Add elevation to map keys
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c8b3468abc
commit
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@ -34,32 +34,31 @@
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display: none;
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}
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.elevation-1 {
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.elevation-0 {
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/* filter: blur(.5px); */
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/* opacity: 0.5; */
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display: none;
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}
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.elevation-1 use[href="#hex"] {
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.elevation-0 use[href="#hex"] {
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/* fill: green; */
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}
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.elevation-2 {
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.elevation-1 {
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/* fill: rgb(240, 216, 172); */
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opacity: 0.5;
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/* display: none; */
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display: none;
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}
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.elevation-2 use[href="#hex"]{
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fill: blue;
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.elevation-1 use[href="#hex"]{
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fill: lightblue;
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}
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.elevation-roof {
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display: none;
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}
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.buildings .elevation-1,
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.building .elevation-1 {
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.buildings .elevation-0,
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.building .elevation-0 {
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/* display: none; */
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fill: lightgreen;
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}
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@ -102,23 +101,31 @@
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display: none;
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}
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.building .elevation-basement use {
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fill: lightgray;
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}
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.building .elevation-0 use {
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fill: lightgreen;
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}
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.building .elevation-1 use {
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fill: green;
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fill: lightblue;
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}
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.view-elevation-roof .floor {
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fill: darkgray;
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}
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.building .elevation-2 {
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.building .elevation-1 {
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display: none;
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}
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.view-elevation-1 .elevation-1 {
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.view-elevation-0 .elevation-0 {
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display: inline;
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}
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.view-elevation-2 .elevation-2 {
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.view-elevation-1 .elevation-1 {
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display: inline;
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}
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@ -135,7 +142,7 @@
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}
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.building [class*="elevation"] use {
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fill-opacity: 0.33;
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/* fill-opacity: 0.33; */
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stroke: black;
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}
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@ -178,44 +185,7 @@
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</g>
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</defs>
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<g class="gameboard view-elevation-1 view-elevation-2">
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<!-- <g class="grid"> -->
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<!-- <g id="mapsheet2">
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<g class="grid"></g>
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<g class="building building2" data-placement="7,7,-14"></g>
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</g>
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<g id="mapsheet3">
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<g class="grid"></g>
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<g class="building building2" data-placement="0,0,0"></g>
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</g> -->
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<!-- <g id="mapsheet1" transform="translate(600)"></g> -->
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<!-- <g id="mapsheet2" transform="translate(600, -394)"></g> -->
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<!-- <g id="mapsheet3" transform="translate(600, 394)"></g> -->
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<!-- </g> -->
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<!-- <g id="building1" style="display: none" class="building view-elevation-1">
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<g transform="translate(-60.62, 105)">
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<path class="floor" d="M -38.969999,-67.499999 H 38.969999 V 67.499999 h -77.939998 z" />
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<path class="outer-wall"
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d="m 38.969998,-7.500001 h -12.99 v 12.5 m -21.6499995,32.5 H 38.969998 m -34.6399995,30 v -60 h -8.66 v -45 m -8.6600005,105 v -45 h -25.979997 m 0,-89.999998 H 38.969999 V 67.499999 h -77.939998 z" />
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<path class="inner-wall"
