Refactor sight line module to extract svg queries into game module
This commit is contained in:
parent
bcd34e76db
commit
d911ba9bca
@ -14,7 +14,7 @@ export default class Game {
|
||||
const board = this.getBoard();
|
||||
|
||||
this.firingArc = FiringArc(svg, board);
|
||||
this.sightLine = SightLine(svg, board);
|
||||
this.sightLine = SightLine(board);
|
||||
this.counter = new Counter(svg);
|
||||
|
||||
this.setUpCells();
|
||||
@ -86,13 +86,6 @@ export default class Game {
|
||||
return pt;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {(count: [number]) => void} fn
|
||||
*/
|
||||
set distanceCallback(fn) {
|
||||
this.sightLine.distanceCallback = fn;
|
||||
}
|
||||
|
||||
endMove() {
|
||||
const selected = this.getSelected();
|
||||
|
||||
@ -120,7 +113,7 @@ export default class Game {
|
||||
if (selected) {
|
||||
this.placing = [];
|
||||
this.getSelected().classList.remove(this.counter.selectedClass);
|
||||
this.sightLine.clear();
|
||||
this.clearSightLine();
|
||||
this.firingArc.clipAll();
|
||||
}
|
||||
}
|
||||
@ -177,7 +170,7 @@ export default class Game {
|
||||
const lockedSl = this.getLockedSightLine();
|
||||
|
||||
if (!lockedSl) {
|
||||
this.sightLine.clear();
|
||||
this.clearSightLine();
|
||||
} else {
|
||||
this.updateSightLine(cell);
|
||||
}
|
||||
@ -200,7 +193,7 @@ export default class Game {
|
||||
const lockedSl = this.getLockedSightLine();
|
||||
|
||||
if (!lockedSl) {
|
||||
this.sightLine.clear();
|
||||
this.clearSightLine();
|
||||
} else {
|
||||
this.updateSightLine(toPlace.parentElement);
|
||||
}
|
||||
@ -221,7 +214,7 @@ export default class Game {
|
||||
const lockedSl = this.getLockedSightLine();
|
||||
|
||||
if (!lockedSl) {
|
||||
this.sightLine.clear();
|
||||
this.clearSightLine();
|
||||
} else {
|
||||
this.updateSightLine(cell);
|
||||
}
|
||||
@ -296,7 +289,7 @@ export default class Game {
|
||||
let sl = this.getActiveSightLine();
|
||||
|
||||
if (sl) {
|
||||
this.sightLine.clear();
|
||||
this.clearSightLine();
|
||||
}
|
||||
|
||||
let occupant = this.getCellOccupant(cell);
|
||||
@ -326,17 +319,35 @@ export default class Game {
|
||||
|
||||
updateSightLine(cell) {
|
||||
const { dataset: { x: sX }, parentElement: { dataset: { y: sY }}} = cell,
|
||||
source = { index: { x: sX, y: sY }, position: this.getCellPosition(cell) };
|
||||
{ dataset: { x: tX }, parentElement: { dataset: { y: tY }}} = this.sightLine.lockTarget;
|
||||
|
||||
this.sightLine.update(source);
|
||||
const selector = this.sightLine.calcIndexes(+sX, +sY, +tX, +tY)
|
||||
.map(([x, y]) => `g[data-y="${y}"] g[data-x="${x}"] use[href="#hex"]`)
|
||||
.join(', ');
|
||||
|
||||
const hexes = this.svg.querySelectorAll(selector);
|
||||
this.sightLine.hexes = hexes;
|
||||
this.sightLine.update(this.getCellPosition(cell));
|
||||
this.distanceCallback && this.distanceCallback(hexes.length - 1);
|
||||
}
|
||||
|
||||
drawSightLine(sourceCell, targetCell) {
|
||||
const { dataset: { x: sX }, parentElement: { dataset: { y: sY }}} = sourceCell,
|
||||
{ dataset: { x: tX }, parentElement: { dataset: { y: tY }}} = targetCell,
|
||||
source = { index: { x: sX, y: sY }, position: this.getCellPosition(sourceCell) },
|
||||
target = { index: { x: tX, y: tY }, position: this.getCellPosition(targetCell) };
|
||||
{ dataset: { x: tX }, parentElement: { dataset: { y: tY }}} = targetCell;
|
||||
|
||||
this.sightLine.draw(source, target);
|
||||
const selector = this.sightLine.calcIndexes(+sX, +sY, +tX, +tY)
|
||||
.map(([x, y]) => `g[data-y="${y}"] g[data-x="${x}"] use[href="#hex"]`)
|
||||
.join(', ');
|
||||
|
||||
const hexes = this.svg.querySelectorAll(selector);
|
||||
this.sightLine.hexes = hexes;
|
||||
this.sightLine.drawLine(this.getCellPosition(sourceCell), this.getCellPosition(targetCell));
|
||||
this.distanceCallback && this.distanceCallback(hexes.length - 1);
|
||||
}
|
||||
|
||||
clearSightLine() {
|
||||
this.sightLine.hexes = [];
|
||||
this.sightLine.clear();
|
||||
this.distanceCallback && this.distanceCallback();
|
||||
}
|
||||
}
|
||||
|
@ -65,7 +65,7 @@ function axial_lerp(q1, r1, q2, r2, t) {
|
||||
