WIP: add building structure

This commit is contained in:
2024-06-23 19:23:33 -07:00
parent af7f149ab5
commit dd8e7f04aa
2 changed files with 257 additions and 43 deletions

View File

@@ -328,10 +328,87 @@ const gameboard = svg.querySelector('.gameboard');
let mapsheet1 = {
id: 'mapsheet1',
grid: mapsheet1hexCoords,
grid: new Map(mapsheetHexCoords),
buildings: mapsheet1BuildingCoords
};
let mapsheet10 = {
id: 'mapsheet1',
grid: new Map(mapsheetHexCoords),
buildings: [
{
type: 'building2',
grid: buildingHexes.bld2,
position: ({ q, r, s }) => ({ q: q + 7, r: r + 7, s: s - 14 })
}
]
};
let mapsheet20 = {
id: 'mapsheet2',
grid: new Map(mapsheetHexCoords),
buildings: [
{
type: 'building2',
grid: new Map(buildingHexes.bld2),
position: ({ q, r, s }) => ({ q: q + 7, r: r + 7, s: s - 14 })
},
{
type: 'building6',
grid: new Map(buildingHexes.bld6),
position: ({ q, r, s }) => ({ q: q + 7, r: r - 6, s: s - 1 })
},
{
type: 'building1',
grid: new Map(buildingHexes.bld1),
position: ({ q, r, s }) => ({ q: q, r: r + 7, s: s - 7 })
},
{
type: 'building3',
grid: new Map(buildingHexes.bld3),
position: ({ q, r, s }) => ({ q: q - 14, r: r + 5, s: s + 9 })
}
]
};
let mapsheet30 = {
id: 'mapsheet3',
grid: new Map(mapsheetHexCoords),
buildings: [
{
type: 'building2',
grid: new Map(buildingHexes.bld2),
position: reflectR({ q: 9, r: -6, s: -3 })
},
{
type: 'building6',
grid: new Map(buildingHexes.bld6),
position: reflectR({ q: 1, r: 6, s: -7 })
},
{
type: 'building1',
grid: new Map(buildingHexes.bld1),
position: ({ q, r, s }) => ({ q: q - 2, r: r - 5, s: s + 7 })
},
{
type: 'building3',
grid: new Map(buildingHexes.bld3),
position: reflectR({ q: 17, r: -7, s: -10 })
}
]
};
function reflectR(coords) {
return function ({ q, r, s }) {
return {
q: -s + coords.q,
r: -r + coords.r,
s: -q + coords.s,
transform: "scale(-1)"
};
};
}
let mapsheet2 = {
id: 'mapsheet2',
grid: mapsheet2hexCoords,
@@ -350,7 +427,7 @@ let mapsheet4 = {
buildings: mapsheet4BuildingCoords
};
function drawMapsheet(gameboard, { id, grid, buildings }) {
function drawMapsheet(gameboard, { id, grid, buildings }, { q: pq, r: pr, s: ps }) {
const container = document.createElementNS(xmlns, 'g');
container.id = id;
gameboard.appendChild(container);
@@ -358,40 +435,64 @@ function drawMapsheet(gameboard, { id, grid, buildings }) {
const gridContainer = document.createElementNS(xmlns, 'g');
gridContainer.classList.add('elevation-0');
container.appendChild(gridContainer);
drawHexes(gridContainer, grid, true);
const buildingHexes = buildings.reduce((acc, buildingCoords, index) => {
const buildingHexes = buildings.reduce((acc, building) => {
const buildingContainer = document.createElementNS(xmlns, 'g');
buildingContainer.classList.add(`building`);
buildingContainer.classList.add(`building${index}`);
buildingContainer.classList.add(building.type);
container.appendChild(buildingContainer);
let buildingGrid = translateCoords(building.grid, building.position);
buildingGrid = translateCoords(buildingGrid, ({ q, r, s }) => ({ q: q + pq, r: r + pr, s: s + ps }));
[-1, 0, 1].forEach(elevationLevel => {
const hexContainer = document.createElementNS(xmlns, 'g');
hexContainer.classList.add(`elevation-${elevationLevel === -1 ? 'basement' : elevationLevel}`);
buildingContainer.appendChild(hexContainer);
const hexes = translateCoords(buildingCoords, ({ q, r, s }) => ({ q, r, s, t: elevationLevel }));
drawHexes(hexContainer, hexes, true);
acc = new Map([...acc, ...hexes]);
buildingGrid = translateCoords(buildingGrid, ({ q, r, s }) => ({ q, r, s, t: elevationLevel }));
