Add elevation to map keys
This commit is contained in:
137
src/radial.js
137
src/radial.js
@@ -15,8 +15,13 @@ const horzSpacing = hex.inradius;
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const vertSpacing = hex.circumradius * 3 / 2;
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function toKey({ q, r, s }) {
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return `${[q, r, s]}`;
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function toKey({ q, r, s, t = 0 } = {}) {
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return `${[q, r, s, t]}`;
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}
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function fromKey(key) {
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const split = key.split(',');
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return { q: +split[0], r: +split[1], s: +split[2], t: +(split[3] || 1) };
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}
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function sameSigns(a, b) {
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@@ -24,15 +29,16 @@ function sameSigns(a, b) {
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}
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function getNeighbors(coords) {
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const [q, r, s] = coords.split(',').map(n => +n);
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// const [q, r, s] = coords.split(',').map(n => +n);
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const { q, r, s, t } = fromKey(coords);
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return [
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toKey({ q: q + 1, r: r, s: s - 1 }),
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toKey({ q: q - 1, r: r, s: s + 1 }),
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toKey({ q: q + 1, r: r - 1, s: s }),
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toKey({ q: q - 1, r: r + 1, s: s }),
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toKey({ q: q, r: r + 1, s: s - 1 }),
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toKey({ q: q, r: r - 1, s: s + 1 }),
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toKey({ q: q + 1, r: r, s: s - 1, t }),
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toKey({ q: q - 1, r: r, s: s + 1, t }),
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toKey({ q: q + 1, r: r - 1, s: s, t }),
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toKey({ q: q - 1, r: r + 1, s: s, t }),
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toKey({ q: q, r: r + 1, s: s - 1, t }),
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toKey({ q: q, r: r - 1, s: s + 1, t }),
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]
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}
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@@ -116,7 +122,8 @@ function radialToScreenCoords({ q, r, s }) {
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function drawHexes(el, list, renderText = false) {
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for ([key, v] of list) {
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const [q, r, s] = key.split(',').map(n => +n);
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// const [q, r, s] = key.split(',').map(n => +n);
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const { q, r, s, t } = fromKey(key);
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const { x, y } = radialToScreenCoords({ q, r, s });
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const cell = document.createElementNS(xmlns, 'g');
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@@ -126,7 +133,7 @@ function drawHexes(el, list, renderText = false) {
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use.setAttributeNS(null, 'href', '#hex');
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cell.appendChild(use);
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if (renderText) addHexText(q, r, s, v).forEach(txt => cell.appendChild(txt));
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if (renderText) addHexText(q, r, s, t).forEach(txt => cell.appendChild(txt));
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el.appendChild(cell);
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}
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@@ -140,28 +147,25 @@ function translateRadialCoords({ q, r, s }, direction, distance = 1) {
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};
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}
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function generateRadialCoords(l, { q, r, s }, { left, top, right, bottom }, offset) {
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const origin = toKey({ q, r, s });
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function generateRadialCoords(l, { q, r, s, t = 0 } = {}, { left, top, right, bottom }, offset) {
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const origin = toKey({ q, r, s, t });
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const list = new Map(l);
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list.set(origin, 0);
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list.set(origin, t);
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let queue = [origin];
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while (queue.length > 0) {
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const v = queue.shift();
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getNeighbors(v).forEach(w => {
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const [wq, wr, ws] = w.split(',').map(n => +n);
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// const [wq, wr, ws] = w.split(',').map(n => +n);
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const { q: wq, r: wr, s: ws } = fromKey(w);
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const rDist = Math.abs(wr - r);
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const alternating = rDist % 2;
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const dr = (rDist + alternating) / 2;
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let dLeft = left;
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let dRight = right;
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if (['left', 'both'].includes(offset)) dRight -= alternating;
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if (['right', 'both'].includes(offset)) dLeft -= alternating;
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const dLeft = ['right', 'both'].includes(offset) ? left - alternating : left;
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const dRight = ['left', 'both'].includes(offset) ? right - alternating : right;
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if ([
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!list.has(w),
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@@ -182,8 +186,9 @@ function translateCoords(map, translator) {
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const translated = new Map();
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for ([key, val] of map) {
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const [q, r, s] = key.split(',').map(n => +n);
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translated.set(toKey(translator({ q, r, s })), val);
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// const [q, r, s] = key.split(',').map(n => +n);
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const { q, r, s, t } = fromKey(key);
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translated.set(toKey(translator({ q, r, s, t })), val);
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}
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return translated;
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@@ -223,11 +228,11 @@ function placeBuilding(buildingSelector, mapsheetSelector) {
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bld2map2.appendChild(bld2elvBasement);
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const bld2elv1 = bld2grid.cloneNode(true);
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bld2elv1.classList.add('elevation-1');
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bld2elv1.classList.add('elevation-0');
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bld2map2.appendChild(bld2elv1);
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const bld2elv2 = bld2grid.cloneNode(true);
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bld2elv2.classList.add('elevation-2');
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bld2elv2.classList.add('elevation-1');
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bld2map2.appendChild(bld2elv2);
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const bld2elvRoof = bld2grid.cloneNode(true);
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@@ -284,11 +289,11 @@ function placeBuilding(buildingSelector, mapsheetSelector) {
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// buildingCoords.forEach(building => drawHexes(bldElevationBasement, building));
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// const bldElevation1 = document.createElementNS(xmlns, 'g');
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// bldElevation1.classList.add('elevation-1');
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// bldElevation1.classList.add('elevation-0');
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// buildingCoords.forEach(building => drawHexes(bldElevation1, building));
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// const bldElevation2 = document.createElementNS(xmlns, 'g');
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// bldElevation2.classList.add('elevation-2');
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// bldElevation2.classList.add('elevation-1');
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// buildingCoords.forEach(building => drawHexes(bldElevation2, building));
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// buildings.appendChild(bldElevationBasement);
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@@ -296,13 +301,20 @@ function placeBuilding(buildingSelector, mapsheetSelector) {
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// buildings.appendChild(bldElevation2);
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const elevation1 = document.createElementNS(xmlns, 'g');
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elevation1.classList.add('elevation-1');
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elevation1.classList.add('elevation-0');
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const elevation2 = document.createElementNS(xmlns, 'g');
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elevation2.classList.add('elevation-2');
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elevation2.classList.add('elevation-1');
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const buildingHexes = {};
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buildingHexes.bld1 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 3, top: 5, right: 3, bottom: 5 },
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'both'
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);
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buildingHexes.bld2 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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@@ -324,13 +336,6 @@ buildingHexes.bld2 = generateRadialCoords(
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'left'
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);
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buildingHexes.bld1 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 3, top: 5, right: 3, bottom: 5 },
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'both'
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);
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buildingHexes.bld3 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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@@ -423,7 +428,7 @@ const mapsheet3BuildingCoords = [
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// drawHexes(elevation2, translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })), true);
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// drawHexes(elevation1, buildingHexes.bld7, true);
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const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 });
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const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 }, 'left');
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const mapsheet1hexCoords = new Map(mapsheetHexCoords);
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const mapsheet2hexCoords = new Map(mapsheetHexCoords);
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@@ -479,7 +484,7 @@ function drawScenario1() {
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const [map2elevation1, map3elevation1] = [mapsheet2container, mapsheet3container].map(el => {
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const hexContainer = document.createElementNS(xmlns, 'g');
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hexContainer.classList.add('elevation-1');
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hexContainer.classList.add('elevation-0');
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el.appendChild(hexContainer);
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return hexContainer;
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});
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@@ -499,7 +504,7 @@ function drawScenario1() {
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({ q: q + 7, r: r - 14, s: s + 7 })
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);
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['elevation-1', 'elevation-2', 'elevation-basement'].forEach(elevation => {
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['elevation-0', 'elevation-1', 'elevation-basement'].forEach(elevation => {
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const hexContainer = document.createElementNS(xmlns, 'g');
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hexContainer.classList.add(elevation);
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buildingContainer.appendChild(hexContainer);
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@@ -518,7 +523,7 @@ function drawScenario1() {
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({ q: q - 6, r: r + 12, s: s - 6 })
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);
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['elevation-1', 'elevation-2', 'elevation-basement'].forEach(elevation => {
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['elevation-0', 'elevation-1', 'elevation-basement'].forEach(elevation => {
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const hexContainer = document.createElementNS(xmlns, 'g');
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hexContainer.classList.add(elevation);
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buildingContainer.appendChild(hexContainer);
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@@ -530,9 +535,57 @@ function drawScenario1() {
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// const gameboardGrid = svg.querySelector('.grid');
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drawScenario1();
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// drawScenario1();
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// drawHexes(document.querySelector('#mapsheet1'), mapsheet1, true);
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function drawMapsheets([mapsheet]) {
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// const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 }, 'left');
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const container = document.createElementNS(xmlns, 'g');
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container.id = 'mapsheet2';
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gameboard.appendChild(container);
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const [elevation1] = [container].map(el => {
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const hexContainer = document.createElementNS(xmlns, 'g');
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hexContainer.classList.add('elevation-0');
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el.appendChild(hexContainer);
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return hexContainer;
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});
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[
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[elevation1, mapsheetHexCoords, ({ q, r, s }) => ({ q, r, s })],
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].forEach(([el, coords, translator]) => drawHexes(el, translateCoords(coords, translator), true));
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mapsheet2BuildingCoords.forEach((buildingCoords, index) => {
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const buildingContainer = document.createElementNS(xmlns, 'g');
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buildingContainer.classList.add(`building`);
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buildingContainer.classList.add(`building${index}`);
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container.appendChild(buildingContainer);
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const translatedCoords = translateCoords(buildingCoords, ({ q, r, s }) =>
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({ q, r, s })
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);
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[-1, 0, 1].forEach(elevationLevel => {
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const hexContainer = document.createElementNS(xmlns, 'g');
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hexContainer.classList.add(`elevation-${elevationLevel === -1 ? 'basement' : elevationLevel}`);
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buildingContainer.appendChild(hexContainer);
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drawHexes(hexContainer, translateCoords(translatedCoords, ({ q, r, s }) => ({ q, r, s, t: elevationLevel })), true);
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});
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});
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}
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drawMapsheets([]);
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function addGroup(container, className) {
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const g = document.createElementNS(xmlns, 'g');
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g.classList.add(className);
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container.appendChild(g);
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return g;
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}
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// drawHexes(addGroup(gameboard, 'elevation-0'), buildingHexes.bld2, true);
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// placeBuilding('.building2', '#mapsheet2');
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// drawHexes(document.querySelector('#mapsheet2 .grid'), mapsheet2, true);
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