Draw whole scenario grid
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@ -25,44 +25,11 @@
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use[href="#hex"] {
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use[href="#hex"] {
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stroke: #666;
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stroke: #666;
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fill: wheat;
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/* fill: wheat; */
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fill: navajowhite;
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/* fill: url(#asterisk); */
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/* fill: url(#asterisk); */
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}
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}
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.elevation-basement {
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fill: lightgray;
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display: none;
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}
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.elevation-0 {
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/* filter: blur(.5px); */
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/* opacity: 0.5; */
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display: none;
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}
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.elevation-0 use[href="#hex"] {
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/* fill: green; */
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}
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.elevation-1 {
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/* fill: rgb(240, 216, 172); */
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display: none;
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}
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.elevation-1 use[href="#hex"]{
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fill: lightblue;
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}
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.elevation-roof {
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display: none;
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}
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.buildings .elevation-0,
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.building .elevation-0 {
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/* display: none; */
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fill: lightgreen;
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}
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.building .doors {
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.building .doors {
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display: inline;
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display: inline;
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fill: none;
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fill: none;
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@ -101,12 +68,49 @@
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display: none;
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display: none;
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}
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}
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/* [class^="elevation"] {
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display: none;
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}
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[class="elevation-0"] {
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display: inline;
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} */
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.elevation-basement {
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fill: lightgray;
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display: none;
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}
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.elevation-0 use[href="#hex"] {
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/* fill: green; */
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}
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.elevation-1, .elevation-2 {
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display: inline;
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}
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.elevation-1 use[href="#hex"] {
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fill: lightblue;
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}
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.elevation-2 use[href="#hex"] {
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fill: lightpink;
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}
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.building .elevation-1 {
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fill: lightblue;
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}
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.elevation-roof {
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display: none;
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}
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.building .elevation-basement use {
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.building .elevation-basement use {
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fill: lightgray;
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fill: lightgray;
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}
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}
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.building .elevation-0 use {
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.building .elevation-0 use {
