 0,5"/>
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<polyline points="0,-5 0,-3 -3,-2.5 3,-1.5 0,-1 0,2 -3,2.5 3,3.5 0,4 0,5"/>
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</g>
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<g id="nonlethalhand">
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<line x1="-2" y1="-4.25" x2="2" y2="-4.25"/>
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<line x1="0" y1="-4.25" x2="0" y2="5"/>
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</g>
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<g id="lethalhand" style="r: inherit;">
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<line x1="0" y1="-5" x2="0" y2="5"/>
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</g>
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</g>
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</defs>
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</defs>
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@@ -145,28 +153,67 @@
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<!--Hand-to-Hand Weapons-->
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<!--Hand-to-Hand Weapons-->
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<g id="nonlethalhand" style="r: inherit;" class="weapon-symbol">
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<g id="fist" style="r: inherit;">
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<use style="r: inherit;" href="#counter-base"/>
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</g>
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<g id="blackjack" style="r: inherit;" class="weapon-symbol">
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<use style="r: inherit;" href="#counter-base"/>
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<use style="r: inherit;" href="#counter-base"/>
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<line x1="-2" y1="-4.25" x2="2" y2="-4.25"/>
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<use style="r: inherit;" href="#nonlethalhand"/>
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<line x1="0" y1="-4.25" x2="0" y2="5"/>
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</g>
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</g>
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</g>
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</g>
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<g id="lethalhand" style="r: inherit;" class="weapon-symbol">
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<g id="stunstick" style="r: inherit;" class="weapon-symbol">
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<use style="r: inherit;" href="#counter-base"/>
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<use style="r: inherit;" href="#counter-base"/>
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<g style="stroke: white; stroke-width: 0.5px; fill: none; stroke-linejoin: bevel">
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<line x1="0" y1="-5" x2="0" y2="5"/>
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<use style="r: inherit;" href="#nonlethalhand"/>
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<polyline points="-1.5,-2.5 1.5,-2.5 -1.5,0.5 1.5,0.5"/>
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</g>
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</g>
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</g>
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</g>
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<g id="bayonetknife" style="r: inherit;" class="weapon-symbol">
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<use style="r: inherit;" href="#counter-base"/>
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<use style="r: inherit;" href="#lethalhand"/>
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</g>
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</g>
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<g id="club" style="r: inherit;" class="weapon-symbol">
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<use style="r: inherit;" href="#counter-base"/>
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<use style="r: inherit;" href="#lethalhand"/>
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</g>
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</g>
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<g id="neuralwhip" style="r: inherit;" class="weapon-symbol">
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<use style="r: inherit;" href="#counter-base"/>
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<use style="r: inherit;" href="#lethalhand"/>
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</g>
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</g>
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<g id="sword" style="r: inherit;" class="weapon-symbol">
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<use style="r: inherit;" href="#counter-base"/>
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<use style="r: inherit;" href="#lethalhand"/>
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</g>
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</g>
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<g id="vibroblade" style="r: inherit;" class="weapon-symbol">
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<use style="r: inherit;" href="#counter-base"/>
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<use style="r: inherit;" href="#lethalhand"/>
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</g>
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</g>
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<!--Area-Effect Weapons-->
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<!--Area-Effect Weapons-->
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<g id="srm" style="r: inherit;" class="weapon-symbol">
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<g id="srm" style="r: inherit;" class="weapon-symbol">
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<use style="r: inherit;" href="#counter-base"/>
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<use style="r: inherit;" href="#counter-base"/>
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<line x1="0" y1="-4.75" x2="0" y2="5"/>
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<line x1="0" y1="-4.75" x2="0" y2="5"/>
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<line x1="-2" y1="0.5" x2="2" y2="0.5"/>
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<path d="M -2,4.75 V -2.5 C -2,-5.5 2,-5.5 2,-2.5 V 4.75"/>
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<path d="M -2,4.75 V -2.5 C -2,-5.5 2,-5.5 2,-2.5 V 4.75"/>
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</g>
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</g>
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</g>
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</g>
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@@ -230,7 +277,8 @@
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<g id="satchelcharge" style="r: inherit;" class="weapon-symbol">
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<g id="satchelcharge" style="r: inherit;" class="weapon-symbol">