drawHexes(hexContainer, buildingGrid, true);
acc = new Map([...acc, ...buildingGrid]);
});
const buildingTemplate = document.querySelector(`defs #${building.type}`);
const origin = building.position({ q: 0, r: 0, s: 0 });
const { x, y } = radialToScreenCoords({ q: origin.q + pq, r: origin.r + pr, s: origin.s + ps });
const buildingStructure = document.createElementNS(xmlns, 'g');
buildingStructure.classList.add('structure');
buildingStructure.setAttributeNS(null, 'transform', `translate(${x}, ${y}) ${origin.transform ? origin.transform : ''}`);
buildingContainer.appendChild(buildingStructure);
for (let child of buildingTemplate.children) {
const use = document.createElementNS(xmlns, 'use');
use.setAttributeNS(null, 'href', `#${child.id}`);
child.classList.forEach(className => use.classList.add(className));
buildingStructure.appendChild(use);
}
return acc;
}, new Map());
grid = translateCoords(grid, ({ q, r, s }) => ({ q: q + pq, r: r + pr, s: s + ps }));
for ([coords, v] of buildingHexes) grid.delete(coords);
drawHexes(gridContainer, grid, true);
return new Map([...grid, ...buildingHexes]);
// return { id, grid, buildings };
}
const horzMapVect = function(map) {
return vectorAdd(map, { q: 1, r: 0, s: -1 }, 33);
const horzMapVect = function(coords) {
return vectorAdd(coords, { q: 1, r: 0, s: -1 }, 33);
}
const vertMapVect = function(map) {
return vectorAdd(map, { q: 1, r: -2, s: 1 }, 13);
const vertMapVect = function(coords) {
return vectorAdd(coords, { q: 1, r: -2, s: 1 }, 13);
}
function vectorAdd(map, { q: dq, r: dr, s: ds }, scalar) {
return translateCoords(map, ({ q, r, s }) => ({ q: q - dq * scalar, r: r + dr * scalar, s: s - ds * scalar }));
function vectorAdd({ q, r, s }, { q: dq, r: dr, s: ds }, scalar) {
return ({ q: q - dq * scalar, r: r + dr * scalar, s: s - ds * scalar });
}
function findMult(arr) {
@@ -435,8 +536,16 @@ function findScalar(arr) {
});
}
// const sheets = [[mapsheet2], [mapsheet3]];
const sheets = [[mapsheet2], [mapsheet1], [mapsheet3]];
// mapsheet10 = drawMapsheet(gameboard, mapsheet10, { q: -1, r: 0, s: 1 });
// const sheets = [[mapsheet10]];
// drawHexes(gameboard, buildingHexes.bld2, true);
// drawHexes(addGroup(gameboard, 'part-1'), bld8, true);
const sheets = [[mapsheet20], [mapsheet30]];
// const sheets = [[mapsheet2], [mapsheet10], [mapsheet3]];
// const sheets = [[mapsheet4]];
// const sheets = [
@@ -444,24 +553,18 @@ const sheets = [[mapsheet2], [mapsheet1], [mapsheet3]];
// [mapsheet3, mapsheet4]
// ];
// mapsheet1 = drawMapsheet(gameboard, mapsheet1);
// drawHexes(gameboard, buildingHexes.bld8, true);
// drawHexes(addGroup(gameboard, 'part-1'), bld8, true);
findScalar(findMult(sheets)).forEach(([vscalar, row]) => {
const vertMapVect = function(map) {
return vectorAdd(map, { q: 1, r: -2, s: 1 }, vscalar);
const vertMapVect = function(coords) {
return vectorAdd(coords, { q: 1, r: -2, s: 1 }, vscalar);
}
row.forEach(([hscalar, ms]) => {
const horzMapVect = function(map) {
return vectorAdd(map, { q: 1, r: 0, s: -1 }, hscalar);
const horzMapVect = function(coords) {
return vectorAdd(coords, { q: 1, r: 0, s: -1 }, hscalar);
}
ms.grid = horzMapVect(vertMapVect(ms.grid));
ms.buildings = ms.buildings.map(buildings => horzMapVect(vertMapVect(buildings)));
ms = drawMapsheet(gameboard, ms);
console.log(horzMapVect(vertMapVect({ q: 0, r: 0, s: 0 })));
ms = drawMapsheet(gameboard, ms, horzMapVect(vertMapVect({ q: 0, r: 0, s: 0 })));
})
});
@@ -487,3 +590,4 @@ function addGroup(container, className) {
container.appendChild(g);
return g;
}