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fill: lightgreen;
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fill: white;
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}
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}
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.building .elevation-1 use {
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.building .elevation-1 use {
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@ -121,18 +125,59 @@
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display: none;
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display: none;
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}
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}
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.building [class^="elevation"] {
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display: none;
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}
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[data-view-elevation="-1"] [class^="elevation"] {
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display: none;
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}
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[data-view-elevation="-1"] .building .elevation-basement {
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display: inline;
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}
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[data-view-elevation="0"] .elevation-0 {
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display: inline;
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}
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[data-view-elevation="1"] > .elevation-0,
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[data-view-elevation="1"] > .elevation-1 {
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display: inline;
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}
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[data-view-elevation="1"] .building .elevation-1 {
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display: inline;
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}
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.view-elevation-0 .elevation-0 {
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.view-elevation-0 .elevation-0 {
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display: inline;
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display: inline;
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}
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}
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.view-elevation-1 .elevation-0 {
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display: inline;
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}
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.view-elevation-1 .elevation-1 {
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.view-elevation-1 .elevation-1 {
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display: inline;
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display: inline;
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}
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}
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.view-elevation-1 .building .elevation-0 {
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display: none;
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}
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.view-elevation-1 .building .elevation-1 {
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/* display: none; */
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}
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.view-elevation-roof .elevation-roof {
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.view-elevation-roof .elevation-roof {
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display: inline;
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display: inline;
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}
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}
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.view-elevation-basement [class^="elevation"] {
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display: none;
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}
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.view-elevation-basement .elevation-basement {
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.view-elevation-basement .elevation-basement {
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display: inline;
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display: inline;
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}
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}
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@ -150,11 +195,42 @@
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/* display: none; */
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/* display: none; */
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/* opacity: 0.2 */
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/* opacity: 0.2 */
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}
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}
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.select-elevation {
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position: fixed;
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right: 0;
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top: 50%;
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margin-right: 10px;
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background-color: #FFFFFF99;
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border: 1px solid gray;
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padding: 2px;
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font-family: sans-serif;
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font-size: 10pt;
