Add weapon counters for new weapons
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@@ -371,9 +371,9 @@ export function start(el) {
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// debug //
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// Add a trooper counter
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//const defender = { dataset: { allegiance: 'defender', number: 1, squad: 2 }};
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//const cell2 = getCell(-1, 0, 1, 0);
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//const cell2 = getCell(-5, 10, -5, 0);
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//frontmost.setAttributeNS(null, 'transform', cell2.getAttributeNS(null, 'transform'));
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//const trooper2 = soldier.createCounter(defender, 'blazer');
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//const trooper2 = soldier.createCounter(defender, 'gl');
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//frontmostStore.set(trooper2, cell2);
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//frontmost.append(trooper2);
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//cell2.classList.add('hover');
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@@ -381,7 +381,7 @@ export function start(el) {
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//const cell = getCell(0, 0, 0, 0);
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//const attacker = { dataset: { allegiance: 'attacker', number: 1, squad: 1 }};
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//const trooper = soldier.createCounter(attacker, 'blazer');
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//soldier.place(svg, trooper, cell);
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//soldier.place(svg, trooper2, cell2);
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// Add some counters in an unoccupied cell
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//const countersCell = getCell(-1, 1, 0, 0);
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@@ -45,7 +45,7 @@ const weapons = {
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longRange: '31-84'
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},
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gl: {
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name: 'Grenade Launcher',
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name: 'SMG w/Grenade Launcher',
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damage: '4/2/1 L',
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shortRange: '1-10',
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longRange: '11-24'
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