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4dbc4ee128
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Rotate buildings correctly
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2025-06-16 22:41:31 -07:00 |
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982d171578
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Add some more buildings
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2025-06-16 22:41:31 -07:00 |
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1417c0923f
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WIP: add building structure
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2025-06-16 22:41:31 -07:00 |
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e647df9b92
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Some cleanup
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2025-06-16 22:41:31 -07:00 |
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7a79cf21c4
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Add mapsheet4
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2025-06-16 22:41:31 -07:00 |
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eb08880309
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WIP
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2025-06-16 22:41:31 -07:00 |
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b0d9675793
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WIP: lay mapsheets out in an array
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2025-06-16 22:41:31 -07:00 |
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d914d9ec7d
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Draw whole scenario grid
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2025-06-16 22:41:31 -07:00 |
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ecb2a09dfe
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Add elevation to map keys
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2025-06-16 22:41:31 -07:00 |
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c8b3468abc
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Draw scenario mapsheet hexes with building hexes
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2025-06-16 22:41:31 -07:00 |
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c7bb814b42
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WIP: start mapsheets
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2025-06-16 22:41:31 -07:00 |
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e315cdeddc
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Clean up a bit
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2025-06-16 22:41:31 -07:00 |
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6714c5f6f7
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Rectangle algo can offset origin
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2025-06-16 22:41:31 -07:00 |
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a147bcbdd0
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WIP: better rectangle algo
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2025-06-16 22:41:31 -07:00 |
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a926b69f04
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Add a building
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2025-06-16 22:41:31 -07:00 |
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9012c88fb3
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Render different elevation level hex grids
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2025-06-16 22:41:31 -07:00 |
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698aa19966
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Rectangle grid can have unequal row lenghts
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2025-06-16 22:41:31 -07:00 |
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8e19487954
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Odd or even hex grid
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2025-06-16 22:41:31 -07:00 |
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20d423803e
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Radial coords for rectangular hex grid
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2025-06-16 22:41:31 -07:00 |
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1c397d2cb3
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Group text and use elements
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2025-06-16 22:41:31 -07:00 |
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df21cd8271
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WIP: radial hex grid
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2025-06-16 22:41:31 -07:00 |
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