Remove calling sight line module with 'new'
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@ -14,7 +14,10 @@ export default class Game {
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const board = this.getBoard();
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this.firingArc = new FiringArc(svg, board);
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this.sightLine = new SightLine(svg, board);
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this.sightLine = SightLine(svg, board);
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console.log(this.sightLine);
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this.counter = new Counter(svg);
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this.setUpCells();
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@ -90,7 +93,7 @@ export default class Game {
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* @param {(count: [number]) => void} fn
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*/
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set distanceCallback(fn) {
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this.sightLine.setDistanceCallback(fn);
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this.sightLine.distanceCallback = fn;
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}
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endMove() {
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@ -82,7 +82,7 @@ function linedraw(x1, y1, x2, y2) {
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return results;
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}
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function createElement({ x: x1, y: y1 }, { x: x2, y: y2 }) {
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function create({ x: x1, y: y1 }, { x: x2, y: y2 }) {
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const sightLine = document.createElementNS(svgns, 'line');
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sightLine.classList.add('sight-line');
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@ -98,14 +98,12 @@ function createElement({ x: x1, y: y1 }, { x: x2, y: y2 }) {
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export default function(svg, board) {
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let activeHexes = [],
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lockTarget,
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distanceCallback;
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distanceCallback,
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sightLine;
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function drawHexes(...coords) {
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clearHexes();
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if (distanceCallback) {
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distanceCallback(offset_distance(...coords));
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}
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distanceCallback && distanceCallback(offset_distance(...coords));
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const lineCoords = linedraw(...coords),
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@ -118,20 +116,16 @@ export default function(svg, board) {
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}
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function clearHexes() {
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if (distanceCallback) {
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distanceCallback();
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}
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distanceCallback && distanceCallback();
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activeHexes.forEach(el => el.classList.remove(activeClassName));
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activeHexes = [];
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}
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this.sightLine;
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this.clear = function () {
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if (this.sightLine) {
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this.sightLine.remove();
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delete this.sightLine;
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function clear() {
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if (sightLine) {
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sightLine.remove();
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sightLine = null;
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}
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if (lockTarget) {
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@ -142,37 +136,48 @@ export default function(svg, board) {
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clearHexes();
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}
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this.draw = function (source, target) {
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this.clear();
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function draw(source, target) {
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clear();
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this.sightLine = createElement(source.position, target.position);
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board.appendChild(this.sightLine);
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sightLine = create(source.position, target.position);
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board.appendChild(sightLine);
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drawHexes(+source.index.x, +source.index.y, +target.index.x, +target.index.y);
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}
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this.update = function(source) {
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function update(source) {
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const { dataset: { x }, parentElement: { dataset: { y }}} = lockTarget;
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this.sightLine.setAttributeNS(null, 'x1', source.position.x);
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this.sightLine.setAttributeNS(null, 'y1', source.position.y);
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sightLine.setAttributeNS(null, 'x1', source.position.x);
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sightLine.setAttributeNS(null, 'y1', source.position.y);
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drawHexes(+source.index.x, +source.index.y, +x, +y);
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}
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this.toggleLock = function (cell) {
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function toggleLock(cell) {
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if (lockTarget) {
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this.sightLine.classList.add(activeClassName);
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sightLine.classList.add(activeClassName);
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lockTarget.classList.remove(targetClassName);
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lockTarget = null;
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} else {
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this.sightLine.classList.remove(activeClassName);
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sightLine.classList.remove(activeClassName);
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cell.classList.add(targetClassName);
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lockTarget = cell;
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}
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}
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this.setDistanceCallback = function(callback) {
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return {
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draw: draw,
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clear: clear,
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update: update,
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toggleLock: toggleLock,
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get sightLine() {
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return sightLine;
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},
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set distanceCallback(callback) {
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distanceCallback = callback;
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}
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};
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}
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