Refactor sight line module to extract svg queries into game module
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@@ -65,7 +65,7 @@ function axial_lerp(q1, r1, q2, r2, t) {
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return { q: lerp(q1, q2, t), r: lerp(r1, r2, t) };
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}
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function linedraw(x1, y1, x2, y2) {
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function calcIndexes(x1, y1, x2, y2) {
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const axial1 = evenr_to_axial(x1, y1),
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axial2 = evenr_to_axial(x2, y2),
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n = offset_distance(x1, y1, x2, y2),
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@@ -95,89 +95,64 @@ function create({ x: x1, y: y1 }, { x: x2, y: y2 }) {
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return sightLine;
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}
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export default function(svg, board) {
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let activeHexes = [],
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function lock(cell, sightLine, lockTarget) {
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sightLine.classList.remove(activeClassName);
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cell.classList.add(targetClassName);
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return cell;
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}
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function unlock(sightLine, lockTarget) {
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sightLine.classList.add(activeClassName);
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lockTarget.classList.remove(targetClassName);
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return null;
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}
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export default function (board) {
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let sightLine,
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lockTarget,
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distanceCallback,
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sightLine;
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function drawHexes(...coords) {
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clearHexes();
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distanceCallback && distanceCallback(offset_distance(...coords));
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const lineCoords = linedraw(...coords),
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selector = lineCoords
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.map(([x, y]) => `g[data-y="${y}"] g[data-x="${x}"] use[href="#hex"]`)
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.join(', ');
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activeHexes = svg.querySelectorAll(selector);
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activeHexes.forEach(p => p.classList.add(activeClassName));
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}
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function clearHexes() {
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distanceCallback && distanceCallback();
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activeHexes.forEach(el => el.classList.remove(activeClassName));
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activeHexes = [];
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}
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function clear() {
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if (sightLine) {
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sightLine.remove();
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sightLine = null;
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}
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if (lockTarget) {
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lockTarget.classList.remove(targetClassName);
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lockTarget = null;
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}
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clearHexes();
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}
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function draw(source, target) {
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clear();
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sightLine = create(source.position, target.position);
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board.appendChild(sightLine);
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drawHexes(+source.index.x, +source.index.y, +target.index.x, +target.index.y);
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}
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function update(source) {
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const { dataset: { x }, parentElement: { dataset: { y }}} = lockTarget;
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sightLine.setAttributeNS(null, 'x1', source.position.x);
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sightLine.setAttributeNS(null, 'y1', source.position.y);
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drawHexes(+source.index.x, +source.index.y, +x, +y);
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}
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function toggleLock(cell) {
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if (lockTarget) {
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sightLine.classList.add(activeClassName);
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lockTarget.classList.remove(targetClassName);
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lockTarget = null;
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} else {
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sightLine.classList.remove(activeClassName);
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cell.classList.add(targetClassName);
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lockTarget = cell;
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}
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}
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return {
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draw,
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clear,
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update,
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toggleLock,
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calcIndexes,
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drawLine: function (...positions) {
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this.clear();
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sightLine = create(...positions);
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board.appendChild(sightLine);
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},
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clear: function () {
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sightLine && sightLine.remove();
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sightLine = null;
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lockTarget && lockTarget.classList.remove(targetClassName);
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lockTarget = null;
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},
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update: function ({ x, y }) {
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sightLine.setAttributeNS(null, 'x1', x);
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sightLine.setAttributeNS(null, 'y1', y);
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},
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toggleLock: function (cell) {
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lockTarget = lockTarget ? unlock(sightLine, lockTarget) : lock(cell, sightLine, lockTarget);
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},
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get sightLine() {
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return sightLine;
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},
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set distanceCallback(callback) {
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distanceCallback = callback;
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get lockTarget() {
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return lockTarget;
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},
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set hexes(hexes) {
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activeHexes.forEach(h => h.classList.remove(activeClassName));
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hexes.forEach(h => h.classList.add(activeClassName));
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activeHexes = hexes;
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}
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};
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}
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