Render different elevation level hex grids

This commit is contained in:
Catalin Constantin Mititiuc 2025-06-16 22:41:31 -07:00
parent 698aa19966
commit 9012c88fb3
2 changed files with 82 additions and 7 deletions

View File

@ -3,13 +3,14 @@
<head> <head>
<style> <style>
polygon { polygon {
fill: none; fill: inherit;
stroke: black; stroke: black;
stroke-width: 0.5px; stroke-width: 0.5px;
} }
svg { svg {
border: 1px solid slategray; border: 1px solid slategray;
fill: none;
} }
text { text {
@ -17,11 +18,31 @@
text-anchor: middle; text-anchor: middle;
user-select: none; user-select: none;
font-family: sans-serif; font-family: sans-serif;
fill: black;
}
.buildings .elevation-basement {
fill: lightgray;
/* display: none; */
}
.elevation-1 {
/* display: none; */
}
.buildings .elevation-1 {
fill: lightgreen;
/* display: none; */
}
.buildings .elevation-2 {
fill: lightpink;
display: none;
} }
</style> </style>
</head> </head>
<body> <body>
<svg viewBox="-150 -100 300 200" xmlns="http://www.w3.org/2000/svg"> <svg viewBox="-300 -200 600 400" xmlns="http://www.w3.org/2000/svg">
<defs> <defs>
<polygon id="hex" points="0,10 8.66,5 8.66,-5 0,-10 -8.66,-5 -8.66,5"/> <polygon id="hex" points="0,10 8.66,5 8.66,-5 0,-10 -8.66,-5 -8.66,5"/>
</defs> </defs>

View File

@ -140,16 +140,45 @@ function drawHexes(el, list) {
}); });
} }
const grid = generateRadialCoordsRect({ rows: 10, columns: 14 }, { q: 9, r: -5, s: -4 }); const grid = generateRadialCoordsRect({ rows: 25, columns: 33 }, { q: 22, r: -12, s: -10 });
const building1 = generateRadialCoordsRect({ rows: 5, columns: 3, equal: false }, { q: 7, r: -4, s: -3 }); const building1 = generateRadialCoordsRect({ rows: 5, columns: 3, equal: false }, { q: 7, r: -4, s: -3 });
const building2 = generateRadialCoordsRect({ rows: 4, columns: 3, odd: true }, { q: 0, r: -4, s: 4 }); const building2 = generateRadialCoordsRect({ rows: 4, columns: 3, odd: true }, { q: 0, r: -4, s: 4 });
const building3 = generateRadialCoords(new Map(), { q: -1, r: 2, s: -1 }, 1); const building3 = generateRadialCoords(new Map(), { q: -1, r: 2, s: -1 }, 1);
building1.forEach(coords => grid.delete(coords)); // generateRadialCoordsRect({ rows: 4, columns: 8, equal: false }, { q: 18, r: -8, s: -10 }).forEach(coords => grid.delete(coords));
building2.forEach(coords => grid.delete(coords)); // generateRadialCoordsRect({ rows: 8, columns: 2, equal: false }, { q: 9, r: -10, s: 1 }).forEach(coords => grid.delete(coords));
building3.forEach(coords => grid.delete(coords)); // generateRadialCoordsRect({ rows: 6, columns: 13, odd: true }, { q: 2, r: -8, s: 6 }).forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 1, columns: 10 }, { q: -1, r: -9, s: 10 }).forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 1, columns: 2 }, { q: -1, r: -2, s: 3 }).forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 1, columns: 6 }, { q: -8, r: -2, s: 10 }).forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: 4, r: 3, s: -7 }).forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: -5, r: 3, s: 2 }).forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 6, columns: 3, equal: false }, { q: -12, r: 3, s: 9 }).forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 8, columns: 4 }, { q: 10, r: 3, s: -13 }).forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 3, columns: 1 }, { q: 9, r: 7, s: -16 }).forEach(coords => grid.delete(coords));
// generateRadialCoordsRect({ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }).forEach(coords => grid.delete(coords));
drawHexes(svg, grid); const buildingCoords = [
generateRadialCoordsRect({ rows: 4, columns: 8, equal: false }, { q: 18, r: -8, s: -10 }),
generateRadialCoordsRect({ rows: 8, columns: 2, equal: false }, { q: 9, r: -10, s: 1 }),
generateRadialCoordsRect({ rows: 6, columns: 13, odd: true }, { q: 2, r: -8, s: 6 }),
generateRadialCoordsRect({ rows: 1, columns: 10 }, { q: -1, r: -9, s: 10 }),
generateRadialCoordsRect({ rows: 1, columns: 2 }, { q: -1, r: -2, s: 3 }),
generateRadialCoordsRect({ rows: 1, columns: 6 }, { q: -8, r: -2, s: 10 }),
generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: 4, r: 3, s: -7 }),
generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: -5, r: 3, s: 2 }),
generateRadialCoordsRect({ rows: 6, columns: 3, equal: false }, { q: -12, r: 3, s: 9 }),
generateRadialCoordsRect({ rows: 8, columns: 4 }, { q: 10, r: 3, s: -13 }),
generateRadialCoordsRect({ rows: 3, columns: 1 }, { q: 9, r: 7, s: -16 }),
generateRadialCoordsRect({ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }),
]
buildingCoords.forEach(building => building.forEach(coords => grid.delete(coords)));
// building2.forEach(coords => grid.delete(coords));
// building3.forEach(coords => grid.delete(coords));
// drawHexes(svg, generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, 16));
// const rectEven = generateRadialCoordsRect({ rows: 2, columns: 2 }, { q: 9, r: -5, s: -4 }); // const rectEven = generateRadialCoordsRect({ rows: 2, columns: 2 }, { q: 9, r: -5, s: -4 });
// const rectOdd = generateRadialCoordsRect({ rows: 2, columns: 2, odd: true }, { q: 8, r: -2, s: -6 }); // const rectOdd = generateRadialCoordsRect({ rows: 2, columns: 2, odd: true }, { q: 8, r: -2, s: -6 });
@ -162,3 +191,28 @@ drawHexes(svg, grid);
// drawHexes(svg, rectOddUnevenCols); // drawHexes(svg, rectOddUnevenCols);
// drawHexes(svg, generateRadialCoordsRect({ rows: 7, columns: 6, odd: true, equal: false }, { q: 5, r: -5, s: 0 })); // drawHexes(svg, generateRadialCoordsRect({ rows: 7, columns: 6, odd: true, equal: false }, { q: 5, r: -5, s: 0 }));
const buildings = document.createElementNS(xmlns, 'g');
buildings.classList.add('buildings');
const bldElevationBasement = document.createElementNS(xmlns, 'g');
bldElevationBasement.classList.add('elevation-basement');
buildingCoords.forEach(building => drawHexes(bldElevationBasement, building));
const bldElevation1 = document.createElementNS(xmlns, 'g');
bldElevation1.classList.add('elevation-1');
buildingCoords.forEach(building => drawHexes(bldElevation1, building));
const bldElevation2 = document.createElementNS(xmlns, 'g');
bldElevation2.classList.add('elevation-2');
buildingCoords.forEach(building => drawHexes(bldElevation2, building));
const elevation1 = document.createElementNS(xmlns, 'g');
elevation1.classList.add('elevation-1');
drawHexes(elevation1, grid);
buildings.appendChild(bldElevationBasement);
buildings.appendChild(bldElevation1);
buildings.appendChild(bldElevation2);
svg.appendChild(elevation1);
svg.appendChild(buildings);