Remove calling sight line module with 'new'

This commit is contained in:
Catalin Constantin Mititiuc 2024-04-26 21:04:08 -07:00
parent 00323b63eb
commit ea3341323a
2 changed files with 38 additions and 30 deletions

View File

@ -14,7 +14,10 @@ export default class Game {
const board = this.getBoard();
this.firingArc = new FiringArc(svg, board);
this.sightLine = new SightLine(svg, board);
this.sightLine = SightLine(svg, board);
console.log(this.sightLine);
this.counter = new Counter(svg);
this.setUpCells();
@ -90,7 +93,7 @@ export default class Game {
* @param {(count: [number]) => void} fn
*/
set distanceCallback(fn) {
this.sightLine.setDistanceCallback(fn);
this.sightLine.distanceCallback = fn;
}
endMove() {

View File

@ -82,7 +82,7 @@ function linedraw(x1, y1, x2, y2) {
return results;
}
function createElement({ x: x1, y: y1 }, { x: x2, y: y2 }) {
function create({ x: x1, y: y1 }, { x: x2, y: y2 }) {
const sightLine = document.createElementNS(svgns, 'line');
sightLine.classList.add('sight-line');
@ -98,14 +98,12 @@ function createElement({ x: x1, y: y1 }, { x: x2, y: y2 }) {
export default function(svg, board) {
let activeHexes = [],
lockTarget,
distanceCallback;
distanceCallback,
sightLine;
function drawHexes(...coords) {
clearHexes();
if (distanceCallback) {
distanceCallback(offset_distance(...coords));
}
distanceCallback && distanceCallback(offset_distance(...coords));
const lineCoords = linedraw(...coords),
@ -118,20 +116,16 @@ export default function(svg, board) {
}
function clearHexes() {
if (distanceCallback) {
distanceCallback();
}
distanceCallback && distanceCallback();
activeHexes.forEach(el => el.classList.remove(activeClassName));
activeHexes = [];
}
this.sightLine;
this.clear = function () {
if (this.sightLine) {
this.sightLine.remove();
delete this.sightLine;
function clear() {
if (sightLine) {
sightLine.remove();
sightLine = null;
}
if (lockTarget) {
@ -142,37 +136,48 @@ export default function(svg, board) {
clearHexes();
}
this.draw = function (source, target) {
this.clear();
function draw(source, target) {
clear();
this.sightLine = createElement(source.position, target.position);
board.appendChild(this.sightLine);
sightLine = create(source.position, target.position);
board.appendChild(sightLine);
drawHexes(+source.index.x, +source.index.y, +target.index.x, +target.index.y);
}
this.update = function(source) {
function update(source) {
const { dataset: { x }, parentElement: { dataset: { y }}} = lockTarget;
this.sightLine.setAttributeNS(null, 'x1', source.position.x);
this.sightLine.setAttributeNS(null, 'y1', source.position.y);
sightLine.setAttributeNS(null, 'x1', source.position.x);
sightLine.setAttributeNS(null, 'y1', source.position.y);
drawHexes(+source.index.x, +source.index.y, +x, +y);
}
this.toggleLock = function (cell) {
function toggleLock(cell) {
if (lockTarget) {
this.sightLine.classList.add(activeClassName);
sightLine.classList.add(activeClassName);
lockTarget.classList.remove(targetClassName);
lockTarget = null;
} else {
this.sightLine.classList.remove(activeClassName);
sightLine.classList.remove(activeClassName);
cell.classList.add(targetClassName);
lockTarget = cell;
}
}
this.setDistanceCallback = function(callback) {
distanceCallback = callback;
}
return {
draw: draw,
clear: clear,
update: update,
toggleLock: toggleLock,
get sightLine() {
return sightLine;
},
set distanceCallback(callback) {
distanceCallback = callback;
}
};
}