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<use style="r: inherit;" href="#counter-base"/>
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<use style="r: inherit;" href="#counter-base"/>
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<rect x="-1" y="-3.25" width="2" height="2" />
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<line x1="-1" y1="-3.25" x2="1" y2="-1.25"/>
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<line x1="1" y1="-3.25" x2="-1" y2="-1.25"/>
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<line x1="0" y1="-5" x2="0" y2="5"/>
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<line x1="0" y1="-5" x2="0" y2="5"/>
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</g>
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</g>
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</g>
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</g>
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@@ -245,7 +293,7 @@
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<g id="hflamer" style="r: inherit;" class="weapon-symbol">
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<g id="hflamer" style="r: inherit;" class="weapon-symbol">
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<use style="r: inherit;" href="#counter-base"/>
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<use style="r: inherit;" href="#counter-base"/>
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<line x1="-2" y1="1" x2="2" y2="1"/>
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<use href="#auto" />
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<path d="M -1,5 V -3.5 c 0,-1.5 2,-1.5 2,0"/>
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<path d="M -1,5 V -3.5 c 0,-1.5 2,-1.5 2,0"/>
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</g>
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</g>
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</g>
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</g>
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@@ -253,7 +301,6 @@
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<g id="inferno" style="r: inherit;" class="weapon-symbol">
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<g id="inferno" style="r: inherit;" class="weapon-symbol">
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<use style="r: inherit;" href="#counter-base"/>
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<use style="r: inherit;" href="#counter-base"/>
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<line x1="-2" y1="0.5" x2="2" y2="0.5"/>
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<path d="M -1,5 V -2.5 c 0,-1.5 2,-1.5 2,0"/>
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<path d="M -1,5 V -2.5 c 0,-1.5 2,-1.5 2,0"/>
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<path d="M -2,4.75 V -2.5 C -2,-5.5 2,-5.5 2,-2.5 V 4.75"/>
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<path d="M -2,4.75 V -2.5 C -2,-5.5 2,-5.5 2,-2.5 V 4.75"/>
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</g>
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</g>
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@@ -295,9 +342,10 @@
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<use style="r: inherit;" href="#counter-base"/>
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<use style="r: inherit;" href="#counter-base"/>
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<line x1="-2" y1="4.5" x2="2" y2="4.5"/>
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<line x1="-2" y1="4.5" x2="2" y2="4.5"/>
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<line x1="-2" y1="1" x2="2" y2="1"/>
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<polyline points="0,-5 0,-3 -3,-2.5 3,-1.5 0,-1
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<polyline points="0,-5 0,-3 -3,-2.5 3,-1.5 0,-1 0,2.5 0,4.5"/>
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0,2 -3,2.5 3,3.5 0,4 0,4.5"/>
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<polyline points="-2,-3.5 0,-5 2,-3.5"/>
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<polyline points="-2,-3.5 0,-5 2,-3.5"/>
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</g>
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</g>
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</g>
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</g>
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@@ -306,7 +354,8 @@
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<g style="stroke: white; stroke-width: 0.5px; fill: none;">
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<line x1="-2" y1="4.5" x2="2" y2="4.5"/>
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<line x1="-2" y1="4.5" x2="2" y2="4.5"/>
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<use href="#auto"/>
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<use href="#auto"/>
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<polyline points="0,-5 0,-3 -3,-2.5 3,-1.5 0,-1 0,2.5 0,4.5"/>
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<polyline points="0,-5 0,-3 -3,-2.5 3,-1.5 0,-1
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0,2 -3,2.5 3,3.5 0,4 0,4.5"/>
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<polyline points="-2,-3.5 0,-5 2,-3.5"/>
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<polyline points="-2,-3.5 0,-5 2,-3.5"/>
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</g>
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</g>
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</g>
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</g>
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 21 KiB |
275
public/assets/images/map5.svg
Normal file
275
public/assets/images/map5.svg
Normal file
@@ -0,0 +1,275 @@
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<?xml version="1.0" standalone="no"?>
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="-10 -10 200 300">
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<defs>
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<g id="mapsheet" class="mapsheet"></g>
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</defs>
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<g class="gameboard">
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<g class="grid">
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<g class="mapsheets"></g>
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</g>
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<g style="display: unset;" class="start-locations" data-attacker-name="liao" data-defender-name="davion">
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<g data-edge="north" data-y="1">
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<g data-x="1">
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<g class="counter" data-allegiance="attacker" data-number="1">
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<use class="primary-weapon" href="counters.svg#pistol"/>
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<use class="troop-number" href="counters.svg#number-1"/>
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<use class="squad-number" href="counters.svg#number-1"/>