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}
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.select-elevation label {
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display: block;
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margin: 2px 0;
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text-align: center;
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border: 1px solid transparent;
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user-select: none;
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}
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.select-elevation input {
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display: none;
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}
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input:checked + label {
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border: 1px solid salmon;
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border-radius: 3px;
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background-color: #cdd9e9;
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}
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</style>
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</style>
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</head>
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</head>
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<body>
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<body>
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<svg viewBox="-300 -400 600 800" xmlns="http://www.w3.org/2000/svg">
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<!-- <svg viewBox="-300 -400 600 800" xmlns="http://www.w3.org/2000/svg"> -->
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<svg viewBox="-900 -600 1800 1200" xmlns="http://www.w3.org/2000/svg">
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<defs>
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<defs>
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<polygon id="hex" points="0,10 8.66,5 8.66,-5 0,-10 -8.66,-5 -8.66,5" />
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<polygon id="hex" points="0,10 8.66,5 8.66,-5 0,-10 -8.66,-5 -8.66,5" />
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<line id="ast-line" stroke="#000000" stroke-width="0.3" x1="-1.2" y1="0" x2="1.2" y2="0" />
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<line id="ast-line" stroke="#000000" stroke-width="0.3" x1="-1.2" y1="0" x2="1.2" y2="0" />
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@ -185,8 +261,21 @@
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</g>
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</g>
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</defs>
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</defs>
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<g class="gameboard view-elevation-0"></g>
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<g class="gameboard" data-view-elevation="0"></g>
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</svg>
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</svg>
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<div class="select-elevation">
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<button>🡅</button>
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<input type="radio" id="select-elevation-2" name="select-elevation" value="2" />
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<label for="select-elevation-2">2</label>
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<input type="radio" id="select-elevation-1" name="select-elevation" value="1" />
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<label for="select-elevation-1">1</label>
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<input type="radio" id="select-elevation-0" name="select-elevation" value="0" checked />
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<label for="select-elevation-0">0</label>
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<input type="radio" id="select-elevation-basement" name="select-elevation" value="-1" />
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<label for="select-elevation-basement">-1</label>
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<button>🡇</button>
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</div>
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<script src="radial.js"></script>
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<script src="radial.js"></script>
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</body>
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</body>
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423
src/radial.js
423
src/radial.js
@ -135,6 +135,7 @@ function drawHexes(el, list, renderText = false) {
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if (renderText) addHexText(q, r, s, t).forEach(txt => cell.appendChild(txt));
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if (renderText) addHexText(q, r, s, t).forEach(txt => cell.appendChild(txt));
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list.set(key, cell);
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el.appendChild(cell);
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el.appendChild(cell);
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}
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}
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}
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}
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@ -194,117 +195,61 @@ function translateCoords(map, translator) {
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return translated;
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return translated;
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}
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}
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function placeBuilding(buildingSelector, mapsheetSelector) {
