Remove selected counter when double-clicked
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d560c1a8a5
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@ -128,11 +128,11 @@ text.counter, #troop-counter text {
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user-select: none;
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}
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polygon.firing-arc[data-troop-allegiance="davion"] {
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polygon.firing-arc[data-allegiance="davion"] {
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fill: red;
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}
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polygon.firing-arc[data-troop-allegiance="liao"] {
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polygon.firing-arc[data-allegiance="liao"] {
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fill: green;
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}
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@ -56,7 +56,7 @@ function position(e) {
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// TODO: handle exactly horizontal and vertical lines
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if (activeFiringArc) {
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let activeFiringArcOutline = this.querySelector(`#lines polygon[data-troop-number="${activeFiringArc.dataset.troopNumber}"][data-troop-allegiance="${activeFiringArc.dataset.troopAllegiance}"]`),
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let activeFiringArcOutline = this.querySelector(`#lines polygon[data-number="${activeFiringArc.dataset.number}"][data-allegiance="${activeFiringArc.dataset.allegiance}"]`),
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board = this.querySelector('#image-maps'),
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{ width, height } = board.getBBox(),
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pt = new DOMPoint(e.clientX, e.clientY),
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@ -169,11 +169,11 @@ export default class FiringArc {
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this.svg = svg;
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}
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set(size, troopAllegiance, troopNumber, { x, y }) {
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set(size, allegiance, number, { x, y }) {
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const svgns = "http://www.w3.org/2000/svg";
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let existingArcs = this.svg.querySelectorAll(
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`#firing-arcs [data-troop-number="${troopNumber}"][data-troop-allegiance="${troopAllegiance}"]`
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`#firing-arcs [data-number="${number}"][data-allegiance="${allegiance}"]`
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);
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existingArcs.forEach(el => el.remove());
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@ -193,13 +193,13 @@ export default class FiringArc {
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let firingArcOutline = document.createElementNS(svgns, 'polygon');
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firingArc.classList.add('firing-arc', 'active');
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firingArc.dataset.troopNumber = troopNumber;
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firingArc.dataset.troopAllegiance = troopAllegiance;
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firingArc.dataset.number = number;
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firingArc.dataset.allegiance = allegiance;
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firingArc.dataset.size = size;
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firingArc.setAttributeNS(null, 'points', `${pivotPoint} ${pivotPoint} ${pivotPoint}`);
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firingArcOutline.dataset.troopNumber = troopNumber;
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firingArcOutline.dataset.troopAllegiance = troopAllegiance;
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firingArcOutline.dataset.number = number;
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firingArcOutline.dataset.allegiance = allegiance;
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firingArcOutline.setAttributeNS(null, 'points', `${pivotPoint} ${pivotPoint} ${pivotPoint}`);
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let clipShape = document.createElementNS(svgns, 'circle');
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@ -208,9 +208,9 @@ export default class FiringArc {
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clipShape.setAttributeNS(null, 'r', 100);
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let clipPath = document.createElementNS(svgns, 'clipPath');
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clipPath.setAttributeNS(null, 'id', `clip-path-${troopAllegiance}-${troopNumber}`);
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clipPath.dataset.troopNumber = troopNumber;
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clipPath.dataset.troopAllegiance = troopAllegiance;
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clipPath.setAttributeNS(null, 'id', `clip-path-${allegiance}-${number}`);
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clipPath.dataset.number = number;
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clipPath.dataset.allegiance = allegiance;
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clipPath.appendChild(clipShape);
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arcContainer.appendChild(clipPath);
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@ -232,7 +232,7 @@ export default class FiringArc {
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firingArc.removeEventListener('contextmenu', cancelFiringArcPlacement);
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let existingArcs = this.svg.querySelectorAll(
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`#firing-arcs [data-troop-number="${troopNumber}"][data-troop-allegiance="${troopAllegiance}"]`
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`#firing-arcs [data-number="${number}"][data-allegiance="${allegiance}"]`
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);
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existingArcs.forEach(el => el.remove());
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@ -51,7 +51,7 @@ export default class Game {
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}
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getExistingArcs(al, n) {
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return this.svg.querySelectorAll(`#firing-arcs polygon[data-troop-number="${n}"][data-troop-allegiance="${al}"]`);
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return this.svg.querySelectorAll(`#firing-arcs polygon[data-number="${n}"][data-allegiance="${al}"]`);
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}
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getUnclippedFiringArcs() {
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@ -109,7 +109,7 @@ export default class Game {
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}
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endTurn(allegiance) {
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const selector = `#firing-arcs [data-troop-allegiance="${allegiance}"]`;
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const selector = `#firing-arcs [data-allegiance="${allegiance}"]`;
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this.svg.querySelectorAll(selector).forEach(el => el.remove());
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}
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@ -119,7 +119,7 @@ export default class Game {
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toggleFiringArcVisibility(allegiance) {
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const vis = this.#firingArcVisibility[allegiance],
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clipPaths = this.svg.querySelectorAll(`clipPath[data-troop-allegiance="${allegiance}"]`);
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clipPaths = this.svg.querySelectorAll(`clipPath[data-allegiance="${allegiance}"]`);
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clipPaths.forEach(cp => cp.style.display = !vis ? 'none' : '');
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this.#firingArcVisibility[allegiance] = !vis;
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@ -129,9 +129,9 @@ export default class Game {
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let unclipped = this.getUnclippedFiringArcs();
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unclipped.forEach(el => {
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const { troopNumber, troopAllegiance } = el.dataset,
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clipPathId = `clip-path-${troopAllegiance}-${troopNumber}`,
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isVisible = this.#firingArcVisibility[troopAllegiance];
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const { number, allegiance } = el.dataset,
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clipPathId = `clip-path-${allegiance}-${number}`,
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isVisible = this.#firingArcVisibility[allegiance];
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if (isVisible) {
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this.svg.querySelector(`#${clipPathId}`).style.display = 'none';
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@ -254,6 +254,21 @@ export default class Game {
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}
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});
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cell.addEventListener('dblclick', e => {
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const toPlace = this.placing.pop(),
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occupant = this.getCellOccupant(cell);
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if (toPlace == occupant) {
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const { number, allegiance } = toPlace.dataset,
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selector = `[data-allegiance="${allegiance}"][data-number="${number}"]`;
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this.svg.querySelectorAll(selector).forEach(el => el.remove());
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}
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this.unSelect();
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});
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// Logic for this event:
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// If there's a locked sightline, unlock it. Otherwise, if there's an
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// active sightline, lock it.
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