Add ability to change maps
This commit is contained in:
173
src/index.js
173
src/index.js
@@ -6,13 +6,89 @@ globalThis.svgns = "http://www.w3.org/2000/svg";
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const mapPlaceholder = document.querySelector('.map-placeholder'),
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distanceOutput = document.getElementById('status'),
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proneToggle = document.getElementById('toggle-prone-counter');
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proneToggle = document.getElementById('toggle-prone-counter'),
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object = document.querySelector('object');
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document.querySelector('object').addEventListener('load', function () {
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object.addEventListener('load', function () {
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mapPlaceholder.remove();
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this.style.opacity = 1;
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const svg = this.contentDocument.querySelector('svg');
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panzoom.start(svg);
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gameboard.start(svg);
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});
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gameboard.setDistanceCallback((count = '-') => {
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distanceOutput.querySelector('#hex-count').textContent = count;
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distanceOutput.style.display = count === '-' ? 'none' : 'block';
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});
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gameboard.setProneFlagCallback(checked => proneToggle.checked = checked);
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gameboard.setSelectCallback(data => recordSheet.select(data));
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document.querySelectorAll('.soldier-record').forEach(el =>
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el.addEventListener('click', () => {
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if (el.classList.contains('selected')) {
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el.classList.remove('selected');
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gameboard.unSelect();
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recordSheet.unSelect();
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} else {
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gameboard.select(el);
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}
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})
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);
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document.querySelectorAll('.end-move').forEach(el => el.addEventListener('click', () => {
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recordSheet.endMove();
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gameboard.endMove();
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}));
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document.querySelectorAll('.end-turn').forEach(el =>
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el.addEventListener('click', ({ target: { dataset: { allegiance }}}) => {
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const dataSelector = `[data-allegiance="${allegiance}"]`,
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records = Array.from(document.querySelectorAll(`.soldier-record${dataSelector}`)),
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turnCounter = document.getElementById('turn-count'),
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{ dataset: { update }} = turnCounter;
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el.setAttribute('disabled', '');
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document
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.querySelector(`button.end-turn:not([data-allegiance="${allegiance}"])`)
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.removeAttribute('disabled');
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if (update === '1') {
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turnCounter.children.namedItem('count').textContent++
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turnCounter.dataset.update = '0';
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} else {
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turnCounter.dataset.update = '1';
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}
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records
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.sort((el1, el2) => el1.dataset.number > el2.dataset.number)
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.forEach(el => el.classList.remove('movement-ended'));
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gameboard.endTurn(allegiance);
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gameboard.select(records.at(0));
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})
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);
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document.querySelectorAll('.set-firing-arc').forEach(el =>
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el.addEventListener('click', gameboard.setFiringArc)
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);
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document.querySelector('.set-grenade').addEventListener('click', gameboard.setGrenade);
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document.querySelectorAll('#toggle-firing-arc-vis input').forEach(el =>
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el.addEventListener('input', gameboard.toggleFiringArcVisibility)
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);
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document.getElementById('toggle-prone-counter').addEventListener('input', function () {
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const selected = recordSheet.getSelected();
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selected && gameboard.toggleProne();
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});
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object.data = `${localStorage.getItem('map') || 'map1'}.svg`;
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document
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.querySelector('#content input[type="checkbox"].visible')
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.addEventListener('input', function () {
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@@ -27,78 +103,27 @@ document
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});
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});
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window.addEventListener('load', () => {
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const svg = document.querySelector('object').contentDocument.querySelector('svg');
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const showButton = document.getElementById('show-dialog'),
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mapDialog = document.getElementById('map-dialog'),
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selectEl = mapDialog.querySelector('select'),
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confirmBtn = mapDialog.querySelector('#confirm-btn');
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gameboard.start(svg);
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panzoom.start(svg);
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mapDialog.querySelectorAll('option').forEach(option =>
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option.value === localStorage.getItem('map') && (option.selected = true)
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);
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gameboard.setDistanceCallback((count = '-') => {
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distanceOutput.querySelector('#hex-count').textContent = count;
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distanceOutput.style.display = count === '-' ? 'none' : 'block';
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});
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gameboard.setProneFlagCallback(checked => proneToggle.checked = checked);
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gameboard.setSelectCallback(data => recordSheet.select(data));
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document.querySelectorAll('.soldier-record').forEach(el =>
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el.addEventListener('click', () => {
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if (el.classList.contains('selected')) {
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el.classList.remove('selected');
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gameboard.unSelect();
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recordSheet.unSelect();
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} else {
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gameboard.select(el);
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}
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})
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);
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document.querySelectorAll('.end-move').forEach(el => el.addEventListener('click', () => {
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recordSheet.endMove();
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gameboard.endMove();
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}));
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document.querySelectorAll('.end-turn').forEach(el =>
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el.addEventListener('click', ({ target: { dataset: { allegiance }}}) => {
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const dataSelector = `[data-allegiance="${allegiance}"]`,
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records = Array.from(document.querySelectorAll(`.soldier-record${dataSelector}`)),
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turnCounter = document.getElementById('turn-count'),
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{ dataset: { update }} = turnCounter;
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el.setAttribute('disabled', '');
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document
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.querySelector(`button.end-turn:not([data-allegiance="${allegiance}"])`)
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.removeAttribute('disabled');
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if (update === '1') {
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turnCounter.children.namedItem('count').textContent++
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turnCounter.dataset.update = '0';
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} else {
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turnCounter.dataset.update = '1';
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}
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records
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.sort((el1, el2) => el1.dataset.number > el2.dataset.number)
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.forEach(el => el.classList.remove('movement-ended'));
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gameboard.endTurn(allegiance);
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gameboard.select(records.at(0));
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})
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);
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document.querySelectorAll('.set-firing-arc').forEach(el =>
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el.addEventListener('click', gameboard.setFiringArc)
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);
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document.querySelector('.set-grenade').addEventListener('click', gameboard.setGrenade);
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document.querySelectorAll('#toggle-firing-arc-vis input').forEach(el =>
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el.addEventListener('input', gameboard.toggleFiringArcVisibility)
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);
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document.getElementById('toggle-prone-counter').addEventListener('input', function () {
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const selected = recordSheet.getSelected();
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selected && gameboard.toggleProne();
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});
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showButton.addEventListener('click', () => {
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mapDialog.showModal();
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});
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selectEl.addEventListener('change', () => {
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confirmBtn.value = selectEl.value;
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});
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confirmBtn.addEventListener('click', e => {
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e.preventDefault();
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localStorage.removeItem('pan-zoom');
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localStorage.setItem('map', selectEl.value);
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document.querySelector('object').data = `${selectEl.value}.svg`;
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mapDialog.close();
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});
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