Some cleanup

This commit is contained in:
Catalin Constantin Mititiuc 2025-06-16 22:41:31 -07:00
parent 7a79cf21c4
commit e647df9b92

View File

@ -29,7 +29,6 @@ function sameSigns(a, b) {
}
function getNeighbors(coords) {
// const [q, r, s] = coords.split(',').map(n => +n);
const { q, r, s, t } = fromKey(coords);
return [
@ -42,43 +41,6 @@ function getNeighbors(coords) {
]
}
function generateRadialCoordsRect({ rows, columns, odd = false, equal = true } = {}, { q = 0, r = 0, s = 0 } = {}) {
const list = new Map();
for (let row = 0; row < rows; row++) {
const alternating = row % 2;
const dr = row;
for (let col = 0; col < columns; col++) {
let dq = -(alternating + row) / 2 + alternating - col;
let ds = -(row + alternating) / 2 + col;
if (odd) {
dq = dq - alternating;
ds = ds + alternating;
}
list.set(toKey({ q: q + dq, r: r + dr, s: s + ds }), null);
}
if (!equal) {
if ((odd && !(row % 2)) || (!odd && row % 2)) {
let dq = -(alternating + row) / 2 + alternating - columns;
let ds = -(row + alternating) / 2 + columns;
if (odd) {
dq = dq - alternating;
ds = ds + alternating;
}
list.set(toKey({ q: q + dq, r: r + dr, s: s + ds }), null);
}
}
}
return list;
}
function addHexText(q, r, s, v) {
const qText = document.createElementNS(xmlns, 'text');
qText.textContent = q;
@ -122,7 +84,6 @@ function radialToScreenCoords({ q, r, s }) {
function drawHexes(el, list, renderText = false) {
for ([key, v] of list) {
// const [q, r, s] = key.split(',').map(n => +n);
const { q, r, s, t } = fromKey(key);
const { x, y } = radialToScreenCoords({ q, r, s });
@ -148,7 +109,7 @@ function translateRadialCoords({ q, r, s }, direction, distance = 1) {
};
}
function generateRadialCoords(l, { q, r, s, t = 0 } = {}, { left, top, right, bottom }, offset) {
function generateRadialCoords(l, { q, r, s, t = 0 } = {}, { left, top, right, bottom }, offset = false) {
const origin = toKey({ q, r, s, t });
const list = new Map(l);
@ -159,7 +120,6 @@ function generateRadialCoords(l, { q, r, s, t = 0 } = {}, { left, top, right, bo
const v = queue.shift();
getNeighbors(v).forEach(w => {
// const [wq, wr, ws] = w.split(',').map(n => +n);
const { q: wq, r: wr, s: ws } = fromKey(w);
const rDist = Math.abs(wr - r);
const alternating = rDist % 2;
@ -187,7 +147,6 @@ function translateCoords(map, translator) {
const translated = new Map();
for ([key, val] of map) {
// const [q, r, s] = key.split(',').map(n => +n);
const { q, r, s, t } = fromKey(key);
translated.set(toKey(translator({ q, r, s, t })), val);
}
@ -260,26 +219,11 @@ buildingHexes.bld1 = generateRadialCoords(
'both'
);
buildingHexes.bld2 = generateRadialCoords(
new Map(),
{ q: 0, r: 0, s: 0 },
{ left: 3, top: 5, right: 3, bottom: 5 },
'both'
);
buildingHexes.bld2 = generateRadialCoords(
buildingHexes.bld2,
translateRadialCoords({ q: 0, r: 0, s: 0 }, { q: 1, r: 0, s: -1 }, 3),
{ left: 1, top: 2, right: 1, bottom: 4 },
'right'
);
buildingHexes.bld2 = generateRadialCoords(
buildingHexes.bld2,
translateRadialCoords({ q: 0, r: 0, s: 0 }, { q: 1, r: 0, s: -1 }, -3),
{ left: 1, top: 2, right: 1, bottom: 4 },
'left'
);
buildingHexes.bld2 = [
[{ q: 0, r: 0, s: 0 }, { left: 3, top: 5, right: 3, bottom: 5 }, 'both'],
[{ q: 3, r: 0, s: -3 }, { left: 1, top: 2, right: 1, bottom: 4 }, 'right'],
[{ q: -3, r: 0, s: 3 }, { left: 1, top: 2, right: 1, bottom: 4 }, 'left'],
].reduce((acc, args) => new Map([...generateRadialCoords(acc, ...args)]), new Map());
buildingHexes.bld3 = generateRadialCoords(
new Map(),
@ -306,92 +250,24 @@ buildingHexes.bld6 = generateRadialCoords(
{ left: 1, top: 5, right: 2, bottom: 4 }
