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fdb3840564
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WIP: render radial coord hexes/maps
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2025-06-16 22:41:32 -07:00 |
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515323feaa
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Fix restoring zoom on page reload
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2025-06-16 22:41:31 -07:00 |
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f534a22c2e
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Extract scenario-build function into separate module
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2025-06-16 22:41:31 -07:00 |
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c424c1fef2
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Fix load scenario transition fade out
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2025-06-16 22:41:31 -07:00 |
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6d57d7489b
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Remove some commented-out code
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2025-06-16 22:41:31 -07:00 |
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7b5fd7590b
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WIP: Fix pan-zoom for webkit
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2025-06-16 22:41:31 -07:00 |
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3de614c8ee
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Don't use custom built-in elements because they are not supported in webkit
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2025-06-16 22:41:31 -07:00 |
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c46c361217
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Fix/refactor tests
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2025-06-16 22:41:31 -07:00 |
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f53358216c
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Fix storing scenario in local storage
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2025-06-16 22:41:31 -07:00 |
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2458e1a308
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Make scenarios list in modal dynamic
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2025-06-16 22:41:31 -07:00 |
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7f5829a534
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WIP: put all svg refs in scenario file at build time
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2025-06-16 22:41:31 -07:00 |
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4075fd97f9
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Try to simplify trooper counter
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2025-06-16 22:41:31 -07:00 |
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4a546ea443
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WIP: select counter test
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2025-06-16 22:41:31 -07:00 |
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488ebb384b
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Import mapsheets.svg
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2025-06-16 22:41:31 -07:00 |
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de1b9e2689
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WIP: mock selenium response
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2025-06-16 22:41:31 -07:00 |
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9f4ff16638
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WIP: intercept request in test
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2025-06-16 22:41:31 -07:00 |
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5f7c980ad5
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Minor refactor
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2025-06-16 22:41:31 -07:00 |
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e29bd0fb0f
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Don't export unnecessary functions
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2025-06-16 22:41:31 -07:00 |
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96739897ec
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Use observable for showing hex distance count
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2025-06-16 22:41:31 -07:00 |
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5453b87db7
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Use observable for end move and prone flag
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2025-06-16 22:41:31 -07:00 |
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9d4952eaad
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Remove select callbacks and use observable instead
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2025-06-16 22:41:31 -07:00 |
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0a84d99ce6
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Fix custom affiliation names
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2025-06-16 22:41:31 -07:00 |
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c0a6440b48
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WIP: record sheet layout
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2025-06-16 22:41:30 -07:00 |
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142d472e06
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Add weapon icons to record sheet
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2025-06-16 22:41:30 -07:00 |
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e4c1aaaf4f
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Simplify loading scenarios
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2025-06-16 22:41:30 -07:00 |
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baa1d34578
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Change attacker color from green to blue; change trace color
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2025-06-16 22:41:30 -07:00 |
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873a5939ef
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Apply styles and map script to manually loaded files
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2025-06-16 22:41:30 -07:00 |
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c1f516be2a
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Don't blow up if weapon element missing from trooper counters
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2025-06-16 22:41:30 -07:00 |
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78882ad311
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Fix preexisting prone counter not removing if unit end movement without moving
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2025-06-16 22:41:30 -07:00 |
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868ea94010
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Generate weapon data dynamically from counters
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2025-06-16 22:41:30 -07:00 |
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17e28ba214
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Organize public directory contents into assets folders
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2025-06-16 22:41:29 -07:00 |
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8fb858fc46
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Clear placing stack on unselect
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2025-06-16 22:41:29 -07:00 |
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088a37d128
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Allow placing a counter that doesn't already exist
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2025-06-16 22:41:29 -07:00 |
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484100727f
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Allow selecting off-board units
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2025-06-16 22:41:29 -07:00 |
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0af0271076
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Fix cancel firing arc placement bug
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2025-06-16 22:41:29 -07:00 |
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8970c1f59e
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Refactor index.js
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2025-06-16 22:41:29 -07:00 |
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e6b6217221
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Refactor place function in soldier module
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2025-06-16 22:41:29 -07:00 |
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93d17fc711
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Fix end movement bug
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2025-06-16 22:41:29 -07:00 |
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1299c2cdaf
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Refactor cell event listeners
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2025-06-16 22:41:29 -07:00 |
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17fd1c813b
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Create record sheet dynamically when map is loaded
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2025-06-16 22:41:29 -07:00 |
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7455dd0173
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Clear sight line before drawing after unlocking
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2025-06-16 22:41:29 -07:00 |
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0da0c51a45
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Rename element class 'board' to 'gameboard'
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2025-06-16 22:41:29 -07:00 |
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4de8523965
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Add all scenario maps
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2025-06-16 22:41:29 -07:00 |
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b980544203
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Add ability to change maps
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2025-06-16 22:41:29 -07:00 |
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3e513c5684
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Rename some files
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2025-06-16 22:41:29 -07:00 |
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58c5d8dd63
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Some cleanup
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2025-06-16 22:41:29 -07:00 |
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868dbf13bb
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Remove 'reveal pattern' from counter module
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2025-06-16 22:41:29 -07:00 |
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863709b062
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Remove 'reveal pattern' from sight line module
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2025-06-16 22:41:29 -07:00 |
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e33e9de566
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Remove 'reveal pattern' from firing arc module
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2025-06-16 22:41:29 -07:00 |
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3749477ec1
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Remove 'reveal pattern' from game, as it's not necessary
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2025-06-16 22:41:29 -07:00 |
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