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document.querySelectorAll('[name="select-elevation"]').forEach(el => {
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const building = svg.querySelector(buildingSelector);
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const gameboard = document.querySelector('.gameboard');
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const bld2grid = document.createElementNS(xmlns, 'g');
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const bld2origin = { q: 0, r: 0, s: 0 };
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const bld2map2 = svg.querySelector(`${mapsheetSelector} ${buildingSelector}`);
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el.addEventListener('change', function (e) {
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const [q, r, s] = bld2map2.dataset.placement.split(',').map(n => +n);
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gameboard.dataset.viewElevation = this.value
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const map2bld2place = { q, r, s };
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bld2hexes = building.querySelector('[data-grid-footprint]').dataset.gridFootprint.split(':').map(coords => {
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const [q, r, s] = coords.split(',').map(n => +n);
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const { q: tq, r: tr, s: ts } = translateRadialCoords({ q, r, s }, map2bld2place);
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return [toKey({ q: tq, r: tr, s: ts }), null];
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});
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});
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});
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const bld2screenCoords = radialToScreenCoords(translateRadialCoords(bld2origin, map2bld2place));
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// function placeBuilding(buildingSelector, mapsheetSelector) {
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const bld2structure = document.createElementNS(xmlns, 'g');
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// const building = svg.querySelector(buildingSelector);
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bld2structure.setAttributeNS(null, 'transform', `translate(${bld2screenCoords.x}, ${bld2screenCoords.y})`)
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// const bld2grid = document.createElementNS(xmlns, 'g');
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// const bld2origin = { q: 0, r: 0, s: 0 };
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building.querySelectorAll('[data-grid-footprint] > *').forEach(el => {
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// const bld2map2 = svg.querySelector(`${mapsheetSelector} ${buildingSelector}`);
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const use = document.createElementNS(xmlns, 'use');
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// const [q, r, s] = bld2map2.dataset.placement.split(',').map(n => +n);
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use.setAttributeNS(null, 'href', `#${el.id}`);
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// const map2bld2place = { q, r, s };
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el.classList.forEach(className => use.classList.add(className));
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bld2structure.appendChild(use);
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});
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drawHexes(bld2grid, new Map(bld2hexes), true);
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// bld2hexes = building.querySelector('[data-grid-footprint]').dataset.gridFootprint.split(':').map(coords => {
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// const [q, r, s] = coords.split(',').map(n => +n);
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// const { q: tq, r: tr, s: ts } = translateRadialCoords({ q, r, s }, map2bld2place);
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const bld2elvBasement = bld2grid.cloneNode(true);
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// return [toKey({ q: tq, r: tr, s: ts }), null];
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bld2elvBasement.classList.add('elevation-basement');
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// });
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bld2map2.appendChild(bld2elvBasement);
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const bld2elv1 = bld2grid.cloneNode(true);
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// const bld2screenCoords = radialToScreenCoords(translateRadialCoords(bld2origin, map2bld2place));
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bld2elv1.classList.add('elevation-0');
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// const bld2structure = document.createElementNS(xmlns, 'g');
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bld2map2.appendChild(bld2elv1);
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// bld2structure.setAttributeNS(null, 'transform', `translate(${bld2screenCoords.x}, ${bld2screenCoords.y})`)
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const bld2elv2 = bld2grid.cloneNode(true);
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// building.querySelectorAll('[data-grid-footprint] > *').forEach(el => {
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bld2elv2.classList.add('elevation-1');
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// const use = document.createElementNS(xmlns, 'use');
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bld2map2.appendChild(bld2elv2);
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// use.setAttributeNS(null, 'href', `#${el.id}`);
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// el.classList.forEach(className => use.classList.add(className));
