46 Commits

Author SHA1 Message Date
7183511dbf Remove prone toggle 2024-07-28 12:24:24 -07:00
d2e80b341c Place trooper counter under other counters 2024-07-28 12:05:42 -07:00
165ae72ef2 Handle clicks in grid-top cell 2024-07-28 11:52:22 -07:00
54ad14b3f9 Clear hover on pointerout? 2024-07-26 16:17:23 -07:00
59dfb8d697 Fix arrangeCounters 2024-07-26 15:32:47 -07:00
aadc01376d WIP: solution to bringing active element to top? 2024-07-26 15:11:24 -07:00
4be3df2bdd Fix distance calculation 2024-07-25 17:21:31 -07:00
00581b900f Capture pan-zoom pointer sooner 2024-07-25 14:45:29 -07:00
f503f974f3 Clean up some counters code 2024-07-25 12:42:10 -07:00
f1d67663da WIP: add multiple counters to troopers and cells 2024-07-25 12:25:44 -07:00
5fc598cdd1 WIP: counters 2024-07-23 15:05:58 -07:00
9d44de5f11 WIP: arrange elements in a circle 2024-07-17 19:03:27 -07:00
e2f6fbe291 WIP: add fallen mech and vehicle templates 2024-07-16 18:57:47 -07:00
3f24534eb7 WIP: Turn/torso-twist mech template on keypress 2024-07-16 14:05:11 -07:00
dfbc2590b1 Clean up mech template 2024-07-15 19:30:06 -07:00
b4fee4fde9 WIP: add mech template counter 2024-07-15 18:04:39 -07:00
bb403234f7 Fix deselecting when counter is not on the board 2024-07-02 17:33:16 -07:00
5f17d5d786 Add troop number and squad number when creating counters 2024-07-02 17:18:45 -07:00
71724cc979 WIP: counters 2024-07-02 15:27:27 -07:00
ce6cd0be50 WIP: split hexes and building structure into different layers 2024-07-01 16:30:15 -07:00
80985eb58a Update updateSightLine for cube coords 2024-06-28 15:18:34 -07:00
83457c5218 Update deleteClone for cube coords 2024-06-28 15:10:28 -07:00
ade861767b WIP: get sightline working after cube coords update 2024-06-28 11:01:33 -07:00
578b42fbcf Fix vectorAdd calculation; draw grid hexes after buildings 2024-06-28 09:22:10 -07:00
333931c82c Fix load scenario transition fade out 2024-06-11 18:52:19 -07:00
163e3a9de5 Fix/refactor tests 2024-06-01 17:50:58 -07:00
abc8b02a9c WIP: select counter test 2024-05-28 15:42:04 -07:00
d729079cdf WIP: intercept request in test 2024-05-23 12:06:01 -07:00
8667e7e6da Don't export unnecessary functions 2024-05-22 09:26:32 -07:00
556abf9bbf Use observable for showing hex distance count 2024-05-22 09:20:54 -07:00
98e4fd58d8 Use observable for end move and prone flag 2024-05-22 09:12:47 -07:00
7395df376d Remove select callbacks and use observable instead 2024-05-21 21:20:06 -07:00
021b8d3a9a Apply styles and map script to manually loaded files 2024-05-15 18:08:24 -07:00
b008407808 Clear placing stack on unselect 2024-04-30 21:35:31 -07:00
a3bf726e40 Allow placing a counter that doesn't already exist 2024-04-30 21:22:00 -07:00
fcb205ba0b Allow selecting off-board units 2024-04-30 19:49:34 -07:00
9304d937fc Fix cancel firing arc placement bug 2024-04-30 17:31:38 -07:00
d393934679 Refactor index.js 2024-04-30 16:58:12 -07:00
6811f68b36 Fix end movement bug 2024-04-30 14:58:19 -07:00
09514b6c0c Refactor cell event listeners 2024-04-30 14:12:46 -07:00
82d3a4b415 Create record sheet dynamically when map is loaded 2024-04-30 10:17:45 -07:00
a4888a3e09 Clear sight line before drawing after unlocking 2024-04-28 16:52:34 -07:00
3e521e2f64 Rename element class 'board' to 'gameboard' 2024-04-28 16:46:25 -07:00
2772333072 Add all scenario maps 2024-04-28 16:19:59 -07:00
0c1f7e2fde Add ability to change maps 2024-04-27 18:30:03 -07:00
ce98e32565 Rename some files 2024-04-27 15:58:11 -07:00