413 Commits

Author SHA1 Message Date
693d0c0501 Use a proxy to set cache-control header on responses 2024-05-27 12:13:54 -07:00
1b04583ae8 WIP: use esbuild to bust cache for mapsheets.svg 2024-05-27 10:51:19 -07:00
a80728f16f WIP: mock selenium response 2024-05-24 15:59:17 -07:00
d729079cdf WIP: intercept request in test 2024-05-23 12:06:01 -07:00
d06277bad5 Minor refactor 2024-05-22 09:28:49 -07:00
8667e7e6da Don't export unnecessary functions 2024-05-22 09:26:32 -07:00
556abf9bbf Use observable for showing hex distance count 2024-05-22 09:20:54 -07:00
98e4fd58d8 Use observable for end move and prone flag 2024-05-22 09:12:47 -07:00
7395df376d Remove select callbacks and use observable instead 2024-05-21 21:20:06 -07:00
d01e0aa92b Add dice 2024-05-21 12:30:45 -07:00
517c89b1cc Fix custom affiliation names 2024-05-20 14:07:00 -07:00
6b4312aa1f Fix show/hide record sheet toggle 2024-05-20 13:59:49 -07:00
787711eaa2 Delete some unused styles 2024-05-20 13:56:54 -07:00
07d8c6dc71 Make record sheet weapon icons bigger 2024-05-20 13:54:56 -07:00
5aec8dabe5 Record sheet layout 2024-05-20 13:43:55 -07:00
1818218abb WIP: record sheet layout 2024-05-20 12:56:42 -07:00
4d133b7181 Add weapon icons to record sheet 2024-05-20 09:07:16 -07:00
c692bc9020 Simplify loading scenarios 2024-05-19 21:42:39 -07:00
ff7e88457c Change furniture and tree/bush colors 2024-05-19 12:17:27 -07:00
66887e3710 Change attacker color from green to blue; change trace color 2024-05-19 12:10:00 -07:00
56cb96c0f8 Add elevation label to buildings on mapsheets 2024-05-19 11:52:30 -07:00
cdf1557c94 Rename furniture dresser to cabinet 2024-05-19 11:18:11 -07:00
9c75a71241 Clean up scenario files 2024-05-19 10:18:43 -07:00
2f7efc76e0 Make scenario files; consolidate mapsheets into one file 2024-05-19 10:05:17 -07:00
549ad8699f Finish furniture, recenter maps 2024-05-18 20:52:36 -07:00
3b641620ab Add furniture 2024-05-18 16:26:59 -07:00
f7606768b4 Tree grove and map 4 building 2024-05-17 22:04:09 -07:00
a6f3e2f0e0 Make map dot pattern 2024-05-17 16:23:20 -07:00
b89222872a Building layouts complete 2024-05-17 12:26:29 -07:00
9d4f58472d WIP: Buildings 2024-05-16 23:11:05 -07:00
021b8d3a9a Apply styles and map script to manually loaded files 2024-05-15 18:08:24 -07:00
bd31e3e4a6 Add ability to load a map file manually 2024-05-15 12:55:40 -07:00
98f8464aeb WIP: remove symlink 2024-05-15 11:25:52 -07:00
fe9a18a14e Add some high-element maps to test performance 2024-05-15 11:24:28 -07:00
7021b49933 Don't blow up if weapon element missing from trooper counters 2024-05-15 11:23:21 -07:00
26285e4be7 Rename variables for clarity 2024-05-15 11:22:47 -07:00
f021368a66 WIP: add fullscreen and download save abilities 2024-05-04 10:25:22 -07:00
3049acbe15 Remove unnecessary doctype tag from svg files 2024-05-02 22:09:39 -07:00
734af1b580 Fix preexisting prone counter not removing if unit end movement without moving 2024-05-02 17:19:26 -07:00
ddd32d47c5 Generate weapon data dynamically from counters 2024-05-02 16:58:00 -07:00
e0019128a0 Fix bad path set for object data prop 2024-05-02 12:12:44 -07:00
0e2ddffc82 Change double quotes to single 2024-05-02 11:53:08 -07:00
686b05350d Update README 2024-05-02 11:43:00 -07:00
a69623b0ab Organize public directory contents into assets folders 2024-05-02 11:04:09 -07:00
9ac571cc24 Organize index.js a bit better 2024-05-02 10:14:35 -07:00
d2c218f72d Use NODE_ENV to test for test environment; improve scripts 2024-05-02 10:05:50 -07:00
e639bedadc Clean up test 2024-05-02 08:54:59 -07:00
6b32bde0bc Use an observer to create new object element when data attribute is changed 2024-05-01 23:37:44 -07:00
cb76c9c68a WIP: recreate object element when loading maps to avoid node warnings about dangling file handles 2024-05-01 22:53:18 -07:00
b008407808 Clear placing stack on unselect 2024-04-30 21:35:31 -07:00