Refactor sight line module to remove almost all querying for elements
This commit is contained in:
@@ -1,8 +1,11 @@
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const svgns = "http://www.w3.org/2000/svg";
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export default class Counter {
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constructor(svg) {
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#board;
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constructor(svg, board) {
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this.svg = svg;
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this.#board = board;
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this.selectedClass = 'selected';
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}
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@@ -1,4 +1,6 @@
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const svgns = "http://www.w3.org/2000/svg";
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const svgns = "http://www.w3.org/2000/svg",
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targetClassName = 'sight-line-target',
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activeClassName = 'active';
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function evenr_to_axial(x, y) {
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return { q: x - (y + (y & 1)) / 2, r: y };
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@@ -13,26 +15,26 @@ function axial_distance(q1, r1, q2, r2) {
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}
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function offset_distance(x1, y1, x2, y2) {
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let { q: q1, r: r1 } = evenr_to_axial(x1, y1),
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const { q: q1, r: r1 } = evenr_to_axial(x1, y1),
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{ q: q2, r: r2 } = evenr_to_axial(x2, y2);
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return axial_distance(q1, r1, q2, r2);
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}
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function cube_to_axial(q, r, s) {
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return { q: q, r: r };
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function cube_to_axial(q, r, _) {
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return { q, r };
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}
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function axial_to_cube(q, r) {
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return { q: q, r: r, s: -q - r };
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return { q, r, s: -q - r };
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}
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function cube_round(q, r, s) {
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rQ = Math.round(q);
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rR = Math.round(r);
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rS = Math.round(s);
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let rQ = Math.round(q),
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rR = Math.round(r),
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rS = Math.round(s);
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let q_diff = Math.abs(rQ - q),
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const q_diff = Math.abs(rQ - q),
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r_diff = Math.abs(rR - r),
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s_diff = Math.abs(rS - s);
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@@ -48,7 +50,7 @@ function cube_round(q, r, s) {
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}
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function axial_round(q, r) {
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let cube = axial_to_cube(q, r),
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const cube = axial_to_cube(q, r),
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round = cube_round(cube.q, cube.r, cube.s),
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axial = cube_to_axial(round.q, round.r, round.s);
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@@ -64,13 +66,13 @@ function axial_lerp(q1, r1, q2, r2, t) {
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}
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function linedraw(x1, y1, x2, y2) {
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let axial1 = evenr_to_axial(x1, y1),
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const axial1 = evenr_to_axial(x1, y1),
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axial2 = evenr_to_axial(x2, y2),
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n = offset_distance(x1, y1, x2, y2),
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results = [];
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for (let i = 0; i <= n; i++) {
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let lerp = axial_lerp(axial1.q, axial1.r, axial2.q, axial2.r, 1.0 / n * i),
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const lerp = axial_lerp(axial1.q, axial1.r, axial2.q, axial2.r, 1.0 / n * i),
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round = axial_round(lerp.q, lerp.r),
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{ x, y } = axial_to_evenr(round.q, round.r);
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@@ -81,119 +83,93 @@ function linedraw(x1, y1, x2, y2) {
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}
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export default class SightLine {
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constructor(svg) {
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#board;
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#lockTarget;
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#activeHexes = [];
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sightLine;
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constructor(svg, board) {
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this.svg = svg;
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this.#board = board;
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}
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getBoard() {
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return this.svg.querySelector('.board');
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}
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getActiveHexes() {
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return this.svg.querySelectorAll('use[href="#hex"].active');
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}
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clear() {
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const board = this.getBoard(),
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sl = board.querySelector('line.sight-line'),
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target = board.querySelector(`use[href="#hex"].sight-line-target`);
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if (sl) {
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sl.remove();
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}
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if (target) {
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target.classList.remove('sight-line-target');
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}
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this.clearHexes();
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}
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clearHexes() {
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if (this.distanceCallback) {
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this.distanceCallback();
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}
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this.getActiveHexes().forEach(el => el.classList.remove('active'));
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}
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draw(source, target) {
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this.clear();
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let pt = new DOMPoint(0, 0),
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transform = getComputedStyle(source).transform.match(/-?\d+\.?\d*/g),
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mtx = new DOMMatrix(transform);
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pt = pt.matrixTransform(mtx);
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transform = getComputedStyle(source.parentElement).transform.match(/-?\d+\.?\d*/g);
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mtx = new DOMMatrix(transform);
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pt = pt.matrixTransform(mtx);
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let slX1 = pt.x,