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// bld2structure.appendChild(use);
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// });
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const bld2elvRoof = bld2grid.cloneNode(true);
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// drawHexes(bld2grid, new Map(bld2hexes), true);
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bld2elvRoof.classList.add('elevation-roof');
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bld2map2.appendChild(bld2elvRoof);
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bld2map2.appendChild(bld2structure);
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// const bld2elvBasement = bld2grid.cloneNode(true);
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}
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// bld2elvBasement.classList.add('elevation-basement');
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// bld2map2.appendChild(bld2elvBasement);
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// const building1 = generateRadialCoordsRect({ rows: 5, columns: 3, equal: false }, { q: 7, r: -4, s: -3 });
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// const bld2elv1 = bld2grid.cloneNode(true);
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// const building2 = generateRadialCoordsRect({ rows: 4, columns: 3, odd: true }, { q: 0, r: -4, s: 4 });
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// bld2elv1.classList.add('elevation-0');
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// const building3 = generateRadialCoords(new Map(), { q: -1, r: 2, s: -1 }, 1);
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// bld2map2.appendChild(bld2elv1);
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// const bld2elv2 = bld2grid.cloneNode(true);
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// bld2elv2.classList.add('elevation-1');
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// bld2map2.appendChild(bld2elv2);
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// const buildingCoords = [
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// const bld2elvRoof = bld2grid.cloneNode(true);
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// generateRadialCoordsRect({ rows: 4, columns: 8, equal: false }, { q: 18, r: -8, s: -10 }),
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// bld2elvRoof.classList.add('elevation-roof');
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// generateRadialCoordsRect({ rows: 8, columns: 2, equal: false }, { q: 9, r: -10, s: 1 }),
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// bld2map2.appendChild(bld2elvRoof);
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// generateRadialCoordsRect({ rows: 6, columns: 13, odd: true }, { q: 2, r: -8, s: 6 }),
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// generateRadialCoordsRect({ rows: 1, columns: 10 }, { q: -1, r: -9, s: 10 }),
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// generateRadialCoordsRect({ rows: 1, columns: 2 }, { q: -1, r: -2, s: 3 }),
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// generateRadialCoordsRect({ rows: 1, columns: 6 }, { q: -8, r: -2, s: 10 }),
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// // generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: 4, r: 3, s: -7 }),
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// generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: -5, r: 3, s: 2 }),
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// generateRadialCoordsRect({ rows: 6, columns: 3, equal: false }, { q: -12, r: 3, s: 9 }),
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// // hex building
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// bld2map2.appendChild(bld2structure);
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// // generateRadialCoordsRect({ rows: 8, columns: 4 }, { q: 10, r: 3, s: -13 }),
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// }
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// // generateRadialCoordsRect({ rows: 3, columns: 1 }, { q: 9, r: 7, s: -16 }),
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// // generateRadialCoordsRect({ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }),
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// ]
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// building2.forEach(coords => grid.delete(coords));
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// building3.forEach(coords => grid.delete(coords));
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// drawHexes(svg, generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, 16));
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// const rectEven = generateRadialCoordsRect({ rows: 2, columns: 2 }, { q: 9, r: -5, s: -4 });
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// const rectOdd = generateRadialCoordsRect({ rows: 2, columns: 2, odd: true }, { q: 8, r: -2, s: -6 });
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// const rectEvenUnevenCols = generateRadialCoordsRect({ rows: 2, columns: 1, equal: false}, { q: 6, r: 1, s: -7 });
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|
||||||
// const rectOddUnevenCols = generateRadialCoordsRect({ rows: 2, columns: 1, odd: true, equal: false}, { q: 5, r: 4, s: -9 });
|
|
||||||
|
|
||||||
// drawHexes(svg, rectEven);
|
|
||||||
// drawHexes(svg, rectOdd);
|
|
||||||
// drawHexes(svg, rectEvenUnevenCols);
|
|
||||||
// drawHexes(svg, rectOddUnevenCols);
|
|
||||||
|
|
||||||
// drawHexes(svg, generateRadialCoordsRect({ rows: 7, columns: 6, odd: true, equal: false }, { q: 5, r: -5, s: 0 }));
|
|
||||||
|
|
||||||
// const buildings = document.createElementNS(xmlns, 'g');
|
|
||||||
// buildings.classList.add('buildings');
|
|
||||||
|
|
||||||
// const bldElevationBasement = document.createElementNS(xmlns, 'g');
|
|
||||||
// bldElevationBasement.classList.add('elevation-basement');