return { q: lerp(q1, q2, t), r: lerp(r1, r2, t) };
|
||||
}
|
||||
|
||||
function linedraw(x1, y1, x2, y2) {
|
||||
function calcIndexes(x1, y1, x2, y2) {
|
||||
const axial1 = evenr_to_axial(x1, y1),
|
||||
axial2 = evenr_to_axial(x2, y2),
|
||||
n = offset_distance(x1, y1, x2, y2),
|
||||
@ -95,89 +95,64 @@ function create({ x: x1, y: y1 }, { x: x2, y: y2 }) {
|
||||
return sightLine;
|
||||
}
|
||||
|
||||
export default function(svg, board) {
|
||||
let activeHexes = [],
|
||||
function lock(cell, sightLine, lockTarget) {
|
||||
sightLine.classList.remove(activeClassName);
|
||||
cell.classList.add(targetClassName);
|
||||
|
||||
return cell;
|
||||
}
|
||||
|
||||
function unlock(sightLine, lockTarget) {
|
||||
sightLine.classList.add(activeClassName);
|
||||
lockTarget.classList.remove(targetClassName);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
export default function (board) {
|
||||
let sightLine,
|
||||
lockTarget,
|
||||
distanceCallback,
|
||||
sightLine;
|
||||
|
||||
function drawHexes(...coords) {
|
||||
clearHexes();
|
||||
distanceCallback && distanceCallback(offset_distance(...coords));
|
||||
|
||||
const lineCoords = linedraw(...coords),
|
||||
|
||||
selector = lineCoords
|
||||
.map(([x, y]) => `g[data-y="${y}"] g[data-x="${x}"] use[href="#hex"]`)
|
||||
.join(', ');
|
||||
|
||||
activeHexes = svg.querySelectorAll(selector);
|
||||
activeHexes.forEach(p => p.classList.add(activeClassName));
|
||||
}
|
||||
|
||||
function clearHexes() {
|
||||
distanceCallback && distanceCallback();
|
||||
|
||||
activeHexes.forEach(el => el.classList.remove(activeClassName));
|
||||
activeHexes = [];
|
||||
}
|
||||
|
||||
function clear() {
|
||||
if (sightLine) {
|
||||
sightLine.remove();
|
||||
sightLine = null;
|
||||
}
|
||||
|
||||
if (lockTarget) {
|
||||
lockTarget.classList.remove(targetClassName);
|
||||
lockTarget = null;
|
||||
}
|
||||
|
||||
clearHexes();
|
||||
}
|
||||
|
||||
function draw(source, target) {
|
||||
clear();
|
||||
|
||||
sightLine = create(source.position, target.position);
|
||||
board.appendChild(sightLine);
|
||||
|
||||
drawHexes(+source.index.x, +source.index.y, +target.index.x, +target.index.y);
|
||||
}
|
||||
|
||||
function update(source) {
|
||||
const { dataset: { x }, parentElement: { dataset: { y }}} = lockTarget;
|
||||
|
||||
sightLine.setAttributeNS(null, 'x1', source.position.x);
|
||||
sightLine.setAttributeNS(null, 'y1', source.position.y);
|
||||
|
||||
drawHexes(+source.index.x, +source.index.y, +x, +y);
|
||||
}
|
||||
|
||||
function toggleLock(cell) {
|
||||
if (lockTarget) {
|
||||
sightLine.classList.add(activeClassName);
|
||||
lockTarget.classList.remove(targetClassName);
|
||||
lockTarget = null;
|
||||
} else {
|
||||
sightLine.classList.remove(activeClassName);
|
||||
cell.classList.add(targetClassName);
|
||||
lockTarget = cell;
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
draw,
|
||||
clear,
|
||||
update,
|
||||
toggleLock,
|
||||
calcIndexes,
|
||||
|
||||
drawLine: function (...positions) {
|
||||
this.clear();
|
||||
|
||||
sightLine = create(...positions);
|
||||
board.appendChild(sightLine);
|
||||
},
|
||||
|
||||
clear: function () {
|
||||
sightLine && sightLine.remove();
|
||||
sightLine = null;
|
||||
|
||||
lockTarget && lockTarget.classList.remove(targetClassName);
|
||||
lockTarget = null;
|
||||
},
|
||||
|
||||
update: function ({ x, y }) {
|
||||
sightLine.setAttributeNS(null, 'x1', x);
|
||||
sightLine.setAttributeNS(null, 'y1', y);
|
||||
},
|
||||
|
||||
toggleLock: function (cell) {
|
||||
lockTarget = lockTarget ? unlock(sightLine, lockTarget) : lock(cell, sightLine, lockTarget);
|
||||
},
|
||||
|
||||
get sightLine() {
|
||||
return sightLine;
|
||||
},
|
||||
|
||||
set distanceCallback(callback) {
|
||||
distanceCallback = callback;
|
||||
get lockTarget() {
|
||||
return lockTarget;
|
||||
},
|
||||
|
||||
set hexes(hexes) {
|
||||
activeHexes.forEach(h => h.classList.remove(activeClassName));
|
||||
hexes.forEach(h => h.classList.add(activeClassName));
|
||||
activeHexes = hexes;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user