Draw scenario mapsheet hexes with building hexes

This commit is contained in:
Catalin Constantin Mititiuc 2025-06-16 22:41:31 -07:00
parent c7bb814b42
commit c8b3468abc
2 changed files with 394 additions and 279 deletions

View File

@ -23,6 +23,12 @@
/* display: none; */
}
use[href="#hex"] {
stroke: #666;
fill: wheat;
/* fill: url(#asterisk); */
}
.elevation-basement {
fill: lightgray;
display: none;
@ -30,18 +36,15 @@
.elevation-1 {
/* filter: blur(.5px); */
/* opacity: 1; */
/* opacity: 0.5; */
display: none;
}
.buildings .elevation-1,
.building .elevation-1 {
/* display: none; */
fill: lightgreen;
.elevation-1 use[href="#hex"] {
/* fill: green; */
}
.elevation-2 {
/* fill: rgb(240, 216, 172); */
opacity: 0.5;
/* display: none; */
@ -55,6 +58,12 @@
display: none;
}
.buildings .elevation-1,
.building .elevation-1 {
/* display: none; */
fill: lightgreen;
}
.building .doors {
display: inline;
fill: none;
@ -87,44 +96,42 @@
stroke-linecap: square;
}
.building.view-elevation-roof .doors,
.building.view-elevation-roof .inner-wall,
.building.view-elevation-roof .outer-wall {
.view-elevation-roof .doors,
.view-elevation-roof .inner-wall,
.view-elevation-roof .outer-wall {
display: none;
}
.building .elevation-1 {
display: none;
.building .elevation-1 use {
fill: green;
}
.building.view-elevation-roof .floor {
.view-elevation-roof .floor {
fill: darkgray;
}
.building.view-elevation-1 .elevation-1 {
display: inline;
}
.building.view-elevation-2 .elevation-2 {
display: inline;
}
.building.view-elevation-roof .elevation-roof {
display: inline;
}
.building.view-elevation-basement .elevation-basement {
display: inline;
}
.building.view-elevation-basement .doors {
.building .elevation-2 {
display: none;
}
use[href="#hex"] {
stroke: #666;
fill: wheat;
/* fill: url(#asterisk); */
.view-elevation-1 .elevation-1 {
display: inline;
}
.view-elevation-2 .elevation-2 {
display: inline;
}
.view-elevation-roof .elevation-roof {
display: inline;
}
.view-elevation-basement .elevation-basement {
display: inline;
}
.view-elevation-basement .doors {
display: none;
}
.building [class*="elevation"] use {
@ -136,7 +143,6 @@
/* display: none; */
/* opacity: 0.2 */
}
</style>
</head>
@ -157,9 +163,37 @@
<use y="-15" x="15" transform="rotate(-60, 15, -15)" href="#ast-line" />
<use y="15" x="-15" transform="rotate(-60, -15, 15)" href="#ast-line" />
</pattern>
<g class="building2">
<g data-grid-footprint="0,0,0:1,0,-1:-1,0,1:1,-1,0:-1,1,0:0,1,-1:0,-1,1:2,0,-2:2,-1,-1:1,1,-2:-2,0,2:-2,1,1:-1,-1,2:2,-2,0:1,-2,1:-2,2,0:-1,2,-1:0,2,-2:0,-2,2:3,-2,-1:1,2,-3:-3,2,1:-1,-2,3:3,-3,0:2,-3,1:1,-3,2:-3,3,0:-2,3,-1:-1,3,-2:0,3,-3:0,-3,3:4,-4,0:3,-4,1:2,-4,2:1,-4,3:-4,4,0:-3,4,-1:-2,4,-2:-1,4,-3:0,4,-4:0,-4,4:3,0,-3:2,1,-3:3,-1,-2:2,2,-4:1,3,-4:-3,0,3:-2,-1,3:-3,1,2:-4,2,2:-4,3,1">
<path id="building2-floor" class="floor"
d="m 38.786985,67.5 17.32,-30 v -45 l -17.32,-30 v -30 h -77.94 v 30 l -17.32,30 v 45 l 17.32,30 z" />
<path id="building2-outer-wall" class="outer-wall"
d="m -21.833015,67.5 v -60 m 17.3200004,-75 v 30 M 17.136985,15 4.146985,7.5 m 51.96,30 -12.99,-7.5 m -38.97,-67.5 v 45 h -60.62 m 17.32,-45 h 77.94 m -69.28,105 h 69.28 l 17.32,-30 v -45 l -17.32,-30 v -30 h -77.94 v 30 l -17.32,30 v 45 l 17.32,30 z" />
<path id="building2-inner-wall" class="inner-wall"