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</g>
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</g>
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<g data-x="2">
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<g class="counter" data-allegiance="attacker" data-number="1">
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<use class="primary-weapon" href="counters.svg#rifle"/>
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<use class="troop-number" href="counters.svg#number-2"/>
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<use class="squad-number" href="counters.svg#number-1"/>
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</g>
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</g>
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<g data-x="3">
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<g class="counter" data-allegiance="attacker" data-number="1">
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<use class="primary-weapon" href="counters.svg#riflegl"/>
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<use class="troop-number" href="counters.svg#number-3"/>
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<use class="squad-number" href="counters.svg#number-1"/>
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</g>
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</g>
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<g data-x="4">
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||||||
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<g class="counter" data-allegiance="attacker" data-number="1">
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||||||
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<use class="primary-weapon" href="counters.svg#laserpistol"/>
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||||||
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<use class="troop-number" href="counters.svg#number-4"/>
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||||||
|
<use class="squad-number" href="counters.svg#number-1"/>
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||||||
|
</g>
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||||||
|
</g>
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||||||
|
<g data-x="5">
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||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
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||||||
|
<use class="primary-weapon" href="counters.svg#laserrifle"/>
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||||||
|
<use class="troop-number" href="counters.svg#number-5"/>
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||||||
|
<use class="squad-number" href="counters.svg#number-1"/>
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||||||
|
</g>
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||||||
|
</g>
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||||||
|
<g data-x="6">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
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||||||
|
<use class="primary-weapon" href="counters.svg#gyrojetrifle"/>
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||||||
|
<use class="troop-number" href="counters.svg#number-6"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-1"/>
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||||||
|
</g>
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||||||
|
</g>
|
||||||
|
</g>
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||||||
|
|
||||||
|
<g data-edge="north" data-y="2">
|
||||||
|
<g data-x="1">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#blazer"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-1"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-2"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="2">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#autopistol"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-2"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-2"/>
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||||||
|
</g>
|
||||||
|
</g>
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||||||
|
<g data-x="3">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#smg"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-3"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-2"/>
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||||||
|
</g>
|
||||||
|
</g>
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||||||
|
<g data-x="4">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
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||||||
|
<use class="primary-weapon" href="counters.svg#smggl"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-4"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-2"/>
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||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
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|
||||||
|
<g data-edge="north" data-y="3">
|
||||||
|
<g data-x="1">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#fist"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-1"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-3"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="2">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#blackjack"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-2"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-3"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="3">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#stunstick"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-3"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-3"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="4">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#club"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-4"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-3"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="5">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#neuralwhip"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-5"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-3"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="6">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#bayonetknife"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-6"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-3"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="7">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#sword"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-6"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-3"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="8">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#vibroblade"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-7"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-3"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
|
||||||
|
<g data-edge="north" data-y="4">
|
||||||
|