|
|
||||||
// buildingCoords.forEach(building => drawHexes(bldElevationBasement, building));
|
|
||||||
|
|
||||||
// const bldElevation1 = document.createElementNS(xmlns, 'g');
|
|
||||||
// bldElevation1.classList.add('elevation-0');
|
|
||||||
// buildingCoords.forEach(building => drawHexes(bldElevation1, building));
|
|
||||||
|
|
||||||
// const bldElevation2 = document.createElementNS(xmlns, 'g');
|
|
||||||
// bldElevation2.classList.add('elevation-1');
|
|
||||||
// buildingCoords.forEach(building => drawHexes(bldElevation2, building));
|
|
||||||
|
|
||||||
// buildings.appendChild(bldElevationBasement);
|
|
||||||
// buildings.appendChild(bldElevation1);
|
|
||||||
// buildings.appendChild(bldElevation2);
|
|
||||||
|
|
||||||
const elevation1 = document.createElementNS(xmlns, 'g');
|
|
||||||
elevation1.classList.add('elevation-0');
|
|
||||||
|
|
||||||
const elevation2 = document.createElementNS(xmlns, 'g');
|
|
||||||
elevation2.classList.add('elevation-1');
|
|
||||||
|
|
||||||
const buildingHexes = {};
|
const buildingHexes = {};
|
||||||
|
|
||||||
@ -389,22 +334,14 @@ buildingHexes.bld7 = generateRadialCoords(
|
|||||||
const grid = generateRadialCoordsRect({ rows: 25, columns: 33 }, { q: 22, r: -12, s: -10 });
|
const grid = generateRadialCoordsRect({ rows: 25, columns: 33 }, { q: 22, r: -12, s: -10 });
|
||||||
// const grid = generateRadialCoordsRect({ rows: 52, columns: 33 }, translateRadialCoords({ q: 22, r: -12, s: -10 }, { q: 1, r: -2, s: 1 }, 7));
|
// const grid = generateRadialCoordsRect({ rows: 52, columns: 33 }, translateRadialCoords({ q: 22, r: -12, s: -10 }, { q: 1, r: -2, s: 1 }, 7));
|
||||||
|
|
||||||
const mapsheet1BuildingData = [
|
const mapsheet1BuildingCoords = [
|
||||||
[{ rows: 6, columns: 3, equal: false }, { q: -4, r: -8, s: 12 }],
|
translateCoords(buildingHexes.bld2, ({ q, r, s }) => ({ q: q + 7, r: r + 7, s: s - 14 })),
|
||||||
[{ rows: 8, columns: 2, equal: false, odd: true }, { q: -10, r: 4, s: 6 }],
|
translateCoords(buildingHexes.bld4, ({ q, r, s }) => ({ q: -s + 14, r: -r - 6, s: -q - 8 })),
|
||||||
|
translateCoords(buildingHexes.bld3, ({ q, r, s }) => ({ q: q - 6, r: r - 6, s: s + 12 })),
|
||||||
[{ rows: 9, columns: 4, odd: true, equal: false }, { q: 11, r: 3, s: -14 }],
|
translateCoords(buildingHexes.bld6, ({ q, r, s }) => ({ q: -s - 12, r: -r + 7, s: -q + 5 })),
|
||||||
[{ rows: 5, columns: 1 }, { q: 10, r: 6, s: -16 }],
|
generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 4, top: 5, right: 3, bottom: 5 }),
|
||||||
[{ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }],
|
|
||||||
|
|
||||||
[{ rows: 8, columns: 4 }, { q: 17, r: -10, s: -7 }],
|
|
||||||
|
|
||||||
// tree/brush copse
|
|
||||||
[{ rows: 9, columns: 6, equal: false }, { q: 5, r: -4, s: -1 }],
|
|
||||||
];
|
];
|
||||||
|
|
||||||
const mapsheet1BuildingCoords = mapsheet1BuildingData.map(([size, start]) => generateRadialCoordsRect(size, start));
|
|
||||||
|
|
||||||
const mapsheet2BuildingCoords = [
|
const mapsheet2BuildingCoords = [
|
||||||
translateCoords(buildingHexes.bld1, ({ q, r, s }) => ({ q: q, r: r + 7, s: s - 7 })),
|
translateCoords(buildingHexes.bld1, ({ q, r, s }) => ({ q: q, r: r + 7, s: s - 7 })),
|
||||||
translateCoords(buildingHexes.bld2, ({ q, r, s }) => ({ q: q + 7, r: r + 7, s: s - 14 })),
|
translateCoords(buildingHexes.bld2, ({ q, r, s }) => ({ q: q + 7, r: r + 7, s: s - 14 })),
|
||||||
@ -425,15 +362,16 @@ const mapsheet3BuildingCoords = [
|
|||||||
translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })),
|
translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })),
|
||||||
]
|
]
|
||||||
|
|
||||||
// drawHexes(elevation2, translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })), true);
|
|
||||||
// drawHexes(elevation1, buildingHexes.bld7, true);
|
|
||||||
|
|
||||||
const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 }, 'left');
|
const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 }, 'left');
|
||||||
|
|
||||||
const mapsheet1hexCoords = new Map(mapsheetHexCoords);
|
const mapsheet1hexCoords = new Map(mapsheetHexCoords);
|
||||||
const mapsheet2hexCoords = new Map(mapsheetHexCoords);
|
const mapsheet2hexCoords = new Map(mapsheetHexCoords);
|
||||||
const mapsheet3hexCoords = new Map(mapsheetHexCoords);
|
const mapsheet3hexCoords = new Map(mapsheetHexCoords);
|
||||||
|
|
||||||
|
mapsheet1BuildingCoords.forEach(building => {
|
||||||
|
for ([coords, v] of building) mapsheet1hexCoords.delete(coords);
|
||||||
|
});
|
||||||
|
|
||||||
mapsheet2BuildingCoords.forEach(building => {
|
mapsheet2BuildingCoords.forEach(building => {
|
||||||
for ([coords, v] of building) mapsheet2hexCoords.delete(coords);
|
for ([coords, v] of building) mapsheet2hexCoords.delete(coords);
|
||||||
});
|
});
|
||||||
@ -442,141 +380,159 @@ mapsheet3BuildingCoords.forEach(building => {
|
|||||||
for ([coords, v] of building) mapsheet3hexCoords.delete(coords);
|
for ([coords, v] of building) mapsheet3hexCoords.delete(coords);
|
||||||
});
|
});
|
||||||
|
|
||||||
function coordsScenario2() {
|
|
||||||
const grid = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 39, right: 17, bottom: 40 });
|
|
||||||
|
|
||||||
// mapsheet2BuildingCoords
|
|
||||||
// // .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 13)])
|
|
||||||
// .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 13)])
|
|
||||||
// .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
|
|
||||||
// for ([coords, v] of building) grid.delete(coords);
|
|
||||||
// }
|
|
||||||
// );
|
|
||||||
|
|
||||||
// mapsheet3BuildingCoords
|
|
||||||
// .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, -13)])
|
|
||||||
// .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
|
|
||||||
// for ([coords, v] of building) grid.delete(coords);
|
|
||||||
// }
|
|
||||||
// );
|
|
||||||
|
|
||||||
// mapsheet1BuildingData
|
|
||||||
// .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