d="m -21.833015,67.5 v -60 m 17.3200004,-75 v 30 M 17.136985,15 4.146985,7.5 m 51.96,30 -12.99,-7.5 m -38.97,-67.5 v 45 h -60.62 m 17.32,-45 h 77.94 m -69.28,105 h 69.28 l 17.32,-30 v -45 l -17.32,-30 v -30 h -77.94 v 30 l -17.32,30 v 45 l 17.32,30 z" />
<path id="building2-doors" class="doors"
d="m 3.698745,-67.5 h 9.55648 m 7.76351,30 h 9.55648 M -4.9612546,67.5 H 4.595225 m -18.71725,-60 h 9.5564804 m -35.0357204,0 h 9.55648 m 33.74353,-75 h 9.55648 m -35.53648,30 h 9.55648 m 7.7635204,105 H 4.595225 m -18.71725,-60 h 9.5564804 m -35.0357204,0 h 9.55648" />
</g>
</g>
</defs>
<g id="building1" style="display: none" class="building view-elevation-1">
<g class="gameboard view-elevation-1 view-elevation-2">
<!-- <g class="grid"> -->
<!-- <g id="mapsheet2">
<g class="grid"></g>
<g class="building building2" data-placement="7,7,-14"></g>
</g>
<g id="mapsheet3">
<g class="grid"></g>
<g class="building building2" data-placement="0,0,0"></g>
</g> -->
<!-- <g id="mapsheet1" transform="translate(600)"></g> -->
<!-- <g id="mapsheet2" transform="translate(600, -394)"></g> -->
<!-- <g id="mapsheet3" transform="translate(600, 394)"></g> -->
<!-- </g> -->
<!-- <g id="building1" style="display: none" class="building view-elevation-1">
<g transform="translate(-60.62, 105)">
<path class="floor" d="M -38.969999,-67.499999 H 38.969999 V 67.499999 h -77.939998 z" />
<path class="outer-wall"
@ -169,9 +203,8 @@
</g>
</g>
<g id="building2" class="building view-elevation-1">
<!-- <g transform="translate(-181.86, 105)"> -->
<g>
<g id="building2" style="display: none;" class="building">
<g data-grid-footprint="0,0,0:1,0,-1:-1,0,1:1,-1,0:-1,1,0:0,1,-1:0,-1,1:2,0,-2:2,-1,-1:1,1,-2:-2,0,2:-2,1,1:-1,-1,2:2,-2,0:1,-2,1:-2,2,0:-1,2,-1:0,2,-2:0,-2,2:3,-2,-1:1,2,-3:-3,2,1:-1,-2,3:3,-3,0:2,-3,1:1,-3,2:-3,3,0:-2,3,-1:-1,3,-2:0,3,-3:0,-3,3:4,-4,0:3,-4,1:2,-4,2:1,-4,3:-4,4,0:-3,4,-1:-2,4,-2:-1,4,-3:0,4,-4:0,-4,4:3,0,-3:2,1,-3:3,-1,-2:2,2,-4:1,3,-4:-3,0,3:-2,-1,3:-3,1,2:-4,2,2:-4,3,1">
<path class="floor"
d="m 38.786985,67.5 17.32,-30 v -45 l -17.32,-30 v -30 h -77.94 v 30 l -17.32,30 v 45 l 17.32,30 z" />
<path class="outer-wall"
@ -181,11 +214,8 @@
<path class="doors"
d="m 3.698745,-67.5 h 9.55648 m 7.76351,30 h 9.55648 M -4.9612546,67.5 H 4.595225 m -18.71725,-60 h 9.5564804 m -35.0357204,0 h 9.55648 m 33.74353,-75 h 9.55648 m -35.53648,30 h 9.55648 m 7.7635204,105 H 4.595225 m -18.71725,-60 h 9.5564804 m -35.0357204,0 h 9.55648" />
</g>
</g> -->
</g>
<!-- <g id="mapsheet1" transform="translate(600)"></g>
<g id="mapsheet2" transform="translate(600, -394)"></g>
<g id="mapsheet3" transform="translate(600, 394)"></g> -->
</svg>
<script src="radial.js"></script>
</body>

View File

@ -15,7 +15,7 @@ const horzSpacing = hex.inradius;
const vertSpacing = hex.circumradius * 3 / 2;
function toKey(q, r, s) {
function toKey({ q, r, s }) {
return `${[q, r, s]}`;
}
@ -27,40 +27,15 @@ function getNeighbors(coords) {
const [q, r, s] = coords.split(',').map(n => +n);
return [
toKey(q + 1, r, s - 1),
toKey(q - 1, r, s + 1),
toKey(q + 1, r - 1, s),
toKey(q - 1, r + 1, s),
toKey(q, r + 1, s - 1),
toKey(q, r - 1, s + 1),
toKey({ q: q + 1, r: r, s: s - 1 }),
toKey({ q: q - 1, r: r, s: s + 1 }),
toKey({ q: q + 1, r: r - 1, s: s }),
toKey({ q: q - 1, r: r + 1, s: s }),
toKey({ q: q, r: r + 1, s: s - 1 }),
toKey({ q: q, r: r - 1, s: s + 1 }),
]
}
// function generateRadialCoords(l, { q, r, s }, radius) {