<g data-x="1">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#srm"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-1"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-4"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="2">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#hsrm"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-2"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-4"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="3">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#law"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-3"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-4"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="4">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#grenade"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-4"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-4"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="5">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#gl"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-5"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-4"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="6">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#autogl"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-6"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-4"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="7">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#lrrifle"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-7"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-4"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="8">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#satchelcharge"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-8"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-4"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="9">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#flamer"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-9"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-4"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="10">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#hflamer"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-10"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-4"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="11">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#inferno"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-11"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-4"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
|
||||||
|
<g data-edge="north" data-y="5">
|
||||||
|
<g data-x="1">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#lmg"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-1"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-5"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="2">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#mmg"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-2"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-5"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="3">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#hmg"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-3"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-5"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="4">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#splaser"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-4"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-5"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="5">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#hsplaser"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-5"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-5"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
<g data-x="6">
|
||||||
|
<g class="counter" data-allegiance="attacker" data-number="1">
|
||||||
|
<use class="primary-weapon" href="counters.svg#mpppc"/>
|
||||||
|
<use class="troop-number" href="counters.svg#number-6"/>
|
||||||
|
<use class="squad-number" href="counters.svg#number-5"/>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
</svg>
|
||||||
|
After Width: | Height: | Size: 12 KiB |
@@ -164,6 +164,54 @@ const weapons = {
|
|||||||
shortRange: 'Special',
|
shortRange: 'Special',
|
||||||
longRange: 'Special'
|
longRange: 'Special'
|
||||||
},
|
},
|
||||||
|
fist: {
|
||||||
|
name: 'Fist',
|
||||||
|
damage: '(curr. MP/2)B',
|
||||||
|
shortRange: 'Adj.',
|
||||||
|
longRange: '-'
|
||||||
|
},
|
||||||
|
blackjack: {
|
||||||
|
name: 'Blackjack',
|
||||||
|
damage: '5B',
|
||||||
|
shortRange: 'Adjacent',
|
||||||
|
longRange: '-'
|
||||||
|
},
|
||||||
|
stunstick: {
|
||||||
|
name: 'Stun Stick',
|
||||||
|
damage: '8B',
|
||||||
|
shortRange: 'Adjacent',
|
||||||
|
longRange: '-'
|
||||||
|
},
|
||||||
|
neuralwhip: {
|
||||||
|
name: 'Neural Whip',
|
||||||
|
damage: '8B, 3L',
|
||||||
|
shortRange: 'Adjacent',
|
||||||
|
longRange: '-'
|
||||||
|
},
|
||||||
|
sword: {
|
||||||
|
name: 'Sword',
|
||||||
|
damage: '4L',
|
||||||
|
shortRange: 'Adjacent',
|
||||||
|
longRange: '-'
|
||||||
|
},
|
||||||
|
vibroblade: {
|
||||||
|
name: 'Vibro-Blade',
|
||||||
|
damage: '5L',
|
||||||
|
shortRange: 'Adjacent',
|
||||||
|
longRange: '-'
|
||||||
|
},
|
||||||
|
bayonetknife: {
|
||||||
|
name: 'Bayonet/Knife',
|
||||||
|
damage: '3L',
|
||||||
|
shortRange: 'Adjacent',
|
||||||
|
longRange: '-'
|
||||||
|
},
|
||||||
|
club: {
|
||||||
|
name: 'Club',
|
||||||
|
damage: '4B, 1L',
|
||||||
|
shortRange: 'Adjacent',
|
||||||
|
longRange: '-'
|
||||||
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
function createIcon(number) {
|
function createIcon(number) {
|
||||||
|
|||||||
@@ -102,6 +102,9 @@ export async function build(svg, request) {
|
|||||||
if (scenarioBuildings)
|
if (scenarioBuildings)
|
||||||
svg.querySelector('.gameboard .buildings').replaceWith(svg.ownerDocument.importNode(scenarioBuildings, true));
|
svg.querySelector('.gameboard .buildings').replaceWith(svg.ownerDocument.importNode(scenarioBuildings, true));
|
||||||
|
|
||||||
|
if (startLocs)
|
||||||
|
grid.after(svg.ownerDocument.importNode(startLocs, true));
|
||||||
|
|
||||||
await loadScript(scenario, svg, 'radial')
|
await loadScript(scenario, svg, 'radial')
|
||||||
return loadScript(scenario, svg, 'map');
|
return loadScript(scenario, svg, 'map');
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ import sideShow from './assets/images/scenario-side_show.svg';
|
|||||||
import dragonHunting from './assets/images/scenario-dragon_hunting.svg';
|
import dragonHunting from './assets/images/scenario-dragon_hunting.svg';
|
||||||
import raceAgainstTime from './assets/images/scenario-race_against_time.svg';
|
import raceAgainstTime from './assets/images/scenario-race_against_time.svg';
|
||||||
import map4 from './assets/images/map4.svg';
|
import map4 from './assets/images/map4.svg';
|
||||||
|
import map5 from './assets/images/map5.svg';
|
||||||
import blankMap from './assets/images/blank-map.svg';
|
import blankMap from './assets/images/blank-map.svg';
|
||||||
|
|
||||||
export const scenarios = {
|
export const scenarios = {
|
||||||
@@ -21,6 +22,10 @@ export const scenarios = {
|
|||||||
hashed: map4,
|
hashed: map4,
|
||||||
title: 'Test map'
|
title: 'Test map'
|
||||||
},
|
},
|
||||||
|
'map5': {
|
||||||
|
hashed: map5,
|
||||||
|
title: 'Weapon symbols'
|
||||||
|
},
|
||||||
'blank-map': {
|
'blank-map': {
|
||||||
hashed: blankMap,
|
hashed: blankMap,
|
||||||
title: 'Blank map'
|
title: 'Blank map'
|
||||||
|
|||||||
Reference in New Issue
Block a user