Rename some files

This commit is contained in:
2024-04-27 15:58:11 -07:00
parent 75a0c37ea5
commit ce98e32565
7 changed files with 36 additions and 37 deletions

View File

@@ -83,6 +83,7 @@ let sightLine, lockTarget,
export function create({ x: x1, y: y1 }, { x: x2, y: y2 }) {
const line = document.createElementNS(svgns, 'line');
sightLine = line;
line.classList.add('sight-line');
line.classList.add(activeClassName);
@@ -91,8 +92,6 @@ export function create({ x: x1, y: y1 }, { x: x2, y: y2 }) {
line.setAttributeNS(null, 'x2', x2);
line.setAttributeNS(null, 'y2', y2);
sightLine = line;
return line;
}

View File

@@ -1,6 +1,6 @@
import * as firingArc from './game/firingArc.js';
import * as sightLine from './game/sightLine.js';
import * as counterMod from './game/counter.js';
import * as firingArc from './game/firing_arc.js';
import * as sightLine from './game/sight_line.js';
import * as soldier from './game/soldier.js';
function getCellContents(cell) {
return cell.querySelectorAll('*:not(use[href="#hex"])');
@@ -141,7 +141,7 @@ export function start(el) {
if (isGrenade(toPlace)) {
state.hex.after(toPlace);
} else if (toPlace && !state.occupant) {
counterMod.place(svg, toPlace, cell);
soldier.place(svg, toPlace, cell);
placing.push(toPlace);
const lockedSl = getLockedSightLine(svg);
@@ -153,11 +153,11 @@ export function start(el) {
} else if (toPlace && state.occupant) {
if (toPlace === state.occupant) {
if ('previous' in toPlace.dataset) {
const trace = counterMod.getTrace(svg, toPlace);
const trace = soldier.getTrace(svg, toPlace);
toPlace.remove();
toPlace = getCounterAtGridIndex(...toPlace.dataset.previous.split(','));
toPlace.classList.remove('clone');
toPlace.classList.add(counterMod.getSelectedClass());
toPlace.classList.add(soldier.getSelectedClass());
if (!('previous' in toPlace.dataset)) {
trace.remove();
} else {
@@ -182,11 +182,11 @@ export function start(el) {
if (isClone(state.occupant).of(toPlace)) {
if (!('previous' in state.occupant.dataset)) {
state.occupant.classList.remove('clone');
state.occupant.classList.add(counterMod.getSelectedClass());
state.occupant.classList.add(soldier.getSelectedClass());
toPlace.remove();
toPlace = state.occupant;
counterMod.removeClones(svg, toPlace);
counterMod.getTrace(svg, toPlace).remove();
soldier.removeClones(svg, toPlace);
soldier.getTrace(svg, toPlace).remove();
const lockedSl = getLockedSightLine(svg);
if (!lockedSl) {
@@ -196,7 +196,7 @@ export function start(el) {
}
} else {
const index = getGridIndex(state.occupant),
trace = counterMod.getTrace(svg, toPlace),
trace = soldier.getTrace(svg, toPlace),
pos = getCellPosition(cell),
points = trace.getAttribute('points').split(' ').filter(p => p != `${pos.x},${pos.y}`).join(' ');;
@@ -277,20 +277,20 @@ export function start(el) {
});
// debug
const c = counterMod.getCounter(svg, { dataset: { allegiance: 'davion', number: '1' }});
counterMod.place(svg, c, getCell(17, 25));
const c = soldier.getCounter(svg, { dataset: { allegiance: 'davion', number: '1' }});
soldier.place(svg, c, getCell(17, 25));
select(c);
}
export function select(selected) {
const counter = counterMod.getCounter(svg, selected);
const counter = soldier.getCounter(svg, selected);
if (counter) {
unSelect();
placing.push(counter);
counter.classList.add(counterMod.getSelectedClass());
counter.classList.add(soldier.getSelectedClass());
firingArc.get(svg, counter).forEach(el => el.removeAttribute('clip-path'));
selectCallback && selectCallback({ prone: counterMod.hasProne(counter), ...counter.dataset });
selectCallback && selectCallback({ prone: soldier.hasProne(counter), ...counter.dataset });
}
}
@@ -299,7 +299,7 @@ export function unSelect() {
if (selected) {
placing = [];
getSelected().classList.remove(counterMod.getSelectedClass());
getSelected().classList.remove(soldier.getSelectedClass());
clearSightLine();
firingArc.clipAll(svg);
}
@@ -309,7 +309,7 @@ export function endMove() {
const selected = getSelected();
if (selected) {
counterMod.endMove(svg, selected);
soldier.endMove(svg, selected);
unSelect();
}
}
@@ -323,7 +323,7 @@ export function toggleProne() {
isOnBoard = selected && selected.parentElement.hasAttribute('data-x');
if (selected && isOnBoard) {
counterMod.toggleProne(selected);
soldier.toggleProne(selected);
}
}