Use pointerovers for setup/teardown; don't rely on pointerouts

This commit is contained in:
2025-06-16 22:41:33 -07:00
parent 67602d664e
commit e4d88c3ebe
2 changed files with 74 additions and 41 deletions

View File

@@ -84,12 +84,10 @@ async function buildScenario(req) {
// recordSheet.start(svg.querySelector('.start-locations'), gameboard.getUnits());
recordSheet.start(null, scenarioUnits);
const [_, trooper] = gameboard.getUnits();
Observable.notify('select', trooper);
gameboard.setCounter('prone');
Observable.notify('select');
window.gb = gameboard;
//const [_, trooper] = gameboard.getUnits();
//Observable.notify('select', trooper);
//gameboard.setCounter('prone');
//Observable.notify('select');
}
function updateTurnCounter() {