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slY1 = pt.y;
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pt = new DOMPoint(0, 0);
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transform = getComputedStyle(target).transform.match(/-?\d+\.?\d*/g);
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mtx = new DOMMatrix(transform);
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pt = pt.matrixTransform(mtx);
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transform = getComputedStyle(target.parentElement).transform.match(/-?\d+\.?\d*/g);
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mtx = new DOMMatrix(transform);
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pt = pt.matrixTransform(mtx);
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let slX2 = pt.x,
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slY2 = pt.y;
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let sightLine = document.createElementNS(svgns, 'line');
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sightLine.classList.add('sight-line');
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sightLine.classList.add('active');
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sightLine.setAttributeNS(null, 'x1', slX1);
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sightLine.setAttributeNS(null, 'y1', slY1);
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sightLine.setAttributeNS(null, 'x2', slX2);
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sightLine.setAttributeNS(null, 'y2', slY2);
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this.getBoard().appendChild(sightLine);
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let coords = [
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source.dataset.x,
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source.parentElement.dataset.y,
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target.dataset.x,
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target.parentElement.dataset.y
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].map(n => parseInt(n));
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this.drawHexes(...coords);
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}
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update(cell, { x, y }) {
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const sl = this.svg.querySelector('.sight-line'),
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target = this.svg.querySelector('.sight-line-target').parentElement,
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x1 = cell.dataset.x,
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y1 = cell.parentElement.dataset.y,
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x2 = target.dataset.x,
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y2 = target.parentElement.dataset.y;
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sl.setAttributeNS(null, 'x1', x);
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sl.setAttributeNS(null, 'y1', y);
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this.drawHexes(...[x1, y1, x2, y2].map(n => parseInt(n)));
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}
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drawHexes(...coords) {
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this.clearHexes()
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#drawHexes(...coords) {
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this.#clearHexes()
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if (this.distanceCallback) {
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this.distanceCallback(offset_distance(...coords));
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}
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let lineCoords = linedraw(...coords);
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const lineCoords = linedraw(...coords),
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let s = lineCoords
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.map(([x, y]) => `g[data-y="${y}"] g[data-x="${x}"] use[href="#hex"]`)
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.join(', ');
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selector = lineCoords
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.map(([x, y]) => `g[data-y="${y}"] g[data-x="${x}"] use[href="#hex"]`)
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.join(', '),
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this.svg.querySelectorAll(s).forEach(p => p.classList.add('active'));
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hexes = this.svg.querySelectorAll(selector);
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hexes.forEach(p => p.classList.add(activeClassName));
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this.#activeHexes = hexes;
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}
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#clearHexes() {
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if (this.distanceCallback) {
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this.distanceCallback();
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}
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this.#activeHexes.forEach(el => el.classList.remove(activeClassName));
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this.#activeHexes = [];
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}
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clear() {
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if (this.sightLine) {
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this.sightLine.remove();
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delete this.sightLine;
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}
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if (this.#lockTarget) {
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this.#lockTarget.classList.remove(targetClassName);
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this.#lockTarget = undefined;
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}
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this.#clearHexes();
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}
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draw(source, target) {
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this.clear();
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const sightLine = document.createElementNS(svgns, 'line');
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sightLine.classList.add('sight-line');
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sightLine.classList.add(activeClassName);
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sightLine.setAttributeNS(null, 'x1', source.position.x);
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sightLine.setAttributeNS(null, 'y1', source.position.y);
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sightLine.setAttributeNS(null, 'x2', target.position.x);
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sightLine.setAttributeNS(null, 'y2', target.position.y);
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this.sightLine = sightLine;
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this.#board.appendChild(sightLine);
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this.#drawHexes(+source.index.x, +source.index.y, +target.index.x, +target.index.y);
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}
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update(source) {
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const { dataset: { x }, parentElement: { dataset: { y }}} = this.#lockTarget;
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this.sightLine.setAttributeNS(null, 'x1', source.position.x);
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this.sightLine.setAttributeNS(null, 'y1', source.position.y);
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this.#drawHexes(+source.index.x, +source.index.y, +x, +y);
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}
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toggleLock(cell) {
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if (this.#lockTarget) {
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this.sightLine.classList.add(activeClassName);
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this.#lockTarget.classList.remove(targetClassName);
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this.#lockTarget = undefined;
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} else {
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this.sightLine.classList.remove(activeClassName);
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cell.classList.add(targetClassName);
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this.#lockTarget = cell;
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}
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}
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}
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