Remove random props on map resource window object
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518693844d
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@ -87,8 +87,6 @@ async function buildScenario(req) {
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const mapRect = mapResourceEl.getBoundingClientRect();
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console.log('map viewport center', mapRect.width / 2, mapRect.height / 2, mapRect);
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const [horz1, horz2] = document.querySelectorAll('.horz');
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const [vert1, vert2] = document.querySelectorAll('.vert');
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30
src/map.js
30
src/map.js
@ -1,16 +1,8 @@
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const svgns = "http://www.w3.org/2000/svg";
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const dataset = document.currentScript.dataset;
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const svg = document.querySelector('svg');
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const gb = svg.querySelector('.gameboard');
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const bg = svg.querySelector('#background');
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const imageMaps = svg.querySelector('#image-maps');
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const grid = gb.querySelector('.grid');
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const dots = gb.querySelector('#dots');
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const sequence = getComputedStyle(gb).transform.match(/-?\d+\.?\d*/g);
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const mtx = new DOMMatrix(sequence || '');
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bg.style.transform = mtx;
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const bbox = grid.getBBox();
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setElAttrs(bg, bbox);
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@ -18,7 +10,7 @@ setElAttrs(dots, bbox)
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svg.setAttribute('viewBox', formatForViewBox(calcComputedBboxFor(gb)));
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function setElAttrs(el, attrs) {
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for (key in attrs) {
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for (const key in attrs) {
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el.setAttributeNS(null, key, attrs[key]);
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}
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}
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@ -40,23 +32,3 @@ function calcComputedBboxFor(el) {
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return { x: originPtX, y: originPtY, width: maxPtX - originPtX, height: maxPtY - originPtY };
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}
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function createCells(container, { cols, rows }, templateId) {
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for (let rowNum = 0; rowNum < +rows; rowNum++) {
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const row = document.createElementNS(svgns, 'g');
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row.dataset.y = rowNum;
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for (let colNum = 0; colNum < +cols; colNum++) {
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const cell = document.createElementNS(svgns, 'g');
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cell.dataset.x = colNum;
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const cellShape = document.createElementNS(svgns, 'use');
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cellShape.setAttribute('href', `#${templateId}`);
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cell.appendChild(cellShape);
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row.appendChild(cell);
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}
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container.appendChild(row);
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}
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}
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@ -405,14 +405,14 @@ export function start(el) {
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//cell2.classList.add('hover');
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//
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const trooper1 = soldier.createCounter({ dataset: { allegiance: 'attacker', number: 1, squad: 1 }}, 'blazer');
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soldier.place(svg, trooper1, getCell(-3, 9, -6, 0));
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soldier.place(
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svg,
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soldier.createCounter({ dataset: { allegiance: 'defender', number: 1, squad: 1 }}, 'blazer'),
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getCell(1, -8, 7, 0)
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);
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//const trooper1 = soldier.createCounter({ dataset: { allegiance: 'attacker', number: 1, squad: 1 }}, 'blazer');
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//soldier.place(svg, trooper1, getCell(-3, 9, -6, 0));
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//
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//soldier.place(
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// svg,
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// soldier.createCounter({ dataset: { allegiance: 'defender', number: 1, squad: 1 }}, 'blazer'),
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// getCell(1, -8, 7, 0)
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//);
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// Add some counters in an unoccupied cell
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//const countersCell = getCell(-1, 1, 0, 0);
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@ -91,8 +91,6 @@ export async function build(svg, request) {
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});
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});
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//if (startLocs) grid.before(svg.ownerDocument.importNode(startLocs, true));
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const scenarioGrid = scenario.querySelector('.grid');
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const scenarioBuildings = scenario.querySelector('.gameboard .buildings');
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@ -79,7 +79,7 @@ function radialToScreenCoords({ q, r, s }) {
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}
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function drawHexes(el, list, renderText = false) {
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for ([key, v] of list) {
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for (const [key, v] of list) {
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const { q, r, s, t } = fromKey(key);
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const { x, y } = radialToScreenCoords({ q, r, s });
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@ -146,7 +146,7 @@ function generateRadialCoords(l, { q, r, s, t = 0 } = {}, { left, top, right, bo
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function translateCoords(map, translator) {
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const translated = new Map();
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for ([key, val] of map) {
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for (const [key, val] of map) {
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const { q, r, s, t } = fromKey(key);
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translated.set(toKey(translator({ q, r, s, t })), val);
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}
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@ -271,7 +271,7 @@ function drawMapsheet(placementMarker, mapsheet, position) {
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({ q: q + position.q, r: r + position.r, s: s + position.s })
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);
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for ([coords, v] of buildingHexes) grid.delete(coords);
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for (const [coords, v] of buildingHexes) grid.delete(coords);
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drawHexes(gridContainer, grid);
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(mapsheet.features || []).forEach(feature => {
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