WIP: get sightline working after cube coords update
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@@ -1,34 +1,11 @@
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const targetClassName = 'sight-line-target',
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activeClassName = 'active';
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function evenr_to_axial(x, y) {
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return { q: x - (y + (y & 1)) / 2, r: y };
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function cubeDistance(a, b) {
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return Math.max(Math.abs(a.q - b.q), Math.abs(a.r - b.r), Math.abs(a.s - b.s));
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}
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function axial_to_evenr(q, r) {
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return { x: q + (r + (r & 1)) / 2, y: r };
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}
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function axial_distance(q1, r1, q2, r2) {
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return (Math.abs(q1 - q2) + Math.abs(q1 + r1 - q2 - r2) + Math.abs(r1 - r2)) / 2;
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}
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function offset_distance(x1, y1, x2, y2) {
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const { q: q1, r: r1 } = evenr_to_axial(x1, y1),
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{ q: q2, r: r2 } = evenr_to_axial(x2, y2);
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return axial_distance(q1, r1, q2, r2);
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}
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function cube_to_axial(q, r, _) {
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return { q, r };
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}
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function axial_to_cube(q, r) {
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return { q, r, s: -q - r };
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}
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function cube_round(q, r, s) {
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function cubeRound({ q, r, s }) {
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let rQ = Math.round(q),
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rR = Math.round(r),
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rS = Math.round(s);
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@@ -48,20 +25,12 @@ function cube_round(q, r, s) {
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return { q: rQ, r: rR, s: rS };
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}
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function axial_round(q, r) {
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const cube = axial_to_cube(q, r),
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round = cube_round(cube.q, cube.r, cube.s),
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axial = cube_to_axial(round.q, round.r, round.s);
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return { q: axial.q, r: axial.r };
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}
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function lerp(a, b, t) {
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return a + (b - a) * t;
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}
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function axial_lerp(q1, r1, q2, r2, t) {
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return { q: lerp(q1, q2, t), r: lerp(r1, r2, t) };
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function cubeLerp(a, b, t) {
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return { q: lerp(a.q, b.q, t), r: lerp(a.r, b.r, t), s: lerp(a.s, b.s, t) };
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}
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function lock(sightLine, cell) {
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@@ -95,18 +64,12 @@ export function create({ x: x1, y: y1 }, { x: x2, y: y2 }) {
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return line;
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}
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export function calcIndexes(x1, y1, x2, y2) {
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const axial1 = evenr_to_axial(x1, y1),
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axial2 = evenr_to_axial(x2, y2),
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n = offset_distance(x1, y1, x2, y2),
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results = [];
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export function calcIndexes(a, b) {
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const N = cubeDistance(a, b);
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const results = [];
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for (let i = 0; i <= n; i++) {
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const lerp = axial_lerp(axial1.q, axial1.r, axial2.q, axial2.r, 1.0 / n * i),
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round = axial_round(lerp.q, lerp.r),
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{ x, y } = axial_to_evenr(round.q, round.r);
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results.push([x, y]);
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for (let i = 0; i <= N; i++) {
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results.push(cubeRound(cubeLerp(a, b, 1.0 / N * i)));
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}
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return results;
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@@ -66,8 +66,9 @@ function createTrace(previous, current, selected) {
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export function createCounter(selected) {
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const use = document.createElementNS(svgns, 'use');
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const g = document.createElementNS(svgns, 'g');
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use.setAttributeNS(null, 'href', `#t-${selected.dataset.number}`);
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// use.setAttributeNS(null, 'href', `counters.svg#rifle`);
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// use.setAttributeNS(null, 'href', `#t-${selected.dataset.number}`);
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use.setAttributeNS(null, 'href', `counters.svg#rifle`);
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use.classList.add('primary-weapon');
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g.classList.add('counter');
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g.dataset.allegiance = selected.dataset.allegiance;
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g.dataset.number = selected.dataset.number;
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