WIP: get sightline working after cube coords update

This commit is contained in:
Catalin Constantin Mititiuc 2024-06-28 11:01:33 -07:00
parent f270c13fb3
commit ade861767b
3 changed files with 27 additions and 62 deletions

View File

@ -1,34 +1,11 @@
const targetClassName = 'sight-line-target', const targetClassName = 'sight-line-target',
activeClassName = 'active'; activeClassName = 'active';
function evenr_to_axial(x, y) { function cubeDistance(a, b) {
return { q: x - (y + (y & 1)) / 2, r: y }; return Math.max(Math.abs(a.q - b.q), Math.abs(a.r - b.r), Math.abs(a.s - b.s));
} }
function axial_to_evenr(q, r) { function cubeRound({ q, r, s }) {
return { x: q + (r + (r & 1)) / 2, y: r };
}
function axial_distance(q1, r1, q2, r2) {
return (Math.abs(q1 - q2) + Math.abs(q1 + r1 - q2 - r2) + Math.abs(r1 - r2)) / 2;
}
function offset_distance(x1, y1, x2, y2) {
const { q: q1, r: r1 } = evenr_to_axial(x1, y1),
{ q: q2, r: r2 } = evenr_to_axial(x2, y2);
return axial_distance(q1, r1, q2, r2);
}
function cube_to_axial(q, r, _) {
return { q, r };
}
function axial_to_cube(q, r) {
return { q, r, s: -q - r };
}
function cube_round(q, r, s) {
let rQ = Math.round(q), let rQ = Math.round(q),
rR = Math.round(r), rR = Math.round(r),
rS = Math.round(s); rS = Math.round(s);
@ -48,20 +25,12 @@ function cube_round(q, r, s) {
return { q: rQ, r: rR, s: rS }; return { q: rQ, r: rR, s: rS };
} }
function axial_round(q, r) {
const cube = axial_to_cube(q, r),
round = cube_round(cube.q, cube.r, cube.s),
axial = cube_to_axial(round.q, round.r, round.s);
return { q: axial.q, r: axial.r };
}
function lerp(a, b, t) { function lerp(a, b, t) {
return a + (b - a) * t; return a + (b - a) * t;
} }
function axial_lerp(q1, r1, q2, r2, t) { function cubeLerp(a, b, t) {
return { q: lerp(q1, q2, t), r: lerp(r1, r2, t) }; return { q: lerp(a.q, b.q, t), r: lerp(a.r, b.r, t), s: lerp(a.s, b.s, t) };
} }
function lock(sightLine, cell) { function lock(sightLine, cell) {
@ -95,18 +64,12 @@ export function create({ x: x1, y: y1 }, { x: x2, y: y2 }) {
return line; return line;
} }
export function calcIndexes(x1, y1, x2, y2) { export function calcIndexes(a, b) {
const axial1 = evenr_to_axial(x1, y1), const N = cubeDistance(a, b);
axial2 = evenr_to_axial(x2, y2), const results = [];
n = offset_distance(x1, y1, x2, y2),
results = [];
for (let i = 0; i <= n; i++) { for (let i = 0; i <= N; i++) {
const lerp = axial_lerp(axial1.q, axial1.r, axial2.q, axial2.r, 1.0 / n * i), results.push(cubeRound(cubeLerp(a, b, 1.0 / N * i)));
round = axial_round(lerp.q, lerp.r),
{ x, y } = axial_to_evenr(round.q, round.r);
results.push([x, y]);
} }
return results; return results;

View File

@ -66,8 +66,9 @@ function createTrace(previous, current, selected) {
export function createCounter(selected) { export function createCounter(selected) {
const use = document.createElementNS(svgns, 'use'); const use = document.createElementNS(svgns, 'use');
const g = document.createElementNS(svgns, 'g'); const g = document.createElementNS(svgns, 'g');
use.setAttributeNS(null, 'href', `#t-${selected.dataset.number}`); // use.setAttributeNS(null, 'href', `#t-${selected.dataset.number}`);
// use.setAttributeNS(null, 'href', `counters.svg#rifle`); use.setAttributeNS(null, 'href', `counters.svg#rifle`);
use.classList.add('primary-weapon');
g.classList.add('counter'); g.classList.add('counter');
g.dataset.allegiance = selected.dataset.allegiance; g.dataset.allegiance = selected.dataset.allegiance;
g.dataset.number = selected.dataset.number; g.dataset.number = selected.dataset.number;

View File

@ -51,16 +51,9 @@ function isClone(counter) {
} }
function getCellPosition(cell) { function getCellPosition(cell) {
let pt = new DOMPoint(0, 0), const [x, y] = cell.getAttributeNS(null, 'transform').match(/-?\d+\.?\d*/g);
transform = getComputedStyle(cell).transform.match(/-?\d+\.?\d*/g),
mtx = new DOMMatrix(transform);
pt = pt.matrixTransform(mtx);
transform = getComputedStyle(cell.parentElement).transform.match(/-?\d+\.?\d*/g); return { x, y };
mtx = new DOMMatrix(transform);
pt = pt.matrixTransform(mtx);
return pt;
} }
function getCell(x, y) { function getCell(x, y) {
@ -108,11 +101,14 @@ function updateSightLine(cell) {
} }
function drawSightLine(sourceCell, targetCell) { function drawSightLine(sourceCell, targetCell) {
const { dataset: { x: sX }, parentElement: { dataset: { y: sY }}} = sourceCell, const CURRENT_ELEVATION_LEVEL = 0;
{ dataset: { x: tX }, parentElement: { dataset: { y: tY }}} = targetCell; const { q: sq, r: sr, s: ss } = sourceCell.dataset;
const { q: tq, r: tr, s: ts } = targetCell.dataset;
const sourceIndex = { q: +sq, r: +sr, s: +ss };
const targetIndex = { q: +tq, r: +tr, s: +ts };
const selector = sightLine.calcIndexes(+sX, +sY, +tX, +tY) const selector = sightLine.calcIndexes(sourceIndex, targetIndex)
.map(([x, y]) => `g.grid g[data-y="${y}"] g[data-x="${x}"] use[href="#hex"]`) .map(({ q, r, s }) => `g[data-q="${q}"][data-r="${r}"][data-s="${s}"][data-t="${CURRENT_ELEVATION_LEVEL}"] use[href="#hex"]`)
.join(', '); .join(', ');
const hexes = svg.querySelectorAll(selector); const hexes = svg.querySelectorAll(selector);
@ -297,6 +293,11 @@ export function start(el) {
}); });
}); });
// debug //
const c = soldier.createCounter({ dataset: { allegiance: 'attacker', number: 1, squad: 1 }});
soldier.place(svg, c, svg.querySelector('[data-q="0"][data-r="0"][data-s="0"][data-t="0"]'));
///////////
Observable.subscribe('select', select); Observable.subscribe('select', select);
Observable.subscribe('endmove', endMove); Observable.subscribe('endmove', endMove);
console.log('gameboard.js loaded'); console.log('gameboard.js loaded');