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d93502a407
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Render roofs below current elevation level in different color
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2025-06-16 22:41:32 -07:00 |
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771ef40a26
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Fix counter text size for firefox
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2025-06-16 22:41:32 -07:00 |
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5c2f369ac3
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Fix deselecting when counter is not on the board
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2025-06-16 22:41:32 -07:00 |
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703b2d8929
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Add troop number and squad number when creating counters
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2025-06-16 22:41:32 -07:00 |
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7e5557bd32
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Create counters with assigned weapons
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2025-06-16 22:41:32 -07:00 |
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a17ff4c696
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WIP: counters
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2025-06-16 22:41:32 -07:00 |
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d02bd161b6
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Allow selecting elevation level with up/down buttons
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2025-06-16 22:41:32 -07:00 |
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fdf59d5c0d
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WIP: edge UI style
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2025-06-16 22:41:32 -07:00 |
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2e465b69af
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WIP: floating edge UI
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2025-06-16 22:41:32 -07:00 |
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2fa516950b
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WIP: split hexes and building structure into different layers
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2025-06-16 22:41:32 -07:00 |
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1696d9edc0
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Inkscape changes
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2025-06-16 22:41:32 -07:00 |
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fb0e8847b3
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Update updateSightLine for cube coords
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2025-06-16 22:41:32 -07:00 |
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2d3a8df1a8
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Update deleteClone for cube coords
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2025-06-16 22:41:32 -07:00 |
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ad48a076e6
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WIP: get sightline working after cube coords update
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2025-06-16 22:41:32 -07:00 |
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f77c01b51e
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Remove temporary style
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2025-06-16 22:41:32 -07:00 |
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31cd389b46
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Fix vectorAdd calculation; draw grid hexes after buildings
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2025-06-16 22:41:32 -07:00 |
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8d0d95678e
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Put grid cells above buildings
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2025-06-16 22:41:32 -07:00 |
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99b399b90e
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Add stairs to map4 building8
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2025-06-16 22:41:32 -07:00 |
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0bba4be83f
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Fix some door edges
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2025-06-16 22:41:32 -07:00 |
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32c21f9cd3
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Add checked select-elevation style
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2025-06-16 22:41:32 -07:00 |
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e7aebda9dc
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Fix elevation view styles
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2025-06-16 22:41:32 -07:00 |
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526cc26240
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Make building styles visible in blink/webkit engines
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2025-06-16 22:41:32 -07:00 |
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fdb3840564
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WIP: render radial coord hexes/maps
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2025-06-16 22:41:32 -07:00 |
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8dd62a5459
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Save inkscape svg file
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2025-06-16 22:41:32 -07:00 |
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c09a598036
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Make vars const
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2025-06-16 22:41:32 -07:00 |
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54448301b5
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Add furniture
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2025-06-16 22:41:32 -07:00 |
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b9cda03857
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Add doors, windows and exits to all buildings
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2025-06-16 22:41:32 -07:00 |
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d481957d50
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WIP: hide exits and windows when viewing basement levels
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2025-06-16 22:41:32 -07:00 |
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01588d7fe7
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Make the tree copse its own thing, and not a building
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2025-06-16 22:41:32 -07:00 |
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448ec8dd3a
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Render different building elevation levels when selected
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2025-06-16 22:41:32 -07:00 |
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a2d136e7c5
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Add tree copse to mapsheet1
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2025-06-16 22:41:32 -07:00 |
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dedc6fed1b
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Add building8 structure to mapsheet4
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2025-06-16 22:41:32 -07:00 |
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577e2c28b1
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Fix mapsheet1 building 4 positioning
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2025-06-16 22:41:32 -07:00 |
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4dbc4ee128
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Rotate buildings correctly
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2025-06-16 22:41:31 -07:00 |
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982d171578
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Add some more buildings
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2025-06-16 22:41:31 -07:00 |
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1417c0923f
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WIP: add building structure
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2025-06-16 22:41:31 -07:00 |
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e647df9b92
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Some cleanup
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2025-06-16 22:41:31 -07:00 |
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7a79cf21c4
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Add mapsheet4
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2025-06-16 22:41:31 -07:00 |
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eb08880309
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WIP
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2025-06-16 22:41:31 -07:00 |
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b0d9675793
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WIP: lay mapsheets out in an array
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2025-06-16 22:41:31 -07:00 |
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d914d9ec7d
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Draw whole scenario grid
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2025-06-16 22:41:31 -07:00 |
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ecb2a09dfe
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Add elevation to map keys
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2025-06-16 22:41:31 -07:00 |
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c8b3468abc
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Draw scenario mapsheet hexes with building hexes
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2025-06-16 22:41:31 -07:00 |
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c7bb814b42
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WIP: start mapsheets
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2025-06-16 22:41:31 -07:00 |
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e315cdeddc
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Clean up a bit
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2025-06-16 22:41:31 -07:00 |
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6714c5f6f7
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Rectangle algo can offset origin
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2025-06-16 22:41:31 -07:00 |
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a147bcbdd0
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WIP: better rectangle algo
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2025-06-16 22:41:31 -07:00 |
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a926b69f04
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Add a building
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2025-06-16 22:41:31 -07:00 |
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9012c88fb3
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Render different elevation level hex grids
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2025-06-16 22:41:31 -07:00 |
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698aa19966
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Rectangle grid can have unequal row lenghts
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2025-06-16 22:41:31 -07:00 |
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