74 Commits

Author SHA1 Message Date
abc8b02a9c WIP: select counter test 2024-05-28 15:42:04 -07:00
e8fbe161e4 Import mapsheets.svg 2024-05-28 14:45:20 -07:00
a80728f16f WIP: mock selenium response 2024-05-24 15:59:17 -07:00
d729079cdf WIP: intercept request in test 2024-05-23 12:06:01 -07:00
d06277bad5 Minor refactor 2024-05-22 09:28:49 -07:00
8667e7e6da Don't export unnecessary functions 2024-05-22 09:26:32 -07:00
556abf9bbf Use observable for showing hex distance count 2024-05-22 09:20:54 -07:00
98e4fd58d8 Use observable for end move and prone flag 2024-05-22 09:12:47 -07:00
7395df376d Remove select callbacks and use observable instead 2024-05-21 21:20:06 -07:00
517c89b1cc Fix custom affiliation names 2024-05-20 14:07:00 -07:00
1818218abb WIP: record sheet layout 2024-05-20 12:56:42 -07:00
4d133b7181 Add weapon icons to record sheet 2024-05-20 09:07:16 -07:00
c692bc9020 Simplify loading scenarios 2024-05-19 21:42:39 -07:00
66887e3710 Change attacker color from green to blue; change trace color 2024-05-19 12:10:00 -07:00
021b8d3a9a Apply styles and map script to manually loaded files 2024-05-15 18:08:24 -07:00
7021b49933 Don't blow up if weapon element missing from trooper counters 2024-05-15 11:23:21 -07:00
734af1b580 Fix preexisting prone counter not removing if unit end movement without moving 2024-05-02 17:19:26 -07:00
ddd32d47c5 Generate weapon data dynamically from counters 2024-05-02 16:58:00 -07:00
a69623b0ab Organize public directory contents into assets folders 2024-05-02 11:04:09 -07:00
b008407808 Clear placing stack on unselect 2024-04-30 21:35:31 -07:00
a3bf726e40 Allow placing a counter that doesn't already exist 2024-04-30 21:22:00 -07:00
fcb205ba0b Allow selecting off-board units 2024-04-30 19:49:34 -07:00
9304d937fc Fix cancel firing arc placement bug 2024-04-30 17:31:38 -07:00
d393934679 Refactor index.js 2024-04-30 16:58:12 -07:00
9c67c4a4a5 Refactor place function in soldier module 2024-04-30 15:48:42 -07:00
6811f68b36 Fix end movement bug 2024-04-30 14:58:19 -07:00
09514b6c0c Refactor cell event listeners 2024-04-30 14:12:46 -07:00
82d3a4b415 Create record sheet dynamically when map is loaded 2024-04-30 10:17:45 -07:00
a4888a3e09 Clear sight line before drawing after unlocking 2024-04-28 16:52:34 -07:00
3e521e2f64 Rename element class 'board' to 'gameboard' 2024-04-28 16:46:25 -07:00
2772333072 Add all scenario maps 2024-04-28 16:19:59 -07:00
0c1f7e2fde Add ability to change maps 2024-04-27 18:30:03 -07:00
ce98e32565 Rename some files 2024-04-27 15:58:11 -07:00
75a0c37ea5 Some cleanup 2024-04-27 13:10:43 -07:00
b88945ced6 Remove 'reveal pattern' from counter module 2024-04-27 12:34:07 -07:00
25c74d9a8e Remove 'reveal pattern' from sight line module 2024-04-27 12:24:51 -07:00
77f9f8afa4 Remove 'reveal pattern' from firing arc module 2024-04-27 12:03:48 -07:00
25a79c4be5 Remove 'reveal pattern' from game, as it's not necessary 2024-04-27 11:55:25 -07:00
0c693a0383 Move function into closure 2024-04-27 10:27:54 -07:00
9aada19dbd Remove calling the gme module with 'new' 2024-04-27 10:24:11 -07:00
ef885b91c2 Remove calling the counter module with 'new' 2024-04-27 09:06:57 -07:00
d73b534f68 Minor refactor 2024-04-27 08:18:47 -07:00
d911ba9bca Refactor sight line module to extract svg queries into game module 2024-04-26 23:55:01 -07:00
bcd34e76db Remove calling firing arc module with 'new' 2024-04-26 21:50:22 -07:00
ea3341323a Remove calling sight line module with 'new' 2024-04-26 21:04:08 -07:00
00323b63eb Make sight line module a function instead of a class 2024-04-26 18:19:35 -07:00
f07d120b4b Refactor sight line module to remove almost all querying for elements 2024-04-26 16:08:40 -07:00
a5e1ebcd47 Refactor firing arc module, 'set' function 2024-04-26 14:08:05 -07:00
9d02591fac More refactor of firing arc module 2024-04-26 12:14:24 -07:00
93ef00d180 More refactor of firing arcs module 2024-04-26 10:37:36 -07:00