// const origin = toKey(q, r, s);
// const list = new Map(l);
// const neighbors = new Set();
// let next = new Set();
// list.set(origin);
// next.add(origin);
// for (let i = 0; i < radius; i++) {
// next.forEach(coords => {
// getNeighbors(coords).forEach(n => {
// list.set(n, null);
// neighbors.add(n);
// });
// });
// next = new Set(neighbors);
// neighbors.clear();
// }
// return list;
// }
function generateRadialCoordsRect({ rows, columns, odd = false, equal = true } = {}, { q = 0, r = 0, s = 0 } = {}) {
const list = new Map();
@ -77,7 +52,7 @@ function generateRadialCoordsRect({ rows, columns, odd = false, equal = true } =
ds = ds + alternating;
}
list.set(toKey(q + dq, r + dr, s + ds), null);
list.set(toKey({ q: q + dq, r: r + dr, s: s + ds }), null);
}
if (!equal) {
@ -90,7 +65,7 @@ function generateRadialCoordsRect({ rows, columns, odd = false, equal = true } =
ds = ds + alternating;
}
list.set(toKey(q + dq, r + dr, s + ds), null);
list.set(toKey({ q: q + dq, r: r + dr, s: s + ds }), null);
}
}
}
@ -123,10 +98,7 @@ function addHexText(q, r, s, v) {
return [qText, rText, sText, vText];
}
function drawHexes(el, list, renderText = false) {
for ([key, v] of list) {
const [q, r, s] = key.split(',').map(n => +n);
function radialToScreenCoords({ q, r, s }) {
let x;
if (q === s)
@ -139,6 +111,14 @@ function drawHexes(el, list, renderText = false) {
x = (q > s ? -1 : 1) * x * horzSpacing;
y = r * vertSpacing;
return { x, y };
}
function drawHexes(el, list, renderText = false) {
for ([key, v] of list) {
const [q, r, s] = key.split(',').map(n => +n);
const { x, y } = radialToScreenCoords({ q, r, s });
const cell = document.createElementNS(xmlns, 'g');
cell.setAttributeNS(null, 'transform', `translate(${x}, ${y})`);
@ -152,7 +132,7 @@ function drawHexes(el, list, renderText = false) {
}
}
function translateRadialCoords({ q, r, s }, direction, distance) {
function translateRadialCoords({ q, r, s }, direction, distance = 1) {
return {
q: q + direction.q * distance,
r: r + direction.r * distance,
@ -160,6 +140,103 @@ function translateRadialCoords({ q, r, s }, direction, distance) {
};
}
function generateRadialCoords(l, { q, r, s }, { left, top, right, bottom }, offset) {
const origin = toKey({ q, r, s });
const list = new Map(l);
list.set(origin, 0);
let queue = [origin];
while (queue.length > 0) {
const v = queue.shift();
getNeighbors(v).forEach(w => {
const [wq, wr, ws] = w.split(',').map(n => +n);
const rDist = Math.abs(wr - r);
const alternating = rDist % 2;
const dr = (rDist + alternating) / 2;
let dLeft = left;
let dRight = right;
if (['left', 'both'].includes(offset)) dRight -= alternating;
if (['right', 'both'].includes(offset)) dLeft -= alternating;
if ([
!list.has(w),
wr < bottom + r && wr > -top + r,
wq > -dRight + q - dr && wq < dLeft + q + dr,
ws > -dLeft + s - dr && ws < dRight + s + dr,
].every(v => v)) {
list.set(w, dr);
queue.push(w);
}
});
}
return list;
}
function translateCoords(map, translator) {
const translated = new Map();
for ([key, val] of map) {
const [q, r, s] = key.split(',').map(n => +n);
translated.set(toKey(translator({ q, r, s })), val);
}
return translated;
}
function placeBuilding(buildingSelector, mapsheetSelector) {
const building = svg.querySelector(buildingSelector);
const bld2grid = document.createElementNS(xmlns, 'g');
const bld2origin = { q: 0, r: 0, s: 0 };