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d="m 38.969998,-7.500001 h -12.99 v 12.5 m -21.6499995,32.5 H 38.969998 m -34.6399995,30 v -60 h -8.66 v -45 m -8.6600005,105 v -45 h -25.979997 m 0,-89.999998 H 38.969999 V 67.499999 h -77.939998 z" />
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</g>
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</g>
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<g id="building2" style="display: none;" class="building">
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<g data-grid-footprint="0,0,0:1,0,-1:-1,0,1:1,-1,0:-1,1,0:0,1,-1:0,-1,1:2,0,-2:2,-1,-1:1,1,-2:-2,0,2:-2,1,1:-1,-1,2:2,-2,0:1,-2,1:-2,2,0:-1,2,-1:0,2,-2:0,-2,2:3,-2,-1:1,2,-3:-3,2,1:-1,-2,3:3,-3,0:2,-3,1:1,-3,2:-3,3,0:-2,3,-1:-1,3,-2:0,3,-3:0,-3,3:4,-4,0:3,-4,1:2,-4,2:1,-4,3:-4,4,0:-3,4,-1:-2,4,-2:-1,4,-3:0,4,-4:0,-4,4:3,0,-3:2,1,-3:3,-1,-2:2,2,-4:1,3,-4:-3,0,3:-2,-1,3:-3,1,2:-4,2,2:-4,3,1">
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<path class="floor"
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d="m 38.786985,67.5 17.32,-30 v -45 l -17.32,-30 v -30 h -77.94 v 30 l -17.32,30 v 45 l 17.32,30 z" />
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<path class="outer-wall"
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d="m -21.833015,67.5 v -60 m 17.3200004,-75 v 30 M 17.136985,15 4.146985,7.5 m 51.96,30 -12.99,-7.5 m -38.97,-67.5 v 45 h -60.62 m 17.32,-45 h 77.94 m -69.28,105 h 69.28 l 17.32,-30 v -45 l -17.32,-30 v -30 h -77.94 v 30 l -17.32,30 v 45 l 17.32,30 z" />
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<path class="inner-wall"
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d="m -21.833015,67.5 v -60 m 17.3200004,-75 v 30 M 17.136985,15 4.146985,7.5 m 51.96,30 -12.99,-7.5 m -38.97,-67.5 v 45 h -60.62 m 17.32,-45 h 77.94 m -69.28,105 h 69.28 l 17.32,-30 v -45 l -17.32,-30 v -30 h -77.94 v 30 l -17.32,30 v 45 l 17.32,30 z" />
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<path class="doors"
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d="m 3.698745,-67.5 h 9.55648 m 7.76351,30 h 9.55648 M -4.9612546,67.5 H 4.595225 m -18.71725,-60 h 9.5564804 m -35.0357204,0 h 9.55648 m 33.74353,-75 h 9.55648 m -35.53648,30 h 9.55648 m 7.7635204,105 H 4.595225 m -18.71725,-60 h 9.5564804 m -35.0357204,0 h 9.55648" />
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</g>
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</g> -->
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</g>
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<g class="gameboard view-elevation-0"></g>
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</svg>
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<script src="radial.js"></script>
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</body>
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src/radial.js
137
src/radial.js
@ -15,8 +15,13 @@ const horzSpacing = hex.inradius;
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const vertSpacing = hex.circumradius * 3 / 2;
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function toKey({ q, r, s }) {
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return `${[q, r, s]}`;
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function toKey({ q, r, s, t = 0 } = {}) {
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return `${[q, r, s, t]}`;
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}
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function fromKey(key) {
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const split = key.split(',');
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return { q: +split[0], r: +split[1], s: +split[2], t: +(split[3] || 1) };
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}
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function sameSigns(a, b) {
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@ -24,15 +29,16 @@ function sameSigns(a, b) {
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}
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function getNeighbors(coords) {
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const [q, r, s] = coords.split(',').map(n => +n);
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// const [q, r, s] = coords.split(',').map(n => +n);
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const { q, r, s, t } = fromKey(coords);
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return [
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toKey({ q: q + 1, r: r, s: s - 1 }),
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toKey({ q: q - 1, r: r, s: s + 1 }),
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toKey({ q: q + 1, r: r - 1, s: s }),
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toKey({ q: q - 1, r: r + 1, s: s }),
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toKey({ q: q, r: r + 1, s: s - 1 }),
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toKey({ q: q, r: r - 1, s: s + 1 }),
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toKey({ q: q + 1, r: r, s: s - 1, t }),
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toKey({ q: q - 1, r: r, s: s + 1, t }),
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toKey({ q: q + 1, r: r - 1, s: s, t }),
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toKey({ q: q - 1, r: r + 1, s: s, t }),
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toKey({ q: q, r: r + 1, s: s - 1, t }),
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toKey({ q: q, r: r - 1, s: s + 1, t }),
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]
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}
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@ -116,7 +122,8 @@ function radialToScreenCoords({ q, r, s }) {
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function drawHexes(el, list, renderText = false) {
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for ([key, v] of list) {
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const [q, r, s] = key.split(',').map(n => +n);
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// const [q, r, s] = key.split(',').map(n => +n);
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const { q, r, s, t } = fromKey(key);
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const { x, y } = radialToScreenCoords({ q, r, s });
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const cell = document.createElementNS(xmlns, 'g');
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@ -126,7 +133,7 @@ function drawHexes(el, list, renderText = false) {
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use.setAttributeNS(null, 'href', '#hex');
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cell.appendChild(use);
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if (renderText) addHexText(q, r, s, v).forEach(txt => cell.appendChild(txt));
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if (renderText) addHexText(q, r, s, t).forEach(txt => cell.appendChild(txt));
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el.appendChild(cell);
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}
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@ -140,28 +147,25 @@ function translateRadialCoords({ q, r, s }, direction, distance = 1) {
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};
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}
