420 Commits

Author SHA1 Message Date
07506c4039 Add building height labels 2025-06-16 22:41:32 -07:00
640a763fd7 Change elevation level selector selected color 2025-06-16 22:41:32 -07:00
21b55a3ed2 Move tree copse terrain feature from grid into buildings group 2025-06-16 22:41:32 -07:00
13e0c5f084 Make stairs visible on roof levels 2025-06-16 22:41:32 -07:00
d93502a407 Render roofs below current elevation level in different color 2025-06-16 22:41:32 -07:00
771ef40a26 Fix counter text size for firefox 2025-06-16 22:41:32 -07:00
5c2f369ac3 Fix deselecting when counter is not on the board 2025-06-16 22:41:32 -07:00
703b2d8929 Add troop number and squad number when creating counters 2025-06-16 22:41:32 -07:00
7e5557bd32 Create counters with assigned weapons 2025-06-16 22:41:32 -07:00
a17ff4c696 WIP: counters 2025-06-16 22:41:32 -07:00
d02bd161b6 Allow selecting elevation level with up/down buttons 2025-06-16 22:41:32 -07:00
fdf59d5c0d WIP: edge UI style 2025-06-16 22:41:32 -07:00
2e465b69af WIP: floating edge UI 2025-06-16 22:41:32 -07:00
2fa516950b WIP: split hexes and building structure into different layers 2025-06-16 22:41:32 -07:00
1696d9edc0 Inkscape changes 2025-06-16 22:41:32 -07:00
fb0e8847b3 Update updateSightLine for cube coords 2025-06-16 22:41:32 -07:00
2d3a8df1a8 Update deleteClone for cube coords 2025-06-16 22:41:32 -07:00
ad48a076e6 WIP: get sightline working after cube coords update 2025-06-16 22:41:32 -07:00
f77c01b51e Remove temporary style 2025-06-16 22:41:32 -07:00
31cd389b46 Fix vectorAdd calculation; draw grid hexes after buildings 2025-06-16 22:41:32 -07:00
8d0d95678e Put grid cells above buildings 2025-06-16 22:41:32 -07:00
99b399b90e Add stairs to map4 building8 2025-06-16 22:41:32 -07:00
0bba4be83f Fix some door edges 2025-06-16 22:41:32 -07:00
32c21f9cd3 Add checked select-elevation style 2025-06-16 22:41:32 -07:00
e7aebda9dc Fix elevation view styles 2025-06-16 22:41:32 -07:00
526cc26240 Make building styles visible in blink/webkit engines 2025-06-16 22:41:32 -07:00
fdb3840564 WIP: render radial coord hexes/maps 2025-06-16 22:41:32 -07:00
8dd62a5459 Save inkscape svg file 2025-06-16 22:41:32 -07:00
c09a598036 Make vars const 2025-06-16 22:41:32 -07:00
54448301b5 Add furniture 2025-06-16 22:41:32 -07:00
b9cda03857 Add doors, windows and exits to all buildings 2025-06-16 22:41:32 -07:00
d481957d50 WIP: hide exits and windows when viewing basement levels 2025-06-16 22:41:32 -07:00
01588d7fe7 Make the tree copse its own thing, and not a building 2025-06-16 22:41:32 -07:00
448ec8dd3a Render different building elevation levels when selected 2025-06-16 22:41:32 -07:00
a2d136e7c5 Add tree copse to mapsheet1 2025-06-16 22:41:32 -07:00
dedc6fed1b Add building8 structure to mapsheet4 2025-06-16 22:41:32 -07:00
577e2c28b1 Fix mapsheet1 building 4 positioning 2025-06-16 22:41:32 -07:00
4dbc4ee128 Rotate buildings correctly 2025-06-16 22:41:31 -07:00
982d171578 Add some more buildings 2025-06-16 22:41:31 -07:00
1417c0923f WIP: add building structure 2025-06-16 22:41:31 -07:00
e647df9b92 Some cleanup 2025-06-16 22:41:31 -07:00
7a79cf21c4 Add mapsheet4 2025-06-16 22:41:31 -07:00
eb08880309 WIP 2025-06-16 22:41:31 -07:00
b0d9675793 WIP: lay mapsheets out in an array 2025-06-16 22:41:31 -07:00
d914d9ec7d Draw whole scenario grid 2025-06-16 22:41:31 -07:00
ecb2a09dfe Add elevation to map keys 2025-06-16 22:41:31 -07:00
c8b3468abc Draw scenario mapsheet hexes with building hexes 2025-06-16 22:41:31 -07:00
c7bb814b42 WIP: start mapsheets 2025-06-16 22:41:31 -07:00
e315cdeddc Clean up a bit 2025-06-16 22:41:31 -07:00
6714c5f6f7 Rectangle algo can offset origin 2025-06-16 22:41:31 -07:00