const bld2map2 = svg.querySelector(`${mapsheetSelector} ${buildingSelector}`);
const [q, r, s] = bld2map2.dataset.placement.split(',').map(n => +n);
const map2bld2place = { q, r, s };
bld2hexes = building.querySelector('[data-grid-footprint]').dataset.gridFootprint.split(':').map(coords => {
const [q, r, s] = coords.split(',').map(n => +n);
const { q: tq, r: tr, s: ts } = translateRadialCoords({ q, r, s }, map2bld2place);
return [toKey({ q: tq, r: tr, s: ts }), null];
});
const bld2screenCoords = radialToScreenCoords(translateRadialCoords(bld2origin, map2bld2place));
const bld2structure = document.createElementNS(xmlns, 'g');
bld2structure.setAttributeNS(null, 'transform', `translate(${bld2screenCoords.x}, ${bld2screenCoords.y})`)
building.querySelectorAll('[data-grid-footprint] > *').forEach(el => {
const use = document.createElementNS(xmlns, 'use');
use.setAttributeNS(null, 'href', `#${el.id}`);
el.classList.forEach(className => use.classList.add(className));
bld2structure.appendChild(use);
});
drawHexes(bld2grid, new Map(bld2hexes), true);
const bld2elvBasement = bld2grid.cloneNode(true);
bld2elvBasement.classList.add('elevation-basement');
bld2map2.appendChild(bld2elvBasement);
const bld2elv1 = bld2grid.cloneNode(true);
bld2elv1.classList.add('elevation-1');
bld2map2.appendChild(bld2elv1);
const bld2elv2 = bld2grid.cloneNode(true);
bld2elv2.classList.add('elevation-2');
bld2map2.appendChild(bld2elv2);
const bld2elvRoof = bld2grid.cloneNode(true);
bld2elvRoof.classList.add('elevation-roof');
bld2map2.appendChild(bld2elvRoof);
bld2map2.appendChild(bld2structure);
}
// const building1 = generateRadialCoordsRect({ rows: 5, columns: 3, equal: false }, { q: 7, r: -4, s: -3 });
// const building2 = generateRadialCoordsRect({ rows: 4, columns: 3, odd: true }, { q: 0, r: -4, s: 4 });
// const building3 = generateRadialCoords(new Map(), { q: -1, r: 2, s: -1 }, 1);
@ -214,160 +291,99 @@ function translateRadialCoords({ q, r, s }, direction, distance) {
// bldElevation2.classList.add('elevation-2');
// buildingCoords.forEach(building => drawHexes(bldElevation2, building));
const elevation1 = document.createElementNS(xmlns, 'g');
elevation1.classList.add('elevation-1');
// buildings.appendChild(bldElevationBasement);
// buildings.appendChild(bldElevation1);
// buildings.appendChild(bldElevation2);
const buildingBlah = svg.querySelector('#building2');
const elevation1 = document.createElementNS(xmlns, 'g');
elevation1.classList.add('elevation-1');
const bld2grid = document.createElementNS(xmlns, 'g');
const elevation2 = document.createElementNS(xmlns, 'g');
elevation2.classList.add('elevation-2');
// const bld2hexes = new Map([
// ...generateRadialCoordsRect({ rows: 9, columns: 4, odd: true, equal: false }, { q: 0, r: 0, s: 0 }),
// ...generateRadialCoordsRect({ rows: 5, columns: 1 }, { q: 10, r: 6, s: -16 }),
// ...generateRadialCoordsRect({ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }),
// ]);
const buildingHexes = {};
let bld2hexes = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 3, top: 5, right: 3, bottom: 5 }, 'both');
buildingHexes.bld2 = generateRadialCoords(
new Map(),
{ q: 0, r: 0, s: 0 },
{ left: 3, top: 5, right: 3, bottom: 5 },
'both'
);
bld2hexes = generateRadialCoords(
bld2hexes,
buildingHexes.bld2 = generateRadialCoords(
buildingHexes.bld2,