);
buildingHexes.bld7 = generateRadialCoords(
new Map(),
{ q: 0, r: 0, s: 0 },
{ left: 7, top: 4, right: 7, bottom: 3 },
'left'
);
buildingHexes.bld7 = [
[{ q: 0, r: 0, s: 0 }, { left: 7, top: 4, right: 7, bottom: 3 }, 'left'],
[{ q: 1, r: -4, s: 3 }, { left: 5, top: 1, right: 6, bottom: 1 }],
[{ q: 5, r: 3, s: -8 }, { left: 1, top: 1, right: 2, bottom: 1 }],
[{ q: -4, r: 3, s: 1 }, { left: 3, top: 1, right: 4, bottom: 1 }],
].reduce((acc, args) => new Map([...generateRadialCoords(acc, ...args)]), new Map());
buildingHexes.bld7 = generateRadialCoords(
buildingHexes.bld7,
{ q: 1, r: -4, s: 3 },
{ left: 5, top: 1, right: 6, bottom: 1 }
);
buildingHexes.bld7 = generateRadialCoords(
buildingHexes.bld7,
{ q: 5, r: 3, s: -8 },
{ left: 1, top: 1, right: 2, bottom: 1 }
);
buildingHexes.bld7 = generateRadialCoords(
buildingHexes.bld7,
{ q: -4, r: 3, s: 1 },
{ left: 3, top: 1, right: 4, bottom: 1 }
);
buildingHexes.bld8 = generateRadialCoords(
new Map(),
{ q: 0, r: 0, s: 0 },
{ left: 6, top: 7, right: 6, bottom: 4 },
// { left: 1, top: 1, right: 1, bottom: 1 },
'both'
);
buildingHexes.bld8 = generateRadialCoords(
buildingHexes.bld8,
{ q: 5, r: 2, s: -7 },
{ left: 1, top: 2, right: 1, bottom: 2 }
);
buildingHexes.bld8 = generateRadialCoords(
buildingHexes.bld8,
{ q: 1, r: 5, s: -6 },
{ left: 4, top: 2, right: 4, bottom: 2 },
'both'
);
buildingHexes.bld8 = generateRadialCoords(
buildingHexes.bld8,
{ q: -2, r: 4, s: -2 },
{ left: 1, top: 1, right: 1, bottom: 1 }
);
buildingHexes.bld8 = generateRadialCoords(
buildingHexes.bld8,
{ q: 7, r: -7, s: 0 },
{ left: 2, top: 1, right: 2, bottom: 1 }
);
buildingHexes.bld8 = generateRadialCoords(
buildingHexes.bld8,
{ q: -2, r: -7, s: 9 },
{ left: 2, top: 1, right: 2, bottom: 1 }
);
buildingHexes.bld8 = generateRadialCoords(
buildingHexes.bld8,
{ q: -3, r: -6, s: 9 },
{ left: 1, top: 1, right: 1, bottom: 2 },
'left'
);
buildingHexes.bld8 = generateRadialCoords(
buildingHexes.bld8,
{ q: -7, r: 3, s: 4 },
{ left: 1, top: 3, right: 2, bottom: 3 },
'right'
);
buildingHexes.bld8 = generateRadialCoords(
buildingHexes.bld8,
{ q: -7, r: 4, s: 3 },
{ left: 1, top: 1, right: 1, bottom: 1 }
);
const grid = generateRadialCoordsRect({ rows: 25, columns: 33 }, { q: 22, r: -12, s: -10 });
// const grid = generateRadialCoordsRect({ rows: 52, columns: 33 }, translateRadialCoords({ q: 22, r: -12, s: -10 }, { q: 1, r: -2, s: 1 }, 7));
buildingHexes.bld8 = [
[{ q: 0, r: 0, s: 0 }, { left: 6, top: 7, right: 6, bottom: 4 }, 'both'],
[{ q: 5, r: 2, s: -7 }, { left: 1, top: 2, right: 1, bottom: 2 }],
[{ q: 1, r: 5, s: -6 }, { left: 4, top: 2, right: 4, bottom: 2 }, 'both'],
[{ q: -2, r: 4, s: -2 }, { left: 1, top: 1, right: 1, bottom: 1 }],
[{ q: 7, r: -7, s: 0 }, { left: 2, top: 1, right: 2, bottom: 1 }],
[{ q: -2, r: -7, s: 9 }, { left: 2, top: 1, right: 2, bottom: 1 }],
[{ q: -3, r: -6, s: 9 }, { left: 1, top: 1, right: 1, bottom: 2 }, 'left'],
[{ q: -7, r: 3, s: 4 }, { left: 1, top: 3, right: 2, bottom: 3 }, 'right'],
[{ q: -7, r: 4, s: 3 }, { left: 1, top: 1, right: 1, bottom: 1 }]
].reduce((acc, args) => new Map([...generateRadialCoords(acc, ...args)]), new Map());
const mapsheet1BuildingCoords = [
translateCoords(buildingHexes.bld2, ({ q, r, s }) => ({ q: q + 7, r: r + 7, s: s - 14 })),
@ -506,80 +382,14 @@ function drawMapsheet(gameboard, { id, grid, buildings }) {
return new Map([...grid, ...buildingHexes]);
}
// const mapsheetHexCoords = generateRadialCoords(
// new Map(),
// { q: 0, r: 0, s: 0 },
// { left: 17, top: 13, right: 17, bottom: 14 },
// 'left'
// );
function drawScenario1() {
const northMapsheet = function(map) {
return translateCoords(map, ({ q, r, s }) => ({ q: q + 7, r: r - 14, s: s + 7 }));
}
const southMapsheet = function(map) {
return translateCoords(map, ({ q, r, s }) => ({ q: q - 6, r: r + 12, s: s - 6 }));
}
const westMapsheet = function(map) {
return translateCoords(map, ({ q, r, s }) => ({ q: q + 16, r, s: s - 16 }));
}
const eastMapsheet = function(map) {
return translateCoords(map, ({ q, r, s }) => ({ q: q - 17, r, s: s + 17 }));
}
mapsheet2.grid = westMapsheet(mapsheet2.grid);
mapsheet2.buildings = mapsheet2.buildings.map(westMapsheet);
mapsheet2 = drawMapsheet(gameboard, mapsheet2);
mapsheet3.grid = eastMapsheet(mapsheet3.grid);
mapsheet3.buildings = mapsheet3.buildings.map(eastMapsheet);
mapsheet3 = drawMapsheet(gameboard, mapsheet3);
return new Map([...mapsheet2, ...mapsheet3]);
}
function drawScenario2() {
const northMapsheet = function(map) {
return translateCoords(map, ({ q, r, s }) => ({ q: q + 13, r: r - 26, s: s + 13 }));
}
const southMapsheet = function(map) {
return translateCoords(map, ({ q, r, s }) => ({ q: q - 13, r: r + 26, s: s - 13 }));
}
mapsheet1 = drawMapsheet(gameboard, mapsheet1);
mapsheet2.grid = northMapsheet(mapsheet2.grid);
mapsheet2.buildings = mapsheet2.buildings.map(northMapsheet);
mapsheet2 = drawMapsheet(gameboard, mapsheet2);
mapsheet3.grid = southMapsheet(mapsheet3.grid);
mapsheet3.buildings = mapsheet3.buildings.map(southMapsheet);
mapsheet3 = drawMapsheet(gameboard, mapsheet3);
return new Map([...mapsheet1, ...mapsheet2, ...mapsheet3]);
}
// const scenario1grid = drawScenario1();
// const scenario2grid = drawScenario2();
const horzMapVect = function(map) {
return vectorAdd(map, { q: 1, r: 0, s: -1 }, 33);
}
// [-16, 17], [-33, 0, 33], [-49, -16, 17, 50]
const vertMapVect = function(map) {
return vectorAdd(map, { q: 1, r: -2, s: 1 }, 13);
}
// [[7], [[13], [[14],
// [-6]] [0], [7],
// [-13]] [-6]
// [-12]]
function vectorAdd(map, { q: dq, r: dr, s: ds }, scalar) {
return translateCoords(map, ({ q, r, s }) => ({ q: q - dq * scalar, r: r + dr * scalar, s: s - ds * scalar }));
}
@ -602,8 +412,8 @@ function findScalar(arr) {
let neg;
if (arr.length % 2) {
pos = 13;
neg = 13;
pos = -13;
neg = -13;
} else {
pos = -7;
neg = -6;
@ -625,22 +435,18 @@ function findScalar(arr) {
});
}
// const mults = findMult([['a', 'b', 'c'], ['c', 'd', 'e'], ['e', 'f', 'g']]);
// const mults = findMult([['a', 'b'], ['c', 'd', 'e'], ['c', 'd', 'e'], ['c', 'd', 'e']]);
// console.log(findScalar(mults));
// const sheets = [[mapsheet2], [mapsheet3]];
// const sheets = [[mapsheet2], [mapsheet1], [mapsheet3]];
const sheets = [[mapsheet2], [mapsheet1], [mapsheet3]];
// const sheets = [[mapsheet4]];
const sheets = [
[mapsheet2, mapsheet1],
[mapsheet3, mapsheet4]
];
// const sheets = [
// [mapsheet2, mapsheet1],
// [mapsheet3, mapsheet4]
// ];
// mapsheet1 = drawMapsheet(gameboard, mapsheet1);
// drawHexes(gameboard, buildingHexes.bld8, true);
// drawHexes(addGroup(gameboard, 'part-1'), bld8, true);
findScalar(findMult(sheets)).forEach(([vscalar, row]) => {
@ -659,12 +465,6 @@ findScalar(findMult(sheets)).forEach(([vscalar, row]) => {
})
});
// mapsheet1 = drawMapsheet(gameboard, mapsheet1);
// mapsheet3.grid = horzMapVect(vertMapVect(mapsheet3.grid));
// mapsheet3.buildings = mapsheet3.buildings.map(buildings => horzMapVect(vertMapVect(buildings)));
// mapsheet3 = drawMapsheet(gameboard, mapsheet3);
const circle = document.createElementNS(xmlns, 'circle');
circle.setAttributeNS(null, 'r', 5);
circle.setAttributeNS(null, 'fill', 'green');