|
|
||||||
// for ([coords, v] of building) grid.delete(coords);
|
|
||||||
// }
|
|
||||||
// );
|
|
||||||
|
|
||||||
return new Map([...mapsheet2hexCoords]);
|
|
||||||
}
|
|
||||||
|
|
||||||
// drawHexes(elevation1, coordsScenario1(), true);
|
|
||||||
|
|
||||||
const gameboard = svg.querySelector('.gameboard');
|
const gameboard = svg.querySelector('.gameboard');
|
||||||
|
|
||||||
function drawScenario1() {
|
let mapsheet1 = {
|
||||||
const mapsheet2container = document.createElementNS(xmlns, 'g');
|
id: 'mapsheet1',
|
||||||
mapsheet2container.id = 'mapsheet2';
|
grid: mapsheet1hexCoords,
|
||||||
gameboard.appendChild(mapsheet2container);
|
buildings: mapsheet1BuildingCoords
|
||||||
|
};
|
||||||
|
|
||||||
const mapsheet3container = document.createElementNS(xmlns, 'g');
|
let mapsheet2 = {
|
||||||
mapsheet3container.id = 'mapsheet3';
|
id: 'mapsheet2',
|
||||||
gameboard.appendChild(mapsheet3container);
|
grid: mapsheet2hexCoords,
|
||||||
|
buildings: mapsheet2BuildingCoords
|
||||||
|
};
|
||||||
|
|
||||||
const [map2elevation1, map3elevation1] = [mapsheet2container, mapsheet3container].map(el => {
|
let mapsheet3 = {
|
||||||
const hexContainer = document.createElementNS(xmlns, 'g');
|
id: 'mapsheet3',
|
||||||
hexContainer.classList.add('elevation-0');
|
grid: mapsheet3hexCoords,
|
||||||
el.appendChild(hexContainer);
|
buildings: mapsheet3BuildingCoords
|
||||||
return hexContainer;
|
};
|
||||||
});
|
|
||||||
|
|
||||||
[
|
|
||||||
[map2elevation1, mapsheet2hexCoords, ({ q, r, s }) => ({ q: q + 7, r: r - 14, s: s + 7 })],
|
|
||||||
[map3elevation1, mapsheet3hexCoords, ({ q, r, s }) => ({ q: q - 6, r: r + 12, s: s - 6 })],
|
|
||||||
].forEach(([el, coords, translator]) => drawHexes(el, translateCoords(coords, translator), true));
|
|
||||||
|
|
||||||
mapsheet2BuildingCoords.forEach((buildingCoords, index) => {
|
|
||||||
const buildingContainer = document.createElementNS(xmlns, 'g');
|
|
||||||
buildingContainer.classList.add(`building`);
|
|
||||||
buildingContainer.classList.add(`building${index}`);
|
|
||||||
mapsheet2container.appendChild(buildingContainer);
|
|
||||||
|
|
||||||
const translatedCoords = translateCoords(buildingCoords, ({ q, r, s }) =>
|
|
||||||
({ q: q + 7, r: r - 14, s: s + 7 })
|
|
||||||
);
|
|
||||||
|
|
||||||
['elevation-0', 'elevation-1', 'elevation-basement'].forEach(elevation => {
|
|
||||||
const hexContainer = document.createElementNS(xmlns, 'g');
|
|
||||||
hexContainer.classList.add(elevation);
|
|
||||||
buildingContainer.appendChild(hexContainer);
|
|
||||||
|
|
||||||
drawHexes(hexContainer, translatedCoords, true);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
mapsheet3BuildingCoords.forEach((buildingCoords, index) => {
|
|
||||||
const buildingContainer = document.createElementNS(xmlns, 'g');
|
|
||||||
buildingContainer.classList.add(`building`);
|
|
||||||
buildingContainer.classList.add(`building${index}`);
|
|
||||||
mapsheet3container.appendChild(buildingContainer);
|
|
||||||
|
|
||||||
const translatedCoords = translateCoords(buildingCoords, ({ q, r, s }) =>
|
|
||||||
({ q: q - 6, r: r + 12, s: s - 6 })
|
|
||||||
);
|
|
||||||
|
|
||||||
['elevation-0', 'elevation-1', 'elevation-basement'].forEach(elevation => {
|
|
||||||
const hexContainer = document.createElementNS(xmlns, 'g');
|
|
||||||
hexContainer.classList.add(elevation);
|
|
||||||
buildingContainer.appendChild(hexContainer);
|
|
||||||
|
|
||||||
drawHexes(hexContainer, translatedCoords, true);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
// const gameboardGrid = svg.querySelector('.grid');
|
|
||||||
|
|
||||||
// drawScenario1();
|
|
||||||
|
|
||||||
|
|
||||||
function drawMapsheets([mapsheet]) {
|
|
||||||
// const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 }, 'left');
|
|
||||||
|
|
||||||
|
function drawMapsheet(gameboard, { id, grid, buildings }) {
|
||||||
const container = document.createElementNS(xmlns, 'g');
|
const container = document.createElementNS(xmlns, 'g');
|
||||||
container.id = 'mapsheet2';
|
container.id = id;
|
||||||
gameboard.appendChild(container);
|
gameboard.appendChild(container);
|
||||||
|
|
||||||
const [elevation1] = [container].map(el => {
|
const gridContainer = document.createElementNS(xmlns, 'g');
|
||||||
const hexContainer = document.createElementNS(xmlns, 'g');
|
gridContainer.classList.add('elevation-0');
|
||||||
hexContainer.classList.add('elevation-0');
|
container.appendChild(gridContainer);
|
||||||
el.appendChild(hexContainer);
|
drawHexes(gridContainer, grid, true);
|
||||||
return hexContainer;
|
|
||||||
});
|
|
||||||
|
|
||||||
[
|
const buildingHexes = buildings.reduce((acc, buildingCoords, index) => {
|
||||||
[elevation1, mapsheetHexCoords, ({ q, r, s }) => ({ q, r, s })],
|
|
||||||
].forEach(([el, coords, translator]) => drawHexes(el, translateCoords(coords, translator), true));
|
|
||||||
|
|
||||||
mapsheet2BuildingCoords.forEach((buildingCoords, index) => {
|
|
||||||
const buildingContainer = document.createElementNS(xmlns, 'g');
|
const buildingContainer = document.createElementNS(xmlns, 'g');
|
||||||
buildingContainer.classList.add(`building`);
|
buildingContainer.classList.add(`building`);
|
||||||
buildingContainer.classList.add(`building${index}`);
|
buildingContainer.classList.add(`building${index}`);
|
||||||
container.appendChild(buildingContainer);
|
container.appendChild(buildingContainer);
|
||||||
|
|
||||||
const translatedCoords = translateCoords(buildingCoords, ({ q, r, s }) =>
|
|
||||||
({ q, r, s })
|
|
||||||
);
|
|
||||||
|
|
||||||
[-1, 0, 1].forEach(elevationLevel => {
|
[-1, 0, 1].forEach(elevationLevel => {
|
||||||
const hexContainer = document.createElementNS(xmlns, 'g');
|
const hexContainer = document.createElementNS(xmlns, 'g');
|
||||||
hexContainer.classList.add(`elevation-${elevationLevel === -1 ? 'basement' : elevationLevel}`);
|
hexContainer.classList.add(`elevation-${elevationLevel === -1 ? 'basement' : elevationLevel}`);
|
||||||
buildingContainer.appendChild(hexContainer);
|
buildingContainer.appendChild(hexContainer);
|
||||||
|
|
||||||
drawHexes(hexContainer, translateCoords(translatedCoords, ({ q, r, s }) => ({ q, r, s, t: elevationLevel })), true);
|
const hexes = translateCoords(buildingCoords, ({ q, r, s }) => ({ q, r, s, t: elevationLevel }));
|
||||||
});
|
drawHexes(hexContainer, hexes, true);
|
||||||
|
acc = new Map([...acc, ...hexes]);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
return acc;
|
||||||
|
}, new Map());
|
||||||
|
|
||||||
|
return new Map([...grid, ...buildingHexes]);
|
||||||
}
|
}
|
||||||
|
|
||||||
drawMapsheets([]);
|
// const mapsheetHexCoords = generateRadialCoords(
|
||||||
|
// new Map(),
|
||||||
|
// { q: 0, r: 0, s: 0 },
|
||||||
|
// { left: 17, top: 13, right: 17, bottom: 14 },
|
||||||
|
// 'left'
|
||||||
|
// );
|
||||||
|
|
||||||
|
function drawScenario1() {
|
||||||
|
const northMapsheet = function(map) {
|
||||||
|
return translateCoords(map, ({ q, r, s }) => ({ q: q + 7, r: r - 14, s: s + 7 }));
|
||||||
|
}
|
||||||
|
|
||||||
|
const southMapsheet = function(map) {
|
||||||
|
return translateCoords(map, ({ q, r, s }) => ({ q: q - 6, r: r + 12, s: s - 6 }));
|
||||||
|
}
|
||||||
|
|
||||||
|
const westMapsheet = function(map) {
|
||||||
|
return translateCoords(map, ({ q, r, s }) => ({ q: q + 16, r, s: s - 16 }));
|
||||||
|
}
|
||||||
|
|
||||||
|
const eastMapsheet = function(map) {
|
||||||
|
return translateCoords(map, ({ q, r, s }) => ({ q: q - 17, r, s: s + 17 }));
|
||||||
|
}
|
||||||
|
|
||||||
|
mapsheet2.grid = westMapsheet(mapsheet2.grid);
|
||||||
|
mapsheet2.buildings = mapsheet2.buildings.map(westMapsheet);
|
||||||
|
mapsheet2 = drawMapsheet(gameboard, mapsheet2);
|
||||||
|
|
||||||
|
mapsheet3.grid = eastMapsheet(mapsheet3.grid);
|
||||||
|
mapsheet3.buildings = mapsheet3.buildings.map(eastMapsheet);
|
||||||
|
mapsheet3 = drawMapsheet(gameboard, mapsheet3);
|
||||||
|
|
||||||
|
return new Map([...mapsheet2, ...mapsheet3]);
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawScenario2() {
|
||||||
|
const northMapsheet = function(map) {
|
||||||
|
return translateCoords(map, ({ q, r, s }) => ({ q: q + 13, r: r - 26, s: s + 13 }));
|
||||||
|
}
|
||||||
|
|
||||||
|
const southMapsheet = function(map) {
|
||||||
|
return translateCoords(map, ({ q, r, s }) => ({ q: q - 13, r: r + 26, s: s - 13 }));
|
||||||
|
}
|
||||||
|
|
||||||
|
mapsheet1 = drawMapsheet(gameboard, mapsheet1);
|
||||||
|
|
||||||
|
mapsheet2.grid = northMapsheet(mapsheet2.grid);
|
||||||
|
mapsheet2.buildings = mapsheet2.buildings.map(northMapsheet);
|
||||||
|
mapsheet2 = drawMapsheet(gameboard, mapsheet2);
|
||||||
|
|
||||||
|
mapsheet3.grid = southMapsheet(mapsheet3.grid);
|
||||||
|
mapsheet3.buildings = mapsheet3.buildings.map(southMapsheet);
|
||||||
|
mapsheet3 = drawMapsheet(gameboard, mapsheet3);
|
||||||
|
|
||||||
|
return new Map([...mapsheet1, ...mapsheet2, ...mapsheet3]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// const scenario1grid = drawScenario1();
|
||||||
|
// const scenario2grid = drawScenario2();
|
||||||
|
|
||||||
|
const horzMapVect = function(map) {
|
||||||
|
const direction = 1;
|
||||||
|
// right, { q: -1, r: 0, s: 1 }, 33
|
||||||
|
// left, { q: 1, r: 0, s: -1 }, 33
|
||||||
|
return translateCoords(map, ({ q, r, s }) => ({ q: q - 33 * direction, r, s: s + 33 * direction }));
|
||||||
|
}
|
||||||
|
// [-16, 17], [-33, 0, 33], [-49, -16, 17, 50]
|
||||||
|
|
||||||
|
const vertMapVect = function(map) {
|
||||||
|
const direction = 1;
|
||||||
|
// up, { q: 1, r: -2, s: 1 }, 13
|
||||||
|
// down, { q: -1, r: 2, s: -1 }, 13
|
||||||
|
return translateCoords(map, ({ q, r, s }) => ({ q: q - 13 * direction, r: r + 26 * direction, s: s - 13 * direction }));
|
||||||
|
}
|
||||||
|
|
||||||
|
// [[7], [[13], [[14],
|
||||||
|
// [-6]] [0], [7],
|
||||||
|
// [-13]] [-6]
|
||||||
|
// [-12]]
|
||||||
|
|
||||||
|
mapsheet2 = drawMapsheet(gameboard, mapsheet2);
|
||||||
|
|
||||||
|
mapsheet3.grid = vertMapVect(mapsheet3.grid);
|
||||||
|
mapsheet3.buildings = mapsheet3.buildings.map(vertMapVect);
|
||||||
|
mapsheet3 = drawMapsheet(gameboard, mapsheet3);
|
||||||
|
|
||||||
|
const circle = document.createElementNS(xmlns, 'circle');
|
||||||
|
circle.setAttributeNS(null, 'r', 5);
|
||||||
|
circle.setAttributeNS(null, 'fill', 'green');
|
||||||
|
circle.setAttributeNS(null, 'stroke', 'gold');
|
||||||
|
circle.setAttributeNS(null, 'stroke-width', 1);
|
||||||
|
|
||||||
|
const circle1 = circle.cloneNode();
|
||||||
|
circle1.setAttributeNS(null, 'fill', 'blue');
|
||||||
|
|
||||||
|
const circle2 = circle.cloneNode();
|
||||||
|
circle2.setAttributeNS(null, 'fill', 'red');
|
||||||
|
|
||||||
|
// mapsheet2.get('0,0,0,0').appendChild(circle);
|
||||||
|
// mapsheet2.get('0,6,-6,1').appendChild(circle1);
|
||||||
|
// mapsheet2.get('0,9,-9,0').appendChild(circle2);
|
||||||
|
|
||||||
function addGroup(container, className) {
|
function addGroup(container, className) {
|
||||||
const g = document.createElementNS(xmlns, 'g');
|
const g = document.createElementNS(xmlns, 'g');
|
||||||
@ -584,16 +540,3 @@ function addGroup(container, className) {
|
|||||||
container.appendChild(g);
|
container.appendChild(g);
|
||||||
return g;
|
return g;
|
||||||
}
|
}
|
||||||
|
|
||||||
// drawHexes(addGroup(gameboard, 'elevation-0'), buildingHexes.bld2, true);
|
|
||||||
|
|
||||||
// placeBuilding('.building2', '#mapsheet2');
|
|
||||||
// drawHexes(document.querySelector('#mapsheet2 .grid'), mapsheet2, true);
|
|
||||||
|
|
||||||
// placeBuilding('.building2', '#mapsheet3');
|
|
||||||
// drawHexes(document.querySelector('#mapsheet3 .grid'), mapsheet3, true);
|
|
||||||
|
|
||||||
|
|
||||||
// defs.after(elevation2);
|
|
||||||
// gameboardGrid.appendChild(elevation1);
|
|
||||||
// gameboardGrid.appendChild(elevation2);
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user