translateRadialCoords({ q: 0, r: 0, s: 0 }, { q: 1, r: 0, s: -1 }, 3),
{ left: 1, top: 2, right: 1, bottom: 4 },
'right'
);
bld2hexes = generateRadialCoords(
bld2hexes,
buildingHexes.bld2 = generateRadialCoords(
buildingHexes.bld2,
translateRadialCoords({ q: 0, r: 0, s: 0 }, { q: 1, r: 0, s: -1 }, -3),
{ left: 1, top: 2, right: 1, bottom: 4 },
'left'
);
buildingHexes.bld1 = generateRadialCoords(
new Map(),
{ q: 0, r: 0, s: 0 },
{ left: 3, top: 5, right: 3, bottom: 5 },
'both'
);
console.log(bld2hexes);
buildingHexes.bld3 = generateRadialCoords(
new Map(),
{ q: 0, r: 0, s: 0 },
{ left: 2, top: 3, right: 2, bottom: 4 }
);
drawHexes(bld2grid, bld2hexes);
buildingHexes.bld4 = generateRadialCoords(
new Map(),
{ q: 0, r: 0, s: 0 },
{ left: 2, top: 4, right: 3, bottom: 5 },
'left'
);
const bld2elvBasement = bld2grid.cloneNode(true);
bld2elvBasement.classList.add('elevation-basement');
buildingBlah.appendChild(bld2elvBasement);
buildingHexes.bld5 = generateRadialCoords(
new Map(),
{ q: 0, r: 0, s: 0 },
{ left: 5, top: 3, right: 4, bottom: 2 }
);
const bld2elv1 = bld2grid.cloneNode(true);
bld2elv1.classList.add('elevation-1');
buildingBlah.appendChild(bld2elv1);
buildingHexes.bld6 = generateRadialCoords(
new Map(),
{ q: 0, r: 0, s: 0 },
{ left: 1, top: 5, right: 2, bottom: 4 }
);
const bld2elv2 = bld2grid.cloneNode(true);
bld2elv2.classList.add('elevation-2');
buildingBlah.appendChild(bld2elv2);
buildingHexes.bld7 = generateRadialCoords(
new Map(),
{ q: 0, r: 0, s: 0 },
{ left: 7, top: 4, right: 7, bottom: 3 },
'left'
);
const bld2elvRoof = bld2grid.cloneNode(true);
bld2elvRoof.classList.add('elevation-roof');
buildingBlah.appendChild(bld2elvRoof);
buildingHexes.bld7 = generateRadialCoords(
buildingHexes.bld7,
{ q: 1, r: -4, s: 3 },
{ left: 5, top: 1, right: 6, bottom: 1 }
);
buildingHexes.bld7 = generateRadialCoords(
buildingHexes.bld7,
{ q: 5, r: 3, s: -8 },
{ left: 1, top: 1, right: 2, bottom: 1 }
);
const bld1 = svg.querySelector('#building1');
const bld1grid = document.createElementNS(xmlns, 'g');
const bld1hexes = generateRadialCoordsRect({ rows: 9, columns: 4, odd: true, equal: false }, { q: 4, r: 3, s: -7 });
// drawHexes(bld1grid, bld1hexes);
const bld1elv1 = bld1grid.cloneNode(true);
bld1elv1.classList.add('elevation-1');
bld1.appendChild(bld1elv1);
function generateRadialCoords(l, { q, r, s }, { left, top, right, bottom }, offset) {
const origin = toKey(q, r, s);
const list = new Map(l);
list.set(origin, 0);
let queue = [origin];
while (queue.length > 0) {
const v = queue.shift();
getNeighbors(v).forEach(w => {
const [wq, wr, ws] = w.split(',').map(n => +n);
const rDist = Math.abs(wr - r);
const alternating = rDist % 2;
const dr = (rDist + alternating) / 2;
let dLeft = left;
let dRight = right;
if (['left', 'both'].includes(offset)) dRight -= alternating;
if (['right', 'both'].includes(offset)) dLeft -= alternating;
if ([
!list.has(w),
wr < bottom + r && wr > -top + r,
wq > -dRight + q - dr && wq < dLeft + q + dr,
ws > -dLeft + s - dr && ws < dRight + s + dr,
].every(v => v)) {
list.set(w, dr);
queue.push(w);
}
});
}
return list;
}
const elevation2 = document.createElementNS(xmlns, 'g');
elevation2.classList.add('elevation-2');
buildingHexes.bld7 = generateRadialCoords(
buildingHexes.bld7,
{ q: -4, r: 3, s: 1 },
{ left: 3, top: 1, right: 4, bottom: 1 }
);
const grid = generateRadialCoordsRect({ rows: 25, columns: 33 }, { q: 22, r: -12, s: -10 });
// const grid = generateRadialCoordsRect({ rows: 52, columns: 33 }, translateRadialCoords({ q: 22, r: -12, s: -10 }, { q: 1, r: -2, s: 1 }, 7));
const mapsheet2BuildingData = [
[{ rows: 4, columns: 8, equal: false }, { q: 18, r: -8, s: -10 }],
[{ rows: 8, columns: 2, equal: false }, { q: 9, r: -10, s: 1 }],
[{ rows: 6, columns: 13, odd: true }, { q: 2, r: -8, s: 6 }],
[{ rows: 1, columns: 10 }, { q: -1, r: -9, s: 10 }],
[{ rows: 1, columns: 2 }, { q: -1, r: -2, s: 3 }],
[{ rows: 1, columns: 6 }, { q: -8, r: -2, s: 10 }],
[{ rows: 8, columns: 4, odd: true }, { q: -5, r: 3, s: 2 }],
[{ rows: 6, columns: 3, equal: false }, { q: -12, r: 3, s: 9 }],
[{ rows: 9, columns: 4, odd: true, equal: false }, { q: 11, r: 3, s: -14 }],
[{ rows: 5, columns: 1 }, { q: 10, r: 6, s: -16 }],
[{ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }],
[{ rows: 9, columns: 4, odd: true, equal: false }, { q: 4, r: 3, s: -7 }]
]//.map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 7)])
;
// const bld2hexes = [
// generateRadialCoordsRect({ rows: 9, columns: 4, odd: true, equal: false }, { q: 11, r: 3, s: -14 }),
// generateRadialCoordsRect({ rows: 5, columns: 1 }, { q: 10, r: 6, s: -16 }),
// generateRadialCoordsRect({ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }),
// ]
// const bld1hexes = generateRadialCoordsRect({ rows: 9, columns: 4, odd: true, equal: false }, { q: 4, r: 3, s: -7 });
const mapsheet3BuildingData = [
[{ rows: 6, columns: 3, equal: false, odd: true }, { q: 20, r: -10, s: -10 }],
[{ rows: 4, columns: 8, equal: false }, { q: 11, r: 6, s: -17 }],
[{ rows: 8, columns: 2, equal: false, odd: true }, { q: 3, r: 3, s: -6 }],
[{ rows: 9, columns: 4, odd: true, equal: false }, { q: 13, r: -10, s: -3 }],
[{ rows: 5, columns: 1, odd: true }, { q: 8, r: -9, s: 1 }],
[{ rows: 5, columns: 1 }, { q: 13, r: -9, s: -4 }],
[{ rows: 9, columns: 4, odd: true, equal: false }, { q: 2, r: -9, s: 7 }],
[{ rows: 8, columns: 4, odd: true }, { q: -6, r: -9, s: 15 }],
[{ rows: 6, columns: 13, odd: true }, { q: -4, r: 5, s: -1 }],
[{ rows: 1, columns: 10 }, { q: -7, r: 4, s: 3 }],
[{ rows: 1, columns: 2 }, { q: -7, r: 11, s: -4 }],
[{ rows: 1, columns: 6 }, { q: -14, r: 11, s: 3 }],
];
const mapsheet1BuildingData = [
[{ rows: 6, columns: 3, equal: false }, { q: -4, r: -8, s: 12 }],
[{ rows: 8, columns: 2, equal: false, odd: true }, { q: -10, r: 4, s: 6 }],
@ -383,79 +399,148 @@ const mapsheet1BuildingData = [
];
const mapsheet1BuildingCoords = mapsheet1BuildingData.map(([size, start]) => generateRadialCoordsRect(size, start));
const mapsheet2BuildingCoords = mapsheet2BuildingData.map(([size, start]) => generateRadialCoordsRect(size, start));
const mapsheet3BuildingCoords = mapsheet3BuildingData.map(([size, start]) => generateRadialCoordsRect(size, start));
const list = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 });
const mapsheet2BuildingCoords = [
translateCoords(buildingHexes.bld1, ({ q, r, s }) => ({ q: q, r: r + 7, s: s - 7 })),
translateCoords(buildingHexes.bld2, ({ q, r, s }) => ({ q: q + 7, r: r + 7, s: s - 14 })),
translateCoords(buildingHexes.bld3, ({ q, r, s }) => ({ q: q - 14, r: r + 5, s: s + 9 })),
translateCoords(buildingHexes.bld4, ({ q, r, s }) => ({ q: q - 8, r: r + 6, s: s + 2 })),
translateCoords(buildingHexes.bld5, ({ q, r, s }) => ({ q: q + 13, r: r - 6, s: s - 7 })),
translateCoords(buildingHexes.bld6, ({ q, r, s }) => ({ q: q + 7, r: r - 6, s: s - 1 })),
translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 6, r: r - 5, s: s + 11 })),
];
const mapsheet1 = new Map(list);
const mapsheet2 = new Map(list);
const mapsheet3 = new Map(list);
const mapsheet3BuildingCoords = [
translateCoords(buildingHexes.bld1, ({ q, r, s }) => ({ q: q - 2, r: r - 5, s: s + 7 })),
translateCoords(buildingHexes.bld2, ({ q, r, s }) => ({ q: -s + 9, r: -r - 6, s: -q - 3 })),
translateCoords(buildingHexes.bld3, ({ q, r, s }) => ({ q: -s + 17, r: -r - 7, s: -q - 10 })),
translateCoords(buildingHexes.bld4, ({ q, r, s }) => ({ q: q - 9, r: r - 6, s: s + 15 })),
translateCoords(buildingHexes.bld5, ({ q, r, s }) => ({ q: q + 6, r: r + 8, s: s - 14 })),
translateCoords(buildingHexes.bld6, ({ q, r, s }) => ({ q: -s + 1, r: -r + 6, s: -q - 7 })),
translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })),
]
mapsheet1BuildingCoords.forEach(building => {
for ([coords, v] of building) mapsheet1.delete(coords);
});
// drawHexes(elevation2, translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })), true);
// drawHexes(elevation1, buildingHexes.bld7, true);
const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 });
const mapsheet1hexCoords = new Map(mapsheetHexCoords);
const mapsheet2hexCoords = new Map(mapsheetHexCoords);
const mapsheet3hexCoords = new Map(mapsheetHexCoords);
mapsheet2BuildingCoords.forEach(building => {
for ([coords, v] of building) mapsheet2.delete(coords);
for ([coords, v] of building) mapsheet2hexCoords.delete(coords);
});
mapsheet3BuildingCoords.forEach(building => {
for ([coords, v] of building) mapsheet3.delete(coords);
for ([coords, v] of building) mapsheet3hexCoords.delete(coords);
});
function coordsScenario2() {
const grid = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 39, right: 17, bottom: 40 });
mapsheet2BuildingData
.map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 13)])
.map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
for ([coords, v] of building) grid.delete(coords);
}
);
// mapsheet2BuildingCoords
// // .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 13)])
// .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 13)])
// .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
// for ([coords, v] of building) grid.delete(coords);
// }
// );
mapsheet3BuildingData
.map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, -13)])
.map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
for ([coords, v] of building) grid.delete(coords);
}
);
// mapsheet3BuildingCoords
// .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, -13)])
// .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
// for ([coords, v] of building) grid.delete(coords);
// }
// );
mapsheet1BuildingData
.map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
for ([coords, v] of building) grid.delete(coords);
}
);
// mapsheet1BuildingData
// .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
// for ([coords, v] of building) grid.delete(coords);
// }
// );
return grid;
return new Map([...mapsheet2hexCoords]);
}
function coordsScenario1() {
const grid = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 27, right: 17, bottom: 26 });
// drawHexes(elevation1, coordsScenario1(), true);
mapsheet2BuildingData
.map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 7)])
.map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
for ([coords, v] of building) grid.delete(coords);
}
const gameboard = svg.querySelector('.gameboard');
function drawScenario1() {
const mapsheet2container = document.createElementNS(xmlns, 'g');
mapsheet2container.id = 'mapsheet2';
gameboard.appendChild(mapsheet2container);
const mapsheet3container = document.createElementNS(xmlns, 'g');
mapsheet3container.id = 'mapsheet3';
gameboard.appendChild(mapsheet3container);
const [map2elevation1, map3elevation1] = [mapsheet2container, mapsheet3container].map(el => {
const hexContainer = document.createElementNS(xmlns, 'g');
hexContainer.classList.add('elevation-1');
el.appendChild(hexContainer);
return hexContainer;
});
[
[map2elevation1, mapsheet2hexCoords, ({ q, r, s }) => ({ q: q + 7, r: r - 14, s: s + 7 })],
[map3elevation1, mapsheet3hexCoords, ({ q, r, s }) => ({ q: q - 6, r: r + 12, s: s - 6 })],
].forEach(([el, coords, translator]) => drawHexes(el, translateCoords(coords, translator), true));
mapsheet2BuildingCoords.forEach((buildingCoords, index) => {
const buildingContainer = document.createElementNS(xmlns, 'g');
buildingContainer.classList.add(`building`);
buildingContainer.classList.add(`building${index}`);
mapsheet2container.appendChild(buildingContainer);
const translatedCoords = translateCoords(buildingCoords, ({ q, r, s }) =>
({ q: q + 7, r: r - 14, s: s + 7 })
);
mapsheet3BuildingData
.map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, -6)])
.map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
for ([coords, v] of building) grid.delete(coords);
}
['elevation-1', 'elevation-2', 'elevation-basement'].forEach(elevation => {
const hexContainer = document.createElementNS(xmlns, 'g');
hexContainer.classList.add(elevation);
buildingContainer.appendChild(hexContainer);
drawHexes(hexContainer, translatedCoords, true);
});
});
mapsheet3BuildingCoords.forEach((buildingCoords, index) => {
const buildingContainer = document.createElementNS(xmlns, 'g');
buildingContainer.classList.add(`building`);
buildingContainer.classList.add(`building${index}`);
mapsheet3container.appendChild(buildingContainer);
const translatedCoords = translateCoords(buildingCoords, ({ q, r, s }) =>
({ q: q - 6, r: r + 12, s: s - 6 })
);
return grid;
['elevation-1', 'elevation-2', 'elevation-basement'].forEach(elevation => {
const hexContainer = document.createElementNS(xmlns, 'g');
hexContainer.classList.add(elevation);
buildingContainer.appendChild(hexContainer);
drawHexes(hexContainer, translatedCoords, true);
});
});
}
drawHexes(elevation1, coordsScenario1(), true);
// const gameboardGrid = svg.querySelector('.grid');
drawScenario1();
// drawHexes(document.querySelector('#mapsheet1'), mapsheet1, true);
// drawHexes(document.querySelector('#mapsheet2'), mapsheet2, true);
// drawHexes(document.querySelector('#mapsheet3'), mapsheet3, true);
const defs = svg.querySelector('defs');
// placeBuilding('.building2', '#mapsheet2');
// drawHexes(document.querySelector('#mapsheet2 .grid'), mapsheet2, true);
// placeBuilding('.building2', '#mapsheet3');
// drawHexes(document.querySelector('#mapsheet3 .grid'), mapsheet3, true);
// defs.after(elevation2);
defs.after(elevation1);
// gameboardGrid.appendChild(elevation1);
// gameboardGrid.appendChild(elevation2);