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function generateRadialCoords(l, { q, r, s }, { left, top, right, bottom }, offset) {
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const origin = toKey({ q, r, s });
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function generateRadialCoords(l, { q, r, s, t = 0 } = {}, { left, top, right, bottom }, offset) {
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const origin = toKey({ q, r, s, t });
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const list = new Map(l);
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list.set(origin, 0);
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list.set(origin, t);
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let queue = [origin];
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while (queue.length > 0) {
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const v = queue.shift();
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getNeighbors(v).forEach(w => {
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const [wq, wr, ws] = w.split(',').map(n => +n);
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// const [wq, wr, ws] = w.split(',').map(n => +n);
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const { q: wq, r: wr, s: ws } = fromKey(w);
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const rDist = Math.abs(wr - r);
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const alternating = rDist % 2;
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const dr = (rDist + alternating) / 2;
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let dLeft = left;
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let dRight = right;
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if (['left', 'both'].includes(offset)) dRight -= alternating;
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if (['right', 'both'].includes(offset)) dLeft -= alternating;
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const dLeft = ['right', 'both'].includes(offset) ? left - alternating : left;
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const dRight = ['left', 'both'].includes(offset) ? right - alternating : right;
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if ([
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!list.has(w),
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@ -182,8 +186,9 @@ function translateCoords(map, translator) {
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const translated = new Map();
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for ([key, val] of map) {
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const [q, r, s] = key.split(',').map(n => +n);
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translated.set(toKey(translator({ q, r, s })), val);
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// const [q, r, s] = key.split(',').map(n => +n);
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const { q, r, s, t } = fromKey(key);
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translated.set(toKey(translator({ q, r, s, t })), val);
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}
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return translated;
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@ -223,11 +228,11 @@ function placeBuilding(buildingSelector, mapsheetSelector) {
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bld2map2.appendChild(bld2elvBasement);
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const bld2elv1 = bld2grid.cloneNode(true);
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bld2elv1.classList.add('elevation-1');
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bld2elv1.classList.add('elevation-0');
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bld2map2.appendChild(bld2elv1);
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const bld2elv2 = bld2grid.cloneNode(true);
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bld2elv2.classList.add('elevation-2');
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bld2elv2.classList.add('elevation-1');
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bld2map2.appendChild(bld2elv2);
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const bld2elvRoof = bld2grid.cloneNode(true);
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@ -284,11 +289,11 @@ function placeBuilding(buildingSelector, mapsheetSelector) {
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// buildingCoords.forEach(building => drawHexes(bldElevationBasement, building));
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// const bldElevation1 = document.createElementNS(xmlns, 'g');
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// bldElevation1.classList.add('elevation-1');
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// bldElevation1.classList.add('elevation-0');
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// buildingCoords.forEach(building => drawHexes(bldElevation1, building));
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// const bldElevation2 = document.createElementNS(xmlns, 'g');
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// bldElevation2.classList.add('elevation-2');
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// bldElevation2.classList.add('elevation-1');
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// buildingCoords.forEach(building => drawHexes(bldElevation2, building));
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// buildings.appendChild(bldElevationBasement);
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@ -296,13 +301,20 @@ function placeBuilding(buildingSelector, mapsheetSelector) {
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// buildings.appendChild(bldElevation2);
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const elevation1 = document.createElementNS(xmlns, 'g');
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elevation1.classList.add('elevation-1');
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elevation1.classList.add('elevation-0');
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const elevation2 = document.createElementNS(xmlns, 'g');
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elevation2.classList.add('elevation-2');
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elevation2.classList.add('elevation-1');
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const buildingHexes = {};
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buildingHexes.bld1 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 3, top: 5, right: 3, bottom: 5 },
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'both'
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);
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buildingHexes.bld2 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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@ -324,13 +336,6 @@ buildingHexes.bld2 = generateRadialCoords(
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'left'
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);
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buildingHexes.bld1 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 3, top: 5, right: 3, bottom: 5 },
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'both'
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);
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buildingHexes.bld3 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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@ -423,7 +428,7 @@ const mapsheet3BuildingCoords = [
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// drawHexes(elevation2, translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })), true);
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// drawHexes(elevation1, buildingHexes.bld7, true);
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const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 });
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const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 }, 'left');
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const mapsheet1hexCoords = new Map(mapsheetHexCoords);
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const mapsheet2hexCoords = new Map(mapsheetHexCoords);
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@ -479,7 +484,7 @@ function drawScenario1() {
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const [map2elevation1, map3elevation1] = [mapsheet2container, mapsheet3container].map(el => {
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const hexContainer = document.createElementNS(xmlns, 'g');
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hexContainer.classList.add('elevation-1');
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hexContainer.classList.add('elevation-0');
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el.appendChild(hexContainer);
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return hexContainer;
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});
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@ -499,7 +504,7 @@ function drawScenario1() {
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({ q: q + 7, r: r - 14, s: s + 7 })
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);
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['elevation-1', 'elevation-2', 'elevation-basement'].forEach(elevation => {
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['elevation-0', 'elevation-1', 'elevation-basement'].forEach(elevation => {
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const hexContainer = document.createElementNS(xmlns, 'g');
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hexContainer.classList.add(elevation);
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buildingContainer.appendChild(hexContainer);
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@ -518,7 +523,7 @@ function drawScenario1() {
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({ q: q - 6, r: r + 12, s: s - 6 })
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);
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['elevation-1', 'elevation-2', 'elevation-basement'].forEach(elevation => {
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['elevation-0', 'elevation-1', 'elevation-basement'].forEach(elevation => {
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const hexContainer = document.createElementNS(xmlns, 'g');
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hexContainer.classList.add(elevation);
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buildingContainer.appendChild(hexContainer);
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@ -530,9 +535,57 @@ function drawScenario1() {
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// const gameboardGrid = svg.querySelector('.grid');
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drawScenario1();
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// drawScenario1();
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// drawHexes(document.querySelector('#mapsheet1'), mapsheet1, true);
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function drawMapsheets([mapsheet]) {
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// const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 }, 'left');
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const container = document.createElementNS(xmlns, 'g');
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container.id = 'mapsheet2';
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gameboard.appendChild(container);
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const [elevation1] = [container].map(el => {
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const hexContainer = document.createElementNS(xmlns, 'g');
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hexContainer.classList.add('elevation-0');
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el.appendChild(hexContainer);
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return hexContainer;
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});
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[
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[elevation1, mapsheetHexCoords, ({ q, r, s }) => ({ q, r, s })],
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].forEach(([el, coords, translator]) => drawHexes(el, translateCoords(coords, translator), true));
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mapsheet2BuildingCoords.forEach((buildingCoords, index) => {
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const buildingContainer = document.createElementNS(xmlns, 'g');
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buildingContainer.classList.add(`building`);
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buildingContainer.classList.add(`building${index}`);
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container.appendChild(buildingContainer);
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const translatedCoords = translateCoords(buildingCoords, ({ q, r, s }) =>
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({ q, r, s })
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);
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[-1, 0, 1].forEach(elevationLevel => {
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const hexContainer = document.createElementNS(xmlns, 'g');
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hexContainer.classList.add(`elevation-${elevationLevel === -1 ? 'basement' : elevationLevel}`);
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buildingContainer.appendChild(hexContainer);
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drawHexes(hexContainer, translateCoords(translatedCoords, ({ q, r, s }) => ({ q, r, s, t: elevationLevel })), true);
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});
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});
|
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}
|
||||
|
||||
drawMapsheets([]);
|
||||
|
||||
function addGroup(container, className) {
|
||||
const g = document.createElementNS(xmlns, 'g');
|
||||
g.classList.add(className);
|
||||
container.appendChild(g);
|
||||
return g;
|
||||
}
|
||||
|
||||
// drawHexes(addGroup(gameboard, 'elevation-0'), buildingHexes.bld2, true);
|
||||
|
||||
// placeBuilding('.building2', '#mapsheet2');
|
||||
// drawHexes(document.querySelector('#mapsheet2 .grid'), mapsheet2, true);
|
||||
|
Loading…
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Reference in